Re: Re: AU mod: The Colosseum
I don't quite agree with you here Dom, since one will have the ability to build Temples far in advance of Collossea in most games. Also, for non-religious civs, it's only an extra 10 shields to Temples then, which is jsut a few short turns for cities with more than 1spt anyway.
OOOh! Now we're talking! Since Collossea come so much later in the tech tree than Temples, I agree they should be like an expensive Cathedral before you get the ability to build Cathedrals. Expensive as in happy faces + culture per shield as compared to Cathedrals, not necessarily in terms of costing more overall than Cathedrals.
If we set Collossea to give 3 happy faces (otherwise the same), this makes them like Cathedrals except with 1 less culture. Would this be overpowering and degrade Cathedrals where you aren't going for Sistine's? OTOH perhaps Cathedrals need to be reduced in impact a little... Since these improvements' benefits are additive it would still be worth building Cathedrals in large cities, so such a chanbge seems OK to me.
On a Monarch game, a city in Monarchy with a Temple and a Collosseum then would keep 6 citizens happy - as much as 9 with MP. With a Cathedral and no lux, this would mean you could get size 12 cities. This doesn't sound too bad to me, as especially with the rarer resoures in C3C it is not inconceivable you could miss all lux until you can trade for them.
Thus I'd suggest simply upping Collossea to give 3 happy faces. No change in cost, unless someone has a reason to suggest one...?
Originally posted by Dominae
As a package deal, this would completely replace Temples for non-Religious civs. In those instances when 10-turns for border expansion is not a major issue, you would always build Colosseums, right?
As a package deal, this would completely replace Temples for non-Religious civs. In those instances when 10-turns for border expansion is not a major issue, you would always build Colosseums, right?
I would much prefer if Colosseums were in the same cost category (~100 Shields), and were rivals to Cathedrals for non-Religious civs. We would need to arrange its properties (Culture, upkeep, etc.) so as to create a valid alternative to Cathedrals, depending on what your looking to accomplish.
Dominae
Dominae
If we set Collossea to give 3 happy faces (otherwise the same), this makes them like Cathedrals except with 1 less culture. Would this be overpowering and degrade Cathedrals where you aren't going for Sistine's? OTOH perhaps Cathedrals need to be reduced in impact a little... Since these improvements' benefits are additive it would still be worth building Cathedrals in large cities, so such a chanbge seems OK to me.
On a Monarch game, a city in Monarchy with a Temple and a Collosseum then would keep 6 citizens happy - as much as 9 with MP. With a Cathedral and no lux, this would mean you could get size 12 cities. This doesn't sound too bad to me, as especially with the rarer resoures in C3C it is not inconceivable you could miss all lux until you can trade for them.
Thus I'd suggest simply upping Collossea to give 3 happy faces. No change in cost, unless someone has a reason to suggest one...?
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