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Strat Forum PBEM 3: Game Report

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  • Strat Forum PBEM 3: Game Report

    If any of you remember a year back, we started a bunch of "Strategy Forum" PBEMs will the purpose of testing the AU mod (oh, and there was also the goal of having fun). There was the understanding that each player would write a report when a game they were in was over, in order to provide feedback on the AU mod and insight in PBEM strategy.

    Well, the second of these games is now officially over. Strat PBEM 4 finished a while back, but no one wrote a report for that one. alexman was the unofficial winner. Strat PBEM 3 just ended, and DaveMcW came out on top.

    Aptly named (I think), this thread is dedicated to the reports of Strat Forum PBEM 3. Everyone is welcome to comment, of course.

    I hope that each player will provide at least a brief glimpse of this game from their perspective. I'm sure the Strat forum would be better place because of it.

    Before I start my own report, here is some background info:

    Players and Civs:

    alexman - French
    DaveMcW - Egyptians
    Dominae - Carthaginians
    jshelr - Chinese
    Nor Me - Americans
    Sir Ralph - Ottomans

    I would like to point out that all our civ choices were Industrious.

    Game Settings:

    Scenario created by BRC.

    Map Size: Standard
    Land Form: Continents

    All other map settings standard.

    Difficulty: Emperor
    Rules: AU mod, MP version

    Special:

    Not much. We wanted to test out PBEMs in a more or less unrestricted environment.
    And her eyes have all the seeming of a demon's that is dreaming...

  • #2
    Dominae's Report, Part 1

    I chose the Carthaginians because I wanted to try out the Numidian Mercenaries against human opponents. I thought (and still think) that this is one of the more interesting UUs from a MP perspective.

    When I received my save, I was quite happy to see this (of course, BRC probably made sure that everyone would get a nice start spot, but I rejoiced nonetheless):
    Attached Files
    And her eyes have all the seeming of a demon's that is dreaming...

    Comment


    • #3
      Dominae's Report, Part 2

      I feel I've come a long way as a Civ3 player since the beginning of this game. As you will see, my report is little more than a long list of bad plays. Let's just say that this was a great learning experience for me!

      The first of these bad plays is not sending the Worker to Irrigate the Wheat right away. I actually did a couple of test scenarios to determine what the "best play" was, but fell prey to over-analysis. When in doubt: Food is good. I should have remembered that.

      I set research to Pottery first, because I knew I would want a Granary to create a 4-turns Settler pump in Carthage.

      Then I did something weird and questionable: I figured that I could get away with no scouting whatsoever, so I built absolutely no Warriors in the first 30 or so turns! Since we were only 6 players on a Standard-size map, there would probably not be a bunch of neighbors around to harass me early on. Plus, human opponents are far more open to diplomatic manipulation...err, coercing; if a unit arrived around my borders early, I could probably guarantee my safety through diplomatic means.

      So I decided to build a Granary first. This was a calculated gamble to get the economic jump over all the other players. And it actually worked (more below)! But now, at the game's end, a little wiser I think that this was an unecessary risk; I could easily have been eliminated within the first 40 turns.

      Here's a timeline of the early-game:

      3400BC: Pottery
      3150BC: Granary
      2900BC: Settler
      2800BC: Utica
      2750BC: Carthage Worker
      2710BC: Bronze Working
      2550BC: Utica Warrior
      2470BC: Carthage Settler
      2390BC: Leptis Magna
      Contact China (jshelr)

      As you can see, my "Granary first" gamble actually blossomed into a reckless obsession with economic growth. By the time a Chinese Archer appeared on my borders, I had but one military unit (a Warrior).
      Attached Files
      And her eyes have all the seeming of a demon's that is dreaming...

      Comment


      • #4
        Beautiful land. I can see why you were gung-ho about reckless economic development.

        -Arrian
        grog want tank...Grog Want Tank... GROG WANT TANK!

        The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

        Comment


        • #5
          Dominae's Report, Part 3

          If you're looking at that screenshot and saying: "Wow, Dominae was screwed", you're basically right. I could conceivably have rushed a Numidian Mercenary in Utica in case China attacked, but that would have been awful as it would have triggered my GA. I sure wished I had Warrior Code! On the positive side, I was probably REXing a lot faster than anyone else (barring a free Settler for America).

