The Problem
The AI doesn't use the luxury slider. As a result, the AI assigns an inordinate number of entertainers, which cripple its growth, economy, and production. The fact that the AI pop-rushes and drafts more often than most humans, makes the problem worse. Also, the AI's combat tactics often result in war weariness, which forces a switch to inefficient wartime governments and a serious research setback late in the game.
Possible Solutions:
Please share your comments on the above, as well as any other ideas to entertain the AI.
The AI doesn't use the luxury slider. As a result, the AI assigns an inordinate number of entertainers, which cripple its growth, economy, and production. The fact that the AI pop-rushes and drafts more often than most humans, makes the problem worse. Also, the AI's combat tactics often result in war weariness, which forces a switch to inefficient wartime governments and a serious research setback late in the game.
Possible Solutions:
- Double the effect of entertainers. This change was implemented in the PTW version of the AU mod, with success. The added value of entertainers is usually not significant enough to affect human strategy, except in totally corrupt cities. On the downside, it is a change visible to the human player, made just to help the AI.
- Increase the citizens born content for the AI. This will allow AI cities to grow larger and more productive before needing entertainers. The AI currently has 2 content citizens. A possible solution could be to double that number to 4. However, this change would make it impossible for the human player to play at Chieftain difficulty using the mod.
Please share your comments on the above, as well as any other ideas to entertain the AI.
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