The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I have not done any reading about the new unit/civs or traits. So I have little to offer, until get the game. It all sounds like fun and I have faith in community to get something good put together.
Maybe - just maybe - y'all should consider modding the French to seafaring for this AU course. Although, this'll probably be the case in the Age of Discovery scenario.
I would like to have the next course similar to what Dom suggested...a "power of" with one of the new traits, new civs, and new UUs. The last several AU courses have all been "specialized" to some extent (total war, humongous map, no golden age, modified succession, and UN peacekeepers). A "standard" AU game with new Conquests stuff is just what the doctor ordered.
If I get time to play, I'd vote for a random game with one of the new civs - preferably trying out one or both of the the new seafaring & agricultural traits.
The 1.4.1 will allow the Dutch to defend themselves from the nearby Germans, Spanish, French and English while being able to go seize the Congo etc. in the meantime.
Well, actually the Congo never was ours. You have to look at Alva for that one...
Within weeks they'll be re-opening the shipyards
And notifying the next of kin
Once again...
Originally posted by Nuclear Master
I will respect peoples decision here. We already have some new course ideas. Let's do the power of Seafaring first. Choose a civ.
for the first course we could just combine "the power of seafaring" and "the power of agriculture" by just being the dutch in an epic game.
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