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  • #31
    Originally posted by zorbop
    for the first course we could just combine "the power of seafaring" and "the power of agriculture" by just being the dutch in an epic game.
    The Dutch are an incredible civ for an epic game, especially when they as agricultural civ additionally succeed to grab the Pyramids. But AU is not about epic games. Good thing the AU games are not a must, so you can play your Dutch game anyway. I for my part will.

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    • #32
      The Power of Seafaring

      Well, based on the the Portugese thread over in the Conquests forum, I'd like to throw my hat in for them. A caravel that *doesn't sink on ocean tiles*! But, to be honest, I'd be happy with any seafaring game (and I'm more than a little interested to see the greek fire animation (please let there be a greek fire animation).


      About the AU mod. Are the AU games for Conquests going to use the old AU mod until one is hammered out for Conquests, or are we going to see a few 'vanilla' Conquests games first? I kind of think, and I could have sworn I read this somewhere, but it can't hurt to double check, that we should just play the game as is until the new mod is hammered out.
      Drive your cart and your plow over the bones of the dead. -William Blake

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      • #33
        I think we should play a couple of vanilla Conquests games first, as the mod won't be really good before a certain period of time after Conquests is released.
        Get your science News at Konquest Online!

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        • #34
          Yes, I believe we're going to (and rightfully so) create a whole new version for the AU mod for Conquests "from the bottom up". This should take some time. First we have to all familiarize ourselves with the new gameplay (yes, there are some very significant changes), and then we have to come up with and agree on the modifications we want to include. I would be happy if the first version of the C3C AU mod were available about a month after the game's release.


          Dominae
          And her eyes have all the seeming of a demon's that is dreaming...

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          • #35
            Even a month might be pushing it but we'll see. It will take some time to iron out the kinks.

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            • #36
              New AU mod should not include all things from the start. We can start from very little and add more and more. For example, I am pretty sure that C3C will not have archers/longbowmen with bombardment of 0 range, so the AU mod 1.0 could be just that.

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              • #37
                pvzh what advantage does that give us?

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                • #38
                  I agree, we should play some vanilla AU games for a while... 2 months for the AU C3C Mod is my guess.
                  The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                  Duas uncias in puncta mortalis est.

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                  • #39
                    So what civ are we planning to be? Portugese or Byzantines?

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                    • #40
                      I could do either BUT I would REALLY like to try out the new Portugese Caravel.

                      Just MHO
                      *"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta

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                      • #41
                        Originally posted by pvzh
                        For example, I am pretty sure that C3C will not have archers/longbowmen with bombardment of 0 range, so the AU mod 1.0 could be just that.
                        Yes they do, according to Jesse Smith:

                        • Archer upgrade tree - Defensive 1st Strike

                        Link: http://apolyton.net/forums/showthrea...67#post2455467
                        "Stuie has the right idea" - Japher
                        "I trust Stuie and all involved." - SlowwHand
                        "Stuie is right...." - Guynemer

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                        • #42
                          Originally posted by pvzh
                          I am pretty sure that C3C will not have archers/longbowmen with bombardment of 0 range
                          Actually they do, from what I've been reading. Perhaps a product of some AU players being beta testers?
                          If I'm posting here then Counterglow must be down.

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                          • #43
                            Weird. No posts in a thread in 12 hours and then two people come along at once and cross-post essentially the same reply.
                            If I'm posting here then Counterglow must be down.

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                            • #44
                              Beat ya by one minute!
                              "Stuie has the right idea" - Japher
                              "I trust Stuie and all involved." - SlowwHand
                              "Stuie is right...." - Guynemer

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                              • #45
                                I'd like to suggest that:

                                1) We hold off a little bit on the next AU course. People worldwide have to get their hands on C3C, and mess around a bit with it.

                                2) Many of us are just damn over-committed, between the various DGs, eagerly getting familiar with C3C, and of course RL (and burnout too, I guess).

                                3) When we do get going... do we start with the scenarios or regular games? I was sorta thinking let everyone play out the tutorial scenarios, and then collaboratively do Rise of Rome?

                                4) We should prolly do the first one or two C3C courses stock, but there is the discussion of the new AU Mod.
                                The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                                Duas uncias in puncta mortalis est.

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