The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
1 tile to the East Carthage is found and I start researching writing, as I want to aim for the Great Library. Although maybe not decisive, this was my first mistake. I should have aimed for pottery first. Secondly, building the Great Library would mean not having the Great Lighthouse and as I recalled too late, the Great Library only gives advances known by two other civs known to you. I'll get back on this later.
My worker starts mining the shielded grassland and my capitol starts building 3 warriors, which are finished around 3350 BC. I send them to explore but at 3205 BC the eastern village seems deserted. Meanwhile my worker starts building roads through forest and grassland in southern direction, preparing a settling spot and irrigating the wheat food plain.
Around 2850 BC Carthage finishes its first settler, at 2750 BC it gives birth to Utica. Thereafter Carthage, which at that point hasn't got real better things to build, finishes a barracks and strats producung a couple vet warriors for city defense and barb purposes. Second hut gives me angry Patzinal warriors, which I defeat easily, third gives me nothing, as it was deserted.
AJ
" Deal with me fairly and I'll allow you to breathe on ... for a while. Deal with me unfairly and your deeds shall be remembered and punished. Your last human remains will feed the vultures who circle in large numbers above the ruins of your once proud cities. "
- emperor level all time
- I'm back !!! (too...)
I started as the Spanish - never played as them before. Tempted by English but for their Expansionistic trait, and I despise Carthage and Greece's Early AGe UUs. Regent was my diff as I have not played many huge 24civ maps (only one actually), and I wanted to test some of my experience from my current Monarch game (my first at that diff!)
My first move (worker) was SE, where I found at least SOME non-jungle. The Settler went E, and luckily found those oh-so pleasant whales and fish. And well, at least I won't have to worry about happiness for a time with Dyes right underneath.
This will not be good, and won't last long either - that turn took 30s! Damn my P3 800! I start working the forest for a faster warrior. As I already have the uber-expensive Alphabet, I go for Bronze to start with. Initial build is (IIRC) Warrior/Warrior/Settler/Warrior
The warrior headed NW onto the hills, where he quickly found the end of that landmass and a hut - three Barbs. Typical. I can't remember the last game I played where the first hut WASN'T barbs. One attacks and dies against my warrior. The others head towards Madrid (undefended). The worker who has now done the mine on the shielded grass runs south. I lose the 10g...
Wow! That's some interesting land - jungle + gems and now floodplains with buttloads of wheat to the south - this game is going to hurt I just KNOW.
3250BC a new warrior finally kills the last barb from that hut. Phew! Oh will the southern desert never end? I am so glad that units don't die in the desert as they sometimes do in the jungle.
3100BC a warrior spots an island to the NW... God I hope that place is better than where I started...
3050BC FINALLY I get BW and start on Pottery (want Galleys!)
2950BC 8th most advanced in the world? Whatever... WC from a southern hut.
Fish and whales everywhere eh? I guess that's what this island needs to have to allow you to surVIVE!
2710BC The settler is finally built (that word may be used a few times here, methinks ), and I head for the south 2 1 1 of Madrid to get the river, the second bonus grass, two wheat floodplains (yowza! Settler/worker factory!) and still allow a city to be placed in the East to get the two fish and whales. Still on zero cash so there's no hope of fiddling with science to get things done faster at a cash loss. Pottery in 4.
2670BC and Masonry comes from another hut. Not bad luck with them after that horrible first one.
2590BC Barcelona founded and I can put the science back to get some cash in the last turn of Pottery (no longer such an attractive tech with that city placement allowing fast worker rushing).
I have decided to build until I have one more settler in Madrid then go for the Colossus. Hopefully Barcelona and the third city can do a lot of the settling from now and the Colossus there would be great - river+ some productive coast tiles + all those Gems! Have never got the Colossus before so this might be a good thing for me.
2430BC Have explored the whole landmass and I stand back flabberghasted. Well, have to press on...
2350BC Barcelona builds a worker, partly because I forgot to check the city (doh! But it IS late here ), but I partly don't mind. Southern warriors start to return north to allow barb camps to hopefully spawn
2270BC I am realising that perhaps building only Warriors in Madrid until I have the pop for a settler is not such a great idea, even if they can stake out a city site and be defenders for new precious settlers straight away. Never mind - too late to test out Granaries and things now. Not like a Barracks, Temple or Walls would help anyway.
2150BC That's it - Only two cities founded, and the next settler is 5 or so turns away.
From huts I got Barbs, Warrior Code, Masonry and Ceremonial Burial. I have 2 workers and 7 Warriors. Far too many Warriors perhaps, but getting them done now means that Madrid can focus on Colossus soon and there won't be undefended cities (not that that's an issue right now ). I guess the extra Warriors will help with unhappiness too - they can make 3 cities happy to size 5 with Gems connected ATM, which should help my Colossus chances. I have Barcelona working the second bonus mined grass and the irrigated wheat floodplain, so it will grow to three before a settler is built. I couldn't see how to time the settler to coincide with the pop increase so I may as well have the extra pop working the radius for another turn or two to get the most out of it before they ship off to the East to start whaling.
