for a change a short, not too discussion-intensive thread: the guerilla unit.
- in the PTW-AU-mod, guerilla got it's attack increased to 8, exactly like the infantry. (the 8-attack infantry has already been adopted in the C3C-version of the mod)
- everything is the same for the guerilla unit, except that it now upgrades to TOW-infantry (A:12,D:14). but this come a lot later with rocketry and usually far more than 50 turns away (after replacable parts follow AT, electronics, radio and the whole upper branch).
so my proposals:
a) give the guerilla an attack of 8
OR
b) treat all terrain as road and keep attack value at 6
b is a more risky idea, but because i see the AI often running around with guerillas, at least it could use it as a great sabotaging unit (pillage). of course this should only be allowed if the attack stays at 6. with 8 the guerilla would be the same or faster than cavalry!
- in the PTW-AU-mod, guerilla got it's attack increased to 8, exactly like the infantry. (the 8-attack infantry has already been adopted in the C3C-version of the mod)
- everything is the same for the guerilla unit, except that it now upgrades to TOW-infantry (A:12,D:14). but this come a lot later with rocketry and usually far more than 50 turns away (after replacable parts follow AT, electronics, radio and the whole upper branch).
so my proposals:
a) give the guerilla an attack of 8
OR
b) treat all terrain as road and keep attack value at 6
b is a more risky idea, but because i see the AI often running around with guerillas, at least it could use it as a great sabotaging unit (pillage). of course this should only be allowed if the attack stays at 6. with 8 the guerilla would be the same or faster than cavalry!
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