          Anyway, unpleasantness was avoided when a few brief and very cordial dialogs with jshelr revealed that China was not interested in war so early on in the game. I may or may not have convinced him that trading was probably best between our nations, but I'm thinking he figured that out for himself. jsehlr's decision not to attack me was indirectly also a sign that we were probably alone on our continent, or more probably that he had simply not encountered another civ yet.

          We completed the following trade, and I felt a lot better:

          China: The Wheel, Warrior Code
          Carthage: Alphabet, Pottery

          I built a bunch more Warriors from that point on, though, actual contact with another civ sobering me to the possibility of quick defeat. A few turns later, reports from Chinese explorers, combined with my own pitiful scouting efforts, made it clear that it was going to be a Carthage-China early-game.

          I was actually quite happy about this because: 1) Carthage is a great builder civ, 2) jshelr and I were not on the best of terms after Strat 4, and this would be a great opportunity to patch things up and see what cooperation can really do (instead of intimidation...Shaka Zulu!). All the while, however, I was wary that China was planning an attack, and so I took steps to guard against this. My mistrust lasted longer than I'm proud to say.
          Attached Files
          And her eyes have all the seeming of a demon's that is dreaming...

          Comment


          • #6
            Definition of "fast 'n loose" see Dominae's early game.



            Oh, just look at those river systems!

            -Arrian
            grog want tank...Grog Want Tank... GROG WANT TANK!

            The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

            Comment


            • #7
              Dominae's Report, Part 4

              I'm not even going to discuss any micromanagement things, because most of mine were horrible this game (I used two Industrious Workers to build most of my Roads!).

              jshelr and I agree to split up the Ancient era tech tree. I would beeline for The Republic and then pick up the Ceremonial Burial to Polytheism branch, while jshelr would do mostly everything else. We still did not trust each other 100% at this point, so we made sure that each trade was fair in terms of tech points and Gold. Later on we forgot this restriction and just pooled our resources in the most efficient manner possible.

              In terms of economy, my plan was simple: build a lot of Granaries! I was really really big on Granaries at the time, and I think I went a little overboard here: I ordered the construction of a Granary in every city within the first ring from my capital (no, I did not use RCP, because it had not been discovered yet). For these cities a typical queue looked like:

              Warrior
              Worker
              Granary
              Worker/Settler
              Aqueduct/Temple
              Cathedral

              Why Cathedral? See below...

              Any city further out would build a Courthouse instead of a Granary. As I've stated above, this focus on Granaries was clearly a bad play: my population got too high too quick, and the lack of bumpy terrain (Hills, Forest) meant that the Shields spent on Granaries were sorely missed elsewhere. What I should have done was designate two (perhaps three) cities as pumps, and use those for expansion/growth.

              Anyway, my REX plan worked out nonetheless. When I saw China's borders I knew I would be able to claim most of the continent's land mass. I was toying with the idea of letting jshelr have more land, but (again) I was not entirely trusting at this point and figured the more I had the better, in case things turned sour.
              Attached Files
              And her eyes have all the seeming of a demon's that is dreaming...

              Comment


              • #8
                That's a lot of granaries, Dom, especially since you didn't set up many of those cities on rivers for the auto-aqueduct.

                Having said that, in my Hotseat game I'm currently playing w/my gf, I've built 3 or 4 granaries (I am also Carthage). Unlike you, however, I had a high-shield, low-food start, with a medium-sized jungle to my south (and desert/ocean to the north). I desperately needed those granaries.

                -Arrian
                grog want tank...Grog Want Tank... GROG WANT TANK!

                The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                Comment


                • #9
                  Great report, post more soon!!

                  Comment


                  • #10
                    Dominae's Report, Part 5

                    In 1000BC, I discovered The Republic, and jumped into Anarchy right away. My empire stats at the time were:

                    Cities: 16
                    Pop: 31
                    Workers: 15
                    Settlers: 4

                    Warriors: 12
                    Numidian Mercenaries: 1

                    Granaries: 5
                    Barracks: 1

                    My military was just big enough to cover all the darkness, preventing Barbs from appearing and annoying me. The Barracks was to begin building a force of Vet. Mercs. "just in case".

