This post is part of the ongoing early landing discussion and it's about different approaches to ELG's.
What should be the priorities in the late BC's and early AD's? In many games I have tried to maximize science early in the game thinking I could not afford to fall behind in science at this stage. I used the 1AD date as a milestone and I wanted to have 30-35 techs by then to consider a pre 1000AD landing possible. But a high science rate means a low tax rate and this limits what you can build.
Solo's approach is to build only a handful cities with temples and one bigger SSC with ST and tax and science improvements. I have read your very comprehensive post, or book, and it is great stuff! Additionally he uses caravans early in the game to get some money and science. The early caravans normally bring in 100-200g.
A disadvantage with Solo's method is that it requires several techs including medicine, sanitation and probably seafaring before he can grow his SSC which is his main priority for the early game. This forces him to play early Republic and to have a high science rate early in the game. If those techs were given to us at the start his method would be outstanding.
Now, if you can find other sources of income this method is still probably the best for ELG's. In a normal game with huts you can send explorers to deserted continents and pop huts. But in a no huts game this is no longer possible.
So, it is time to ask the question from the title of this thread: What is worth most early in the game, 100 beakers or 100 gold? You can't get both.
Unless there is a tech you must have now, beakers are just accumulated in the big beaker pot. There is a certain (large) number of beakers you need in the whole game to get all the techs including Superconductor and Fusion power. Late techs cost maybe 1500 beakers so compared to that, 100b is not worth much. After all, a big empire with 30 semi large cities and a big SSC will produce more than 1500b/turn and additionally 5-10 freights can easily be delivered every turn, producing another 1500b or more. Compared to that, 100b is nothing. Even 500b is nothing. 100g on the other hand can be used to rush build city improvements, caravans for wonders, or settlers for new cities.
If we choose a different strategy with prolonged Monarchy and some sort of ICS to start with, and wait to build an SSC and not switching to Republic until all cities are ready to instantly grow to size 12 or more, we will have substantially fewer techs but we have a bigger potential for the rest of the game.
Additionally, since we are slow researchers, the AI may acquire several techs that we need. A problem with fast early research is that the AI is unlikely to provide us with useful techs.
What should be the priorities in the late BC's and early AD's? In many games I have tried to maximize science early in the game thinking I could not afford to fall behind in science at this stage. I used the 1AD date as a milestone and I wanted to have 30-35 techs by then to consider a pre 1000AD landing possible. But a high science rate means a low tax rate and this limits what you can build.
Solo's approach is to build only a handful cities with temples and one bigger SSC with ST and tax and science improvements. I have read your very comprehensive post, or book, and it is great stuff! Additionally he uses caravans early in the game to get some money and science. The early caravans normally bring in 100-200g.
A disadvantage with Solo's method is that it requires several techs including medicine, sanitation and probably seafaring before he can grow his SSC which is his main priority for the early game. This forces him to play early Republic and to have a high science rate early in the game. If those techs were