Originally posted by nbarclay
Granted, the doubling of culture generation values after a thousand years can make things a little more complex if culture plays a significant role in players' build choices. But even that is really not much more than a little extra "oomph" for the easy-to-understand concept that building cultural buildings earlier gives you more culture.
Granted, the doubling of culture generation values after a thousand years can make things a little more complex if culture plays a significant role in players' build choices. But even that is really not much more than a little extra "oomph" for the easy-to-understand concept that building cultural buildings earlier gives you more culture.
Q1: Do I want more Gold?
A1: Yes.
Q2: Will the game last until "later on"?
A2: Possibly. If yes, build Colosseums. If probably not, do not.
Please point out the extreme advantage a player-with-a-calculator derives beyond this rule-of-thumb analysis. I can understand pb2k's argument that Tourism might change the face of the late-game (and therefore affect the early-game more than we think), but your whole argument that there is something incomprehensibly complicated about Tourism I simply do not get.
As alexman points out, every turn you have to make choices in Civ3 that a-player-with-a-calculator is always better off making than you: one more Worker, or start on a Barracks? FP now, or FP later? FP where? Courthouse or Cathedral? Where do I place my cities? Should I trade this tech to this AI first, or that tech to that AI first? etc. etc. If you think you have the right answers to all these questions at all junctures (but somehow cannot figure out Tourism), why are you still playing Civ3? In a turn-based game like this, information is a very powerful thing; just look how look the Civ3 Strategy forum has remained alive! Yet 95% of players could not care less about most of this info, yet they succeed anyway. The Tourism mechanic is not something that is beyond their understanding.
Like I said, if Tourism Colosseums fundamentally change the face of the early-game (beeline for Construction at full speed, prebuild Colosseums everywhere, all the time), then I agree that the change does not belong in the AU mod. But if all it does is give players a new avenue to explore (that is, it makes Colosseums more interesting), then I believe it does.
I think some testing is what we need here. Can anyone "break" Tourism Colosseums? In other words, given a game that lasts well past 1500AD, does building Colosseums very early give you an unfair advantage versus the AI?
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