                    Then, in 975BC, America (Nor Me) builds the Pyramids! Oh crap! As of now I'm still not sure if this was done with the hard way or with a Leader. Nor Me was the top in Score at the time (with me rapidly catching up), and the Pyramids on top of that was not a good sign.

                    In 650BC, the Egyptians build the Great Wall, which is actually really in good with the AU mod because it gives free Walls. Then DaveMcW demonstrates that Score means nothing, by first capturing the Pyramids then destroying America in 530BC.

                    My hope at this point was that alexman and Sir Ralph could band together to contain DaveMcW, who would surely be a superpower, with a strong economy (Pyramids) and the means to defend it (Great Wall). My plan was to play a very peaceful game, ideally pulling ahead technologically while the others beat each other senseless.

                    I realized very soon that there were only a couple of Luxuries on the home island (Furs and Spices). This is not quite enough. It was unclear how long it would take to trade for some overseas (probably too long), and even then I did not want to rely too much on foreign goods to keep my populace happy. So I hatched the plan to secure the Sistine Chapel. In the city with the highest Shield output, Hippo (a mere 19 Shields per turn, or something like that), I set up and executed the following queue:

                    Granary
                    Colosseum
                    Temple
                    Courthouse
                    Sistine Chapel

                    Since only one of my cities would be growing very big in the near-future, I felt the Colosseum would be a good option in lieu of wastefully raising the Lux slider to 30-50%. I felt reasonably confident I would get this Wonder because it's generally not regarded very highly, but still I could not wait and counted down the very long 30 or so turns it took. My other cities built Cathedrals in eager anticipation of the day.

                    When jshelr discovered Map Making, we both put a few boats in the water, but soon discovered that, other than a crappy Jungle island to the East (probably hiding all the Rubber, eh BRC?!) there was nowhere to go. Each Galley was sent on a suicide mission, and none returned. Rather than waste more resources in this manner, I decided to wait for Astonomy to try again.
                    Attached Files
                    And her eyes have all the seeming of a demon's that is dreaming...

                    Comment


                    • #11
                      Dominae's Report, Part 6

                      Just a post to show the border that jshelr and I finally "agree" upon. I probably should have left him more space, which would have been better for the both of us (I think). After this was over with (and I had rushed a Temple in both borders towns!), I felt a lot better and things went very well between jshelr and I from then on.
                      Attached Files
                      And her eyes have all the seeming of a demon's that is dreaming...

                      Comment


                      • #12
                        Dominae's Report, Part 7

                        jshelr and I also split the Medieval era tech tree, for obvious reasons. He took the lower (Invention) branch, and I took the upper (Theology) branch. There was still no word from the other continent. We felt we were doing quite well just the two of us (at least, that's what I thought!).

                        Then, in 130AD, the Ottomans (Sir Ralph) complete Leonardo's Workshop. I'm just a couple of turns away from Astronomy, and jshelr is just beginning Invention himself. I console myself by reasoning that Sir Ralph probably had a prebuild for that baby from around 2000BC, so the other continent is probably not much further ahead. Plus, my Sistine project is nearing completion and I doubt anyone is going to take it from me (I had to switch from a Palace prebuild a few turns earlier due to cost issues, so the whole world could see what I was planning).

                        279AD was a big turn:

                        Banking
                        Sistine Chapel
                        Contact France (alexman)

                        The French were nice but not really forthcoming with information, which could mean any number of things. I learned that the other continent is slightly ahead technologically, because the civs there had (annoyingly enough) been peacefully trading instead of making war (as they should). alexman gave me no further information, so I decided to just be the friendly neighbor that will help anyone in need (for a price), rather than take sides right away.

                        alexman and I also did not reach an agreement regarding Contacts and World Maps, mostly because I was reticent to give my map up. Why? Well, at first it was a matter of principle, but with the advent of Gunpowder and the fact that there was no Saltpeter on the entire western continent, I felt it was too dangerous to give up.

                        I could have provided alexman with jshelr's contact, but jshelr and I had engineered this "ruse" whereby we tried to make the eastern civs believe that relations between China and Carthage were very tense, and that we could got to war "at any time". I thought this would get us better trade deals, as the other civs would be fighting to support one side or the other. As it turns out, the other continent could not care less about us, so our ruse was not really important (if it worked at all; I think it was painfully obvious that China and Carthage were cooperating all along).
                        Attached Files
                        And her eyes have all the seeming of a demon's that is dreaming...

