130 - Decided to build the Forbidden Palace in Chicago - the hard way, since I haven't fought any wars and so have no Leaders. My civ really isn't all that large, so the FP probably isn't a necessity, but I figure it can't hurt - and Chicago is pretty decently located if I end up having to take away some Mongol cities.
360 - The last bunch of turns have just been building, nothing much happening. The Indians build the Great Lighthouse, and the Germans are moving an army to the east - not sure who is going to be on the receiving end, but it's a bunch of pre-Swordsmen units so no one should die. After getting Invention, I waited a few turns and then traded it to everyone for tons of gold and gold-per-turn - which lets me pump science so I get Gunpowder in 4 more turns.
410 - Got Gunpowder and did another round of trading for tons of money. Normally I wouldn't trade a tech like Gunpowder right away, but with no war options, I don't really care if everyone can see the Saltpeter deposits. Science slider is now at 100 with +40 g-p-t still coming in, plus I have enough luxuries to keep everyone more or less happy.
500 - Finally lost the Great Library with the discovery of Education. I'm pretty happy with the return on my initial investment in building it - I'm the tech leader (although not by a lot) and I got a ton of cash out of the deal as well. The Ottomans built Sun Tzu's Art of War and a whole bunch of other cities switched Wonders - I forsee a cascade in the near future with Leonardo's Workshop and Sistine Chapel. I'm building the Chapel myself, but have 20 or so turns to go.
510 - One of the Mongols' cities revolted to my side. I now have another of their cities completely surrounded, so haopefully I get that one as well in the near future. The Romans got the Chapel - I'm trying for the Workshop, although with the money I have right now it's not really all that important.
520 - Forbidden Palace is now complete - big bonus in corruption reduction for Chicago, Miami, and Atlanta. I now wish that I'd used Miami instead, since the Mongol cities started revolting, but this will be good enough.
530 - Discovered Chemistry and decided to go next for Music Theory. Usually I don't bother researching that tech myself, but JS Bach's Cathedral is a very tempting target, and the tech is only 5 turns away.
550 - The freakin' Mongols got Leonardo's Workshop, 3 turns before I was able to switch to JS Bach's Cathedral. That'll teach me to build Wonders in my capital. Lost 250 shields when I switched to build a Cathedral, the next biggest thing on the menu.
570 - The Babylonians are getting tag-teamed again - the Germans, Mongols, Spanish, and Ottomans are all making war. Judging from what I can see, the Babylonians are holding their own pretty well, so they can play all they want.
650 - More war with the Babylonians, with the Iroquois getting into the act. Spain signed a peace treaty, so it's still four on one. That surrounded Mongol city finally defected, so my empire is contiguous again.
750 - The last hundred years have been fairly uneventful for me, although the rest of the world is at war again. The Germans and the Ottomans are at war now, and the Babylonians on putting the hurt on the Mongols. A lot of the fighting is actually in my territory, as I've been giving right of passage agreements out occasionally, and I'm right in the middle of the continent. Good thing Civ doesn't have collateral damage from fighting.
810 - Built Copernicus' Observatory in Philadelphia. I like the science wonders, helps to keep up with those Scientific civs. I'm also building Newton's University.
860 - Got JS Bach's Cathedral and moved into the Industrial Age. I'm going for Steam Engine over Nationalism first, as I always do unless I'm in serious need of a major defense boost. Things aren't looking too bad - I'm number 1 or 2 in most of the statistics, and all the other civs like me well enough. The Babylonians are ahead of me in score, but I should be able to overtake them in the Industrial Age.
360 - The last bunch of turns have just been building, nothing much happening. The Indians build the Great Lighthouse, and the Germans are moving an army to the east - not sure who is going to be on the receiving end, but it's a bunch of pre-Swordsmen units so no one should die. After getting Invention, I waited a few turns and then traded it to everyone for tons of gold and gold-per-turn - which lets me pump science so I get Gunpowder in 4 more turns.
410 - Got Gunpowder and did another round of trading for tons of money. Normally I wouldn't trade a tech like Gunpowder right away, but with no war options, I don't really care if everyone can see the Saltpeter deposits. Science slider is now at 100 with +40 g-p-t still coming in, plus I have enough luxuries to keep everyone more or less happy.
500 - Finally lost the Great Library with the discovery of Education. I'm pretty happy with the return on my initial investment in building it - I'm the tech leader (although not by a lot) and I got a ton of cash out of the deal as well. The Ottomans built Sun Tzu's Art of War and a whole bunch of other cities switched Wonders - I forsee a cascade in the near future with Leonardo's Workshop and Sistine Chapel. I'm building the Chapel myself, but have 20 or so turns to go.
510 - One of the Mongols' cities revolted to my side. I now have another of their cities completely surrounded, so haopefully I get that one as well in the near future. The Romans got the Chapel - I'm trying for the Workshop, although with the money I have right now it's not really all that important.
520 - Forbidden Palace is now complete - big bonus in corruption reduction for Chicago, Miami, and Atlanta. I now wish that I'd used Miami instead, since the Mongol cities started revolting, but this will be good enough.
530 - Discovered Chemistry and decided to go next for Music Theory. Usually I don't bother researching that tech myself, but JS Bach's Cathedral is a very tempting target, and the tech is only 5 turns away.
550 - The freakin' Mongols got Leonardo's Workshop, 3 turns before I was able to switch to JS Bach's Cathedral. That'll teach me to build Wonders in my capital. Lost 250 shields when I switched to build a Cathedral, the next biggest thing on the menu.
570 - The Babylonians are getting tag-teamed again - the Germans, Mongols, Spanish, and Ottomans are all making war. Judging from what I can see, the Babylonians are holding their own pretty well, so they can play all they want.
650 - More war with the Babylonians, with the Iroquois getting into the act. Spain signed a peace treaty, so it's still four on one. That surrounded Mongol city finally defected, so my empire is contiguous again.
750 - The last hundred years have been fairly uneventful for me, although the rest of the world is at war again. The Germans and the Ottomans are at war now, and the Babylonians on putting the hurt on the Mongols. A lot of the fighting is actually in my territory, as I've been giving right of passage agreements out occasionally, and I'm right in the middle of the continent. Good thing Civ doesn't have collateral damage from fighting.
810 - Built Copernicus' Observatory in Philadelphia. I like the science wonders, helps to keep up with those Scientific civs. I'm also building Newton's University.
860 - Got JS Bach's Cathedral and moved into the Industrial Age. I'm going for Steam Engine over Nationalism first, as I always do unless I'm in serious need of a major defense boost. Things aren't looking too bad - I'm number 1 or 2 in most of the statistics, and all the other civs like me well enough. The Babylonians are ahead of me in score, but I should be able to overtake them in the Industrial Age.
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