I find it interesting that several of you have been able to pop the huts near the Americans. In my tests that didn't happen.
Announcement
Collapse
No announcement yet.
AUSG101 - Domination team DAR 1
Collapse
X
-
Rhothaerill
I sent my first two scout more less straight towards the top of the map and as it turns out, at the Americans and made 4 scouts. I did not see the US scouts for some time. In fact I got the impression that they did not make a second scout for some time.
Comment
-
Abu Bakr-Beta reporting in....
Founded the capitol where the settler started. Worker spent the next while improving the two cow tiles. First scout went north. Started researching Bronze Working.
First scout popped a hut about 6 turns in, and got warrior code.
First build in the city was a bit of a gamble - a scout. (I was ready to switch to warrior if any hostiles showed up.). This scout went east - found the hut fairly close to the capitol, but did not pop it until the warrior was close enough to completion. Got a map of the region.
Built a third scout.
3550 - met American scout - traded Warrior Code and Ceremonial Burial for Masonry and 10 gold.
3500 - got Mysticism from the hut NE of Mecca.
3450 - got 25 gold from another hut.
3350 - got Alphabet from a hut.
3150 - settler built
-got the wheel from a Hut (Horses in the vicinity )
-met Carthage - sold pottery for 35 gold.
-met Japan, (last turn actually) and sold them pottery for 10 gold.
2950 Medina founded 9-9-9-9 from Mecca
2670 - ah - I noticed one of the civs in the list has an unusual name. (does Trip live there?)
- didn't note the date - sorry - Damascus founded 6-6-6 from Mecca
2390 - Horses connected to the empire
2230 - our first victory - - warrior vs barb NE of Medina.
2190 - our second victory as the same barb clears out a barb emcampment, nabs the 25 gold, and becomes a vet.
So - at the start the 2150BC turn:
3 cities built. Working on a 4/4.5 RCP that will allow a first ring of 10 cities. (see below)
Mecca - granary in 1 turn
Medina - barracks in 16 (less with city growth)
Damascus - barracks in 11 (less with city growth)
All first tier tech, plus Mysticism, plus 3 turns from completing writing.
Note - I held off on IW hoping one of the neighbours would research it and we could trade for it. No one has completed it yet.
Iron Working can be completed in 14 turns and Math in 9 at current 100% research rate, but I still say we will be able to trade for them shortly)
Closest to us tech wise are the Americans (we are up by Alpha and soon writing), Carthage (wheel and CB), Japan (3 techs).
113 gold in the treasury.
5 warriors, one of which is vet. One of the warriors is parked on the chokepoint to Carthage - effectively sealing them off for the moment and preventing them from contacting the Americans or Japan.
4 scouts:
- one is observing Japan
- one is to the NE keeping an eye on the Americans
- one is past the chokepoint and exploring
- one is to the east and a bit north because he got chased there by a barbarian.
2 workers
- all cities connected; horses connected; selected improvements made.Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.
Comment
-
And the save:Attached FilesCry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.
Comment
-
Taian - awesome start. But why did you settle Medina where you did and not 6-6-6 from Mecca? It would be on the 4/4.5 city ring along with the other two cities you have built.
(Rhoth - is it ok to start chatting about the saves now - or should I be waiting.)Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.
Comment
-
Beta: We have the exact city placing scheme. It's just that we didn't go in the same order. I wanted to have a city near the ocean quite soon in order to get the Colossus going. But I think your placement is more effective because it allows the workers to stay in the same area while working. It wastes less precious worker turns. But my city plans were on the exact same tiles as you... Nice hut luck too!
Taian: Awesome start. The only criticism is that I think you should have put Medina one tile south of where it's standing right now. That would have allowed one more city on the river. Other than that, great block of turns!
MZ: I never experienced with camps and temporary cities. Oh, once, but the temporary city was my capital in prevision of a palace jump... I hate disbanding cities, but it's just my playstyle... I can recognize a good warmonger in you. Your army is already imposing and your science is among the best. I think your save would be really nice to play as an archer rush on either America or Carthage...
The Arsenal: I think your cities are too spaced out (for my tastes...). You won't be able to use all of your best tiles in the early game, i.e. your empire won't be as effective. I also don't think you should have moved the settler on the hill for two reasons: 1- You were forced to wait 10 turns (time before your borders expand) to use the two cattles, which were your best tiles around the capital and 2- There is no need for defensive bonus, as our capital probably won't be attacked if we manage to play the game right. I agree that some outlying cities should be on hills, but our capital won't get touched... Some small mistakes, but nothing major.
--Kon--
Comment
-
Originally posted by vmxa1
Rhothaerill
I sent my first two scout more less straight towards the top of the map and as it turns out, at the Americans and made 4 scouts. I did not see the US scouts for some time. In fact I got the impression that they did not make a second scout for some time.Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.
Comment
-
Beta - I've never paid much attention to RCP As well, I wanted to work the game on the river right away rather than having to wait for another expansion. Probably, 1 tile south would have been a better placement though..you're right. Sounds like you and Konquest02 think the same
Really, it seems like everyone was fairly similar. Tech wise, we're all fairly close, just slightly different techs learned, but overall number the same. Where I went for expansion right away, you guys seemed to start building the military up better. No matter which one we take, I think we've got a bunch of solid startsWalk softly and carry a big stick...or better yet, a remote controlled nuclear device.
Comment
-
The Arsenal: I think your cities are too spaced out (for my tastes...). You won't be able to use all of your best tiles in the early game, i.e. your empire won't be as effective. I also don't think you should have moved the settler on the hill for two reasons: 1- You were forced to wait 10 turns (time before your borders expand) to use the two cattles, which were your best tiles around the capital and 2- There is no need for defensive bonus, as our capital probably won't be attacked if we manage to play the game right. I agree that some outlying cities should be on hills, but our capital won't get touched... Some small mistakes, but nothing major.
--Kon--
As far as my cities go, they very well could be too spread out. I exclusively play on huge and large maps and find, for various reasons, that spreading the cities a bit more over time produces a better over all outcome. This may not apply here at all."Guess what? I got a fever! And the only prescription is ... more cow bell!"
Comment
-
Originally posted by TheArsenal
Kon, thanks. This is the kind of input I am looking for in order to improve my game.
And for me, I'm learning things to improve my scenario design skills. I've already noticed a few things I should have changed. Live and learn.
Comment
-
I played the first 40 again, this time building the granary first in Mecca. And Taian, I still could not get to your level of REXing. Well done!
We will have lots to discuss regarding whose save we use.Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.
Comment
Comment