Let me stick this comment in and then read about what you guys are up to.
On first reflection, it seemed obvious that the right thing to do was "war as usual" but leave a vassal city every time a civ is defeated. That didn't seem entirely in the spirit of the course, however, so I tried the opposite. America played as Mr Nice Guy, trading up a storm and paying bribes as requested. I was trying to see if a pure builder/diplomat track could get the desired job done. (Anyway, the Mongols to the South suggest it won't be too long before a defensive war can be fought.)
America had the best Rex I can recall. Maybe the setup gave more space than Emeror games ever do. Anyway, we moved our first settler to the river and got started on a granary-fed expansion. Early tech trading went well, but as usual we fell behind later in the Rex. The initial cities were set at distance 4 to minimize corruption. After the first ring, we basically didn't pay attention to distance.
We entered the middle ages with a pretty large civ and no wars. America has concentrated on markets and workers, intending to build an economy that can afford to buy tech. (We don't even have literature.)
Amazingly, as far as I can tell right now, the AI is at peace everywhere.
God damn, buying the world map at this point is expensive!
This could be fun and should be quick to play.
On first reflection, it seemed obvious that the right thing to do was "war as usual" but leave a vassal city every time a civ is defeated. That didn't seem entirely in the spirit of the course, however, so I tried the opposite. America played as Mr Nice Guy, trading up a storm and paying bribes as requested. I was trying to see if a pure builder/diplomat track could get the desired job done. (Anyway, the Mongols to the South suggest it won't be too long before a defensive war can be fought.)
America had the best Rex I can recall. Maybe the setup gave more space than Emeror games ever do. Anyway, we moved our first settler to the river and got started on a granary-fed expansion. Early tech trading went well, but as usual we fell behind later in the Rex. The initial cities were set at distance 4 to minimize corruption. After the first ring, we basically didn't pay attention to distance.
We entered the middle ages with a pretty large civ and no wars. America has concentrated on markets and workers, intending to build an economy that can afford to buy tech. (We don't even have literature.)
Amazingly, as far as I can tell right now, the AI is at peace everywhere.
God damn, buying the world map at this point is expensive!
This could be fun and should be quick to play.
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