That's all ATM - carry on tomorrow night!
Damn - just read all the others before posting this. I see that almost everyone has WAY more cities than I, and I have too many workers. I haven't chopped for building a Granary, but then I don't believe I will need to with those floodplains. Interesting to see that our capitals are almost all in the same place, and interesting too to see what the Colossus path will do for me as opposed to the paths you guys are taking.... hopefully it will push me along reasonably well - and I can't think of a better city I have ever seen for the Colossus than where Madrid is!
I found my city like everyone (?) one to the east from the start. Set research to Pottery at 100%. After I discovered it, I set it at Writing at 10%. My explorers popped the northwestern hut, when I had 2 warriors. Of course, Barbarians. Got lucky and ended with both warriors beaten down to 1hp, but at least they won. One even got promoted.
The gems can be a source of lots of money. We therefor plan Madrid to go for full size after hospitals, to concentrate all in one city. May be we even can get Cope's or Newton's in the city (or even both). Not to waste space, while Madrid is at size 12, we plan one 6-tile camp nearby. The other surrounding cities are planned size 12.
To get advantage from the wheat, we plan a temporary 2nd camp (blue). It will be disbanded as soon as the continent (island?) is settled. It gets a granary and will build settlers, floating between size 4 and 5. The capital will produce workers at size 3, to clear jungle from the gems (the earlier, the better), and for other improvements too. We could it do at size 2, but this way we get more gold. But first, we build a second city at the west coast (green). We'll need lots of warriors, to fight barbarians.
Isabella stood on the hill and looked outward as she thought about the future of Spain. The gems by the river and coast were an inviting area. A great place for a monument she had dreamt of building; The Colossus.
The capital of Madrid began organizing groups of warriors. They began to search the surroundings finding deserted villages and sites for new towns. Our worker decided to give jungle clearing a whack after mining the grasslands. By 3400bc our home island was beginning to reveal itself. It had lots of food and commerce potential but not a lot of shields.
On 3050bc the first settlers left Madrid to form a new city. A vast desert was discovered, and 90% of the island was explored. On 2950bc pottery was discovered in the Southern Desert. This was a bit of good luck since the new city would be Settler Farm.
By 2510bc our continent was fully explored. Madrid had finished the Spanish’s first temple and began organizing a 2nd worker force. Barcelona began construction of a granary. Spanish warriors spread out to defend the new country from Barbarian attacks, and preserve the large stockpile of gold Isabella collected. By 2150ad the Spanish were 1 turn away from discovery writing.
I'm surprised more people didn't pick Vikings... aside from the obvious, I just naturally expected that cheap Harbors would be of great benefit. Seems I was right!!
I too moved 6. Starting on gems on a river, in Monarch, and as expansionist... so that means no barbs from huts, and happiness shouldn't be a problem. Granary it is then, right off the bat!! And a beeline for Mapmaking.
3950BC: Theseusheim is founded, and BAM, a Settler from the hut to the NW. HUZZAH!! I build Bergen where he stands. With two towns, I can research Alphabet in 25 turns at 100%.
3600BC: Hmmm, this start ain't so bad. Damn glad I'm a seafaring civ!!
3500BC: Changed the barracks in Bergen to a Worker. I guess Bergen will be a 10-turn Worker pump for a bit.
3200BC: Damn, that's a lotta desert. Harbors and desert mining? Cleared the forest 2 of T-heim, and switched to the forest at 23 for one turn to get the granary done ahead of growth to 3 pop.
3050BC: Finished mine at T-heim2. No need for a road, moving to T-heim3 for another mine.
2950BC: Have to back off to 90% research to pay for the granary and 3rd worker. No slowdown on turns to complete Alphabet though.
2800BC: Finished Alphabet. Soooo, we are alone, are we? Then a-building we we will go. Don't know what I think about city placement yet. Writing at 90% in 33 turns, or in 40 turns at 10% with 10gpt income... I'll take the latter, until some more cities are in place. F*ck, how does this new RCP stuff work? If Bergen is 477, then it's a 3.5 distance first ring? So I should forego 78, and build at 411 and 211, then at 223 or 2223. Friggin' complex... not sure if it's worth it. Ahhh, screw it, map features take precedence. I'm gonna pack'em in tight while I REX, and then maybe dispose of some camps; I'll try to keep RCP in mind at that time. This'll be good for jungle clearing, too.
2590BC: Copenhagen 11 from T-heim. Now Writing in 24 turns at 100%, losing 1gpt but I have 56 gold.
2510BC: The Seljuks teach us Ceremonial Burial!!
2190BC: Mysticism from the third hut! Not bad... thank you very much, Mr. EXP. I've squeezed a Warrior and an Archer into the queue for barb hunting.
1750BC: Ooops, got caught up in the game. Here's a screenshot.
