The problem:
A large proportion of Civ3 games effectively end when the human player gets Military Tradition. Cavalry not only has a movement of 3, but also an attack factor 50% better than the best defender of the time. Such a powerful unit makes it hard for the human to resist the temptation to beeline for Military Traditionand roll over his neighbors for an easy domination victory over AI, which often has been researching the upper branch of the tech tree and does not even have Gunpowder.
Proposed Solution:
Reduce Attack factor for Cavalry to 5. Create new "Improved Cavalry", available at Nationalism, with old Cavalry stats.
The way this modification works is that with the advent of Nationalism, you can "upgrade" your Cavalry to Improved Cavalry at no cost (say that nationalistic sentiment makes them more effective in battle). A nice side effect is that this change should give some incentive for the human player to research or trade for Nationalism.
Please discuss, or share your own ideas!
A large proportion of Civ3 games effectively end when the human player gets Military Tradition. Cavalry not only has a movement of 3, but also an attack factor 50% better than the best defender of the time. Such a powerful unit makes it hard for the human to resist the temptation to beeline for Military Traditionand roll over his neighbors for an easy domination victory over AI, which often has been researching the upper branch of the tech tree and does not even have Gunpowder.
Proposed Solution:
Reduce Attack factor for Cavalry to 5. Create new "Improved Cavalry", available at Nationalism, with old Cavalry stats.
The way this modification works is that with the advent of Nationalism, you can "upgrade" your Cavalry to Improved Cavalry at no cost (say that nationalistic sentiment makes them more effective in battle). A nice side effect is that this change should give some incentive for the human player to research or trade for Nationalism.
Please discuss, or share your own ideas!
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