The philosophy of the mod does not address the issue of micromanagement, but here are some minor changes that would improve this aspect of the game, without seriously affecting gameplay:
Should we incorporate these changes into the AU mod, even if they do not improve the AI or enhance strategy? And ideas for similar changes?
- Remove 'Explore' ability from Settler, Worker, ground bombardment units, Tactical Nuke, Leader, Army, and King units. These units were not meant to explore the map, in fact, their zero defensive strength makes it dangerous for them to do so. Accidentally sending these units exploring in harm's way is quite common, especially since the 'E' key is right next to the 'W' key.
- Add airlift flag to ground bombardment units, scout, Explorer. This change would somewhat affect gameplay, as it would allow the fast transfer of artillery to another continent. But if airlifting Modern Armor is allowed, why not Artillery? It's a pain to have to use transports only for these units, when there is no clear reason to do so in terms of game play.
- Add foot unit flag to scout and Explorer, so they can be transported by Helicopters, just like Infantry. This restriction rarely comes into play, but there is no clear reason why it should be there.
Should we incorporate these changes into the AU mod, even if they do not improve the AI or enhance strategy? And ideas for similar changes?
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