                        Comment


                        • #13
                          If you were going for a Maginot line, when in the heck did you leave the hill tile 22 of Anyang open? That's the perfect tile to dump an invasion force on if you're China.

                          -Arrian
                          grog want tank...Grog Want Tank... GROG WANT TANK!

                          The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                          Comment


                          • #14
                            Dominae's Report, Part 8

                            I'll just post a log of the next few turns, which were exciting and eventful to play, but easily summarized in point form:

                            280AD: French discover Navigation (?); Luxury trade now possible

                            320AD: Contact Ottomans
                            Contact Egyptians
                            France Copernicus' Observatory

                            340AD: Economics

                            350AD: Purchase Chemistry from French

                            380AD: Purchase Physics from Egyptians for 512 Gold
                            Obtain Printing Press from the Chinese

                            390AD: Ottomania Sun Tzu's Art of War
                            Purchase Democracy from the Egyptians for ~500 Gold
                            Revolution (5 turns)

                            410AD: Egypt Newton's University

                            420AD: Obtain Metallurgy from French
                            Obtain Theory of Gravity from French
                            Agreement with French: Metallurgy, Theory of Gravity and Steam Power for Medicine, Electricity

                            440AD: Democracy

                            ---

                            After meeting the Ottomans and the Egyptians, I became obsessed with catching up in tech. At Chemistry, jsehlr and I were 3-4 techs behind the eastern civs. jshelr and I had finally entered "the zone", where he was generating a lot of money with Marketplaces and giving it all to me in gpt, while I was using it and all my Libraries to research as quickly as possible. But it still was not fast enough. We needed to buy techs.

                            alexman's prices were not that great, and Sir Ralph did not at all seem interested in trading. There was a matter of no-trade agreements, but I was not really privvy to all the details.

                            All I knew was that DaveMcW was more than willing to sell me any tech, and at great prices too!

                            On the diplomatic front, here's what I remember (these are not real quotes):

                            alexman: "I'm fortifying my borders against the Ottomans, who are building up a bunch of Sipahi and are ready to attack at any time."

                            Sir Ralph: "You are unimportant to me. Do whatever you will, things will happen on my continent as they were meant to happen."

                            DaveMcW: "I long for peace and profit. Who knows what the future holds?"

                            The main point here is that, without a World Map I was almost completey in the dark with respect to the diplomatic state on the other continent. For my part, I wanted to get rich (hence my little detour to secure Smith's) while they fought, but I also did not want any of them to pull clearly ahead. Although I did not explicity count tiles, I knew that if each of the three remaining eastern civs were to split the land on the other continent, they would each be stronger than me. Therefore my plan was simply to hope.

                            In 450AD, France and Ottomania ally against Egypt, confirming my suspicion that DaveMcW is the top dog over there (his Score had surpassed mine a while ago). I no longer feel any guilt with respect to buying techs from Egypt, as it's usually best to support the lone man when there's a 2 on 1.

                            Then, something unexpected happens. alexman hints that the war is not going well for him and Sir Ralph. And the very next turn (490AD), Egypt gets Railroads, and proceeds to conquer all but 3 Ottoman cities in the same turn. That'll teach ya to place your cities so close, Sir Ralph (just kidding, of course)!



                            Sir Ralph conceded the next turn, and alexman the turn after that. We then exchanged World Maps and called it a game.

                            I had not even considered the possibility that DaveMcW was the favorite in that war. Of course, a brief glimpse at the World Map makes it all very clear: DaveMcW had as much land area as alexman and Sir Ralph combined!

                            I discover Medicine and build my Forbidden Palace (late, I know!) in 500AD, but the game is over.
                            Attached Files
                            And her eyes have all the seeming of a demon's that is dreaming...

                            Comment


                            • #15
                              And the very next turn (490AD), Egypt gets Railroads, and proceeds to conquer all but 3 Ottoman cities in the same turn. That'll teach ya to place your cities so close, Sir Ralph!


                              -Arrian
                              grog want tank...Grog Want Tank... GROG WANT TANK!

                              The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                              Comment

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