Attached Files
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
I've gotten as caught up in this game as I have any Civ 3 game in eons, maybe ever. I'm way behind in DARs, so it's about time to catch up some.
I know Dominae tried to discourage us from playing industrious civs, but part of my original vision when I proposed this scenario was using a commercial/industrious civ. Even aside from my hatred of micromanaging hoardes of non-industrious workers (especially trying to put a rail network in), I wasn't inclined to give up my original vision for the game I wanted to play.
It seems that the "settle on a river on the coast" rule is essentially universal around here. I built a warrior to do some scouting and then started on a granary. Unfortunately, my warrior ran into trouble on his first hut (the southeastern one). He killed two of the three barbarian warriors who were mysteriously offended by his presence, but was killed by the third a few turns later.
My second and third cities were both "temporary" camps, but not of the usual variety. Flood plains with wheat are one of the most powerful tiles in the game - a single tile that (with a granary) provides enough food surplus for a settler/worker pump under Despotism - and we had two of them. The problem is that the permanent city sites I wanted couldn't reach those marvelous tiles without temples or libraries to expand their borders, and I couldn't afford that kind of delay even if I had the necessary tech. So I picked out sites where I could build two settler/worker pumps without interfering with my long-term city placement plans.
(Of course "temporary" is something of a relative concept. It's after 1500 AD and those "temporary" camps are still going strong. During my GA, I was getting a worker a turn out of each of them, but that's a tale for a later DAR.)
In 2150 BC, I'd only just founded my third city. (The shot below is 1990 BC, but the cities are the same.) That seems to be a bit on the slow side (especially compared with those who got free settlers), but those two pumps would produce massive floods of workers and settlers once they got going.
Regarding research, the gems were a great blessing. With my capital built on them for extra gold and less need for the luxury slider, I was able to research Pottery a lot more quickly than is normally possible on with huge-map tech costs. I also pushed the pace on Writing, which ended up saving seven turns compared with a 40-turn pace.
My luck with the other two huts on the homeland was a bit better, but still not outstanding. I got maps from one and Ceremonial Burial from the other.
One last point of interest: I almost had a truly enormous setback when I mispositioned a warrior and gave a barb a chance to hit Utica. That could have spelled major disaster if the barb destroyed the granary I'd been working on for centuries. (I think that was the same barb that killed my first warrior.) Fortunately, the barb decided he'd rather go for a worker by Leptis Magna, and that put him in range for one of my warriors to kill him in a close-fought fight. That's probably the single scariest moment in the game so far.
AU 402 - Gargantua... Playing on Monarch, with the Spinachs...
3600BC: Got a settler from a goody hut... Found Barcelona on the spot, near the fish
3550BC: Longer wait time... Probably AIs building their second city!
3350BC: Wow, great system of flood plains...
3250BC: Wow, great desert!
3150BC: Pottery discovered. Going for Masonry and Pyramids. Then BLine for MM. Madrid went Warrior, Warrior, Temple, Granary (forest chop), settler or pyramids next...Barbs from second hut, south of the desert. Warrior killed without any casualty on their side...
2950BC: I'm the whealtiest, 54g. Barbs from a second hut, in the desert peninsula.
2510BC: Discovered Masonry. Will start the Pyramids in Madrid after a settler. Will go for writing at 40 turns
2230BC: Gosh I'm hesitating on city placement here... I want to maximize my coast area and use a lot of the rivers too.
Seville was a guess here... What I will do is do almost 2 tile spacing (C-T-C) along the coast in the desert, getting the most out of the fishes and whales. I'll go for a more relaxed pattern in the center, maybe plop a city there to fill in the blanks...
Here is a screenshot at 2230BC and my anticipated city placement...
I founded Seville, but when I edited my screenshot with my future city placement, I figured out that I was wrong. I will use this game to experiment with camps and temporary cities. And with that much flood plains, growth (even with tight city placement) won't be a problem.
So I reloaded and founded Seville 2 on the red spot... More on this later.
In 2150 BC, I'd only just founded my third city. (The shot below is 1990 BC, but the cities are the same.) That seems to be a bit on the slow side (especially compared with those who got free settlers), but those two pumps would produce massive floods of workers and settlers once they got going.
I don't think many (without the free settlers) will have more then 3 at 2000bc.
What level are you playing Nathan?
Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
Where are our two Huge map players to lead the way? YS and MS this is your game.
I know, I know....
I am strill struggling with AU208, but I will give it up for the summer, and re-start it later on (I was on the verge of conquering England), just for the pleasure of being the second one winning it.
I'll start Gargantua this evening, I need some break of all my previous slaughter but with 7 GL so far
I don't think many (without the free settlers) will have more then 3 at 2000bc.
What level are you playing Nathan?
I'm playing on Emperor, as almost always. Actually, my second city could easily have produced another settler in time if I'd wanted to do that instead of building a granary for a settler/worker pump, but under most conditioins, good settler/worker pumps are well worth the investment in the long run.
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