Unless the leaders I've gotten with Ancient Cavalry were just an illusion of some sort, I'm sure. (I think my first were under the 1.02 patch, and I've also gotten at least one with 1.12 installed after 1.02.)
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AU mod: The Statue of Zeus
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we've already discussed the mgl thing. welcome to last year!it's just my opinion. can you dig it?
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Sorry, forgot... I somehow got distracted by your 100k gold, and misremembered the AC*!!The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
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I think the following proposal can be considered under consideration:
Yes/No: Remove Ivory requirement.
After this has been decided, we will debate on other changes for the SoZ (like cost increases and Ancient Cavalry tweaks).
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Originally posted by Theseus
I also think that the SoZ is just not that almighty powerful. 3.2.2 units? Non-upgradeable? Can't generate MGLs?
322 at a time when ou are going aginst spears/swords and horses. I don't know why, but iswear they tear up all of those units. Well two of them they are stronger than and the other (swords) they have retreat on. You toss in the start with 5 HP (with barracks) and soon gets to 6 and they roll over all ancient units.
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No.The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
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YES."As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
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You guys are crazy!
First you get on my case for moving too fast, and now you are all voting before the 'under consideration' week is over!
OK then, my vote is NO.
(I prefer to weaken the Ancient Cavalry unit, which preserves stock C3C flavor better IMO)
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Now I'm really curious about Nor Me's and ZargonX's votes ..."As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
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No.
I still don't see the logic is fixing a wonder that you always build when you can by allowing you to always be able to build it.
This mod isn't designed to be used in MP and it is going to be used in AU games. In AU games, many of the players are going to use stock rules so the map designer is going to think about where the ivory is and about interesting human strategy and killer AIs. None of the changes under consideration for the AU mod are going to affect map design as muich as this does.
I don't see where the fairness that is appealed to here comes from the goals of the AU mod. Personally, I'd imagine that a wonder that may only make 1 of the AIs on another continent strong is a good idea.
The problem is that the human is almost always going to build it when they have ivory, not least because if they don't, an AI on the same continent will. That's why I'd like a cost increase. There are times when you can clear a continent of AI with the equivalent of 300 shields (and a barracks) in one city. This would be harder if you had to face ancient cavalry. That would make building the Statue a strategic decision.
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