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AUSG 101 - Domination Team DAR 2

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  • #61
    So, if I have a city, say 5.5 from the FP, and there are 8 cities at 5.5 or less from the Capital, then that city qualifies as RCP-8 ?
    A true ally stabs you in the front.

    Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)

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    • #62
      What do you mean by RCP-8? If you mean the equivalent of a first ring of distance 8, then the answer is no.

      Assuming that there are no other cities at 5 or 5.5 from the Capital, the RANK of that city is 8, even if there are 100 cities at less than 5.5 from the FP. By the way, I think 8 cities at 5.5 or less from the Capital are a lot, for the AI city placement.

      (If there are more cities exactly at 5 or 5.5, then the rank is 8 minus the number of those distance-5 cities)

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      • #63
        you just made me even more mixed-up (not your fault, it's me who ain't getting it)

        do you have any pics perhaps? might make it easier.
        A true ally stabs you in the front.

        Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)

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        • #64
          Perhaps Qitai has explained it better than I can?

          If not, then I can try again later. I'm late for work now...

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          • #65
            Interesting bug. This is the first I've learned of it.
            "Guess what? I got a fever! And the only prescription is ... more cow bell!"

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            • #66
              Thanks for the Qitai link, alexman.
              Now I understand what RCP is all about. I had been thinking it vain for you all to rigidly place cities equal distances from the Palace, but now I see how it reduces corruption considerably.

              I find it unfortunate that now I should almost disregard the lay of the land and focus on regular spacing for the greater good of the empire long-term.

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              • #67
                I find it unfortunate that now I should almost disregard the lay of the land and focus on regular spacing for the greater good of the empire long-term.
                Me too, but then again Alexman says that it will be fixed (removed) in Conquests. Which is good, since "RCP" always struck me as a bug/exploit.

                That begs the question, however: how will the game rank cities that are equidistant (sp?) to the palace? Date of founding?

                -Arrian
                grog want tank...Grog Want Tank... GROG WANT TANK!

                The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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                • #68
                  Originally posted by Arrian


                  Me too, but then again Alexman says that it will be fixed (removed) in Conquests. Which is good, since "RCP" always struck me as a bug/exploit.

                  That begs the question, however: how will the game rank cities that are equidistant (sp?) to the palace? Date of founding?

                  -Arrian
                  I concur. I would like to see RCP die a quick death. I find it really distorts city planning, and the natural flow of development. It puts an artificial (if I can use that word in a game ) parameter into the mix as far as I am concerned.

                  As to the ranking of equidistant cities - date of founding makes good sense.
                  Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

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                  • #69
                    But now having written that, I am not clear. Is Conquests going to eliminate the standard RCP equivalent ranking, or just the FP bug?
                    Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

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                    • #70
                      Time for the decision process

                      It is almost midnight EST so I'm going to go ahead and officially declare the second turn block over. Now we will start the process of deciding which saves will begin the next turn block. Per the suggestion of Defcon5 and Master Zen, the team decision will be shuffled around each turn block. Therefore for this turn block the domination team would choose for the spaceship team and in turn the opportunist team will choose for the domination team.

                      In the spaceship DAR 2 thread please post your preference for the next turn save for that team. It is also encouraged, though not mandatory, to discuss and critique the individual saves while posting your preference. The time period for discussing and posting your preference will last until 23:59 EST Thursday, and the next turn block will begin on Friday.

                      I will keep a running count of the voting updated in the first post of this thread. The choice for the next savegame will be posted in this thread and a brand new DAR 3 thread for the third turn block on Friday.

                      Please note that in the event of a tie by the end of the decision process either myself or Nuclear Master if I am not around on Thursday (unlikely) will break the tie.

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                      • #71
                        I have a question for those who have already hooked up their iron: why? You can't have possibly built enough warriors for a mass upgrade. Building swords from scratch is a waste of shields, IMO. Do you plan piecemeal upgrades, cutting and reconnecting the iron?

                        -Arrian
                        grog want tank...Grog Want Tank... GROG WANT TANK!

                        The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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                        • #72
                          Ok after taking a look at all of the saves my vote goes to Taian

                          here's why

                          first I think he has a good balance of productive infrastructure, tech, and military...I think that Beta had the best overall structure, possibily even the strongest military but while his military is stronger, it isn't so strong that he can completely anihilate the AI in a turn or so, so I'm going with one in the hand is better than two in the bush

                          secondly out of all of the player's currently in a war, I think that Taian is closest to finishing his up, and when he does I think that he will be able to quickly pounce on the American's and take them out

                          his save just struck me as being in the best position, though none of the players were in a bad position by any means...

                          though I do have one question for the arsenal, why do you have so few workers? I think a few more workers would have been a big help to you

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                          • #73
                            Originally posted by Arrian
                            I have a question for those who have already hooked up their iron: why? You can't have possibly built enough warriors for a mass upgrade. Building swords from scratch is a waste of shields, IMO. Do you plan piecemeal upgrades, cutting and reconnecting the iron?

                            -Arrian
                            Likely they are planning to upgrade as they can , the other thing is they are not worried about the iron being exhausted. Yes it can happen, but I do not lose sleep over it.

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                            • #74
                              though I do have one question for the arsenal, why do you have so few workers? I think a few more workers would have been a big help to you

                              Probably true. But it has always been my play style to build few workers, and take as many as I can through settler harassment and city conquering. And in my DAR 1 save (not as good as the one I am playing off of, no question) I had hooked up to horses for this purpose. Also consistent with my style is I concentrate nearly exclusively on military units, take a couple of cities to get a good empire base, then build furiously in the peaceful interim. Any additional workers that were not gained through aggression and would need to be built, would be done so during this building period.


                              - edited for clarity
                              "Guess what? I got a fever! And the only prescription is ... more cow bell!"

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                              • #75
                                [SIZE=1]
                                Likely they are planning to upgrade as they can , the other thing is they are not worried about the iron being exhausted. Yes it can happen, but I do not lose sleep over it.
                                And it may be a bug, or maybe an observational lapse on my part, but I have never seen (at Regent/Monarch level) iron exhaust if you build the city over it.
                                "Guess what? I got a fever! And the only prescription is ... more cow bell!"

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