I knew as soon as Ansar was hooked up to the road network I could start upgrading my warriors to swords so I started making sure I had barracks available everywhere. Also I made sure I was getting some temples in especially in larger cites, so I would not need more than 1 or 2 MP there (all -new- units were going to be spearmen, so I could upgrade the warriors) Regarding what was said earlier about vassal states, I figured America would be the better to keep for that as Carthage and Japan seem to be lagging behind; so those swords will soon be pointed at Japan (insert evil laughter here). I'm looking at Kyoto as the probable best spot for an FP, unless we need it closer to the original core if we anticipate a palace jump to the other continent?
1200 BC- Fustat founded by gold in NW
1100 - traded Poly to America for Map Making; Damascus, Najaran and Khurasan have galley added to queue
1075 - Monarchy discovered; Currency selected as next tech (because I figure I'll be in Monarchy at least I finish off Japan, so why not let America research other things for me? ) research set to 40 turns until I get all the swords upgraded (9/1/0)
1050 - Barad-Dur builds pyramids
1000 - Aden founded along the river & coast in the SE
875 - Washington builds Oracle
850- Yamama founded in the North along the other river near Edo
730 - I found the perfect crossing SW of Carthage; holy crap it's Germany on their own isle! Traded Alphabet for 46g and their world map (which is just that isle heh)
670 - 1st swords division (8 vet sword) assemled in Yo' mama, er Yamama and headed for Edo; 2nd Swords headed to assemble behind them. I have enough gold to upgrade the remaining vet warriors, so rate is now 6/4/0, with currency in 12 turns
630 - Isengard builds Colossus; 1st swords attack Edo, 2 units lost, 3 hurt - Edo razed and a slave gained (he'll join the jungle clearing group )
610 - 2nd Swords (6 vet swords) assembled at Yamama will move to join the resting 1st Swords at the ruins of Edo
570 - Ha! I -knew- Japan would send a settler/spear pair to rebuild Edo - yay 2 more slaves for me
550 - bah why does this block have to end right as i'm getting warmed up? traded poly + contact/germany to america for construction, code of laws and literature also poly to carthage for 30g and a worker went ahead and traded contact/japan & Carthage to Germany just for brownie points (why let Abe get things from Carthage and Japan for it? )
Summary:
Not too bad, though perhaps I should've built a couple settlers for that area between us and Japan earlier. I did try send a suicide galley north to go west from near Satsuma, but no luck yet - the galley spawning barb camp up there isnt helping either. Also discovered a one-tile island with a game forest and a fish off the east coast near Aden; I've dubbed it Avalon for now. I'll proabably need to swivel aound and trim America some after I get done with Japan but that might not be until block after next. I also might take at least the gap city from Carthage before that
13 cites, one settler in route; one under construction
Economy : 57g, 4 gpt, currency in 5 turns
Militatry: 13 swords in two groups of 6 vet swords each headed for Osaka with replacements to bring them up to 8-10 each being built; 15 spears on MP duty; 13 workers (8 native, 4 Japanese, 1 Carthaginian), 4 galleys exploring the sea borders looking for crossings and 3 warriors on barb/scout patrol
1200 BC- Fustat founded by gold in NW
1100 - traded Poly to America for Map Making; Damascus, Najaran and Khurasan have galley added to queue
1075 - Monarchy discovered; Currency selected as next tech (because I figure I'll be in Monarchy at least I finish off Japan, so why not let America research other things for me? ) research set to 40 turns until I get all the swords upgraded (9/1/0)
1050 - Barad-Dur builds pyramids
1000 - Aden founded along the river & coast in the SE
875 - Washington builds Oracle
850- Yamama founded in the North along the other river near Edo
730 - I found the perfect crossing SW of Carthage; holy crap it's Germany on their own isle! Traded Alphabet for 46g and their world map (which is just that isle heh)
670 - 1st swords division (8 vet sword) assemled in Yo' mama, er Yamama and headed for Edo; 2nd Swords headed to assemble behind them. I have enough gold to upgrade the remaining vet warriors, so rate is now 6/4/0, with currency in 12 turns
630 - Isengard builds Colossus; 1st swords attack Edo, 2 units lost, 3 hurt - Edo razed and a slave gained (he'll join the jungle clearing group )
610 - 2nd Swords (6 vet swords) assembled at Yamama will move to join the resting 1st Swords at the ruins of Edo
570 - Ha! I -knew- Japan would send a settler/spear pair to rebuild Edo - yay 2 more slaves for me
550 - bah why does this block have to end right as i'm getting warmed up? traded poly + contact/germany to america for construction, code of laws and literature also poly to carthage for 30g and a worker went ahead and traded contact/japan & Carthage to Germany just for brownie points (why let Abe get things from Carthage and Japan for it? )
Summary:
Not too bad, though perhaps I should've built a couple settlers for that area between us and Japan earlier. I did try send a suicide galley north to go west from near Satsuma, but no luck yet - the galley spawning barb camp up there isnt helping either. Also discovered a one-tile island with a game forest and a fish off the east coast near Aden; I've dubbed it Avalon for now. I'll proabably need to swivel aound and trim America some after I get done with Japan but that might not be until block after next. I also might take at least the gap city from Carthage before that
13 cites, one settler in route; one under construction
Economy : 57g, 4 gpt, currency in 5 turns
Militatry: 13 swords in two groups of 6 vet swords each headed for Osaka with replacements to bring them up to 8-10 each being built; 15 spears on MP duty; 13 workers (8 native, 4 Japanese, 1 Carthaginian), 4 galleys exploring the sea borders looking for crossings and 3 warriors on barb/scout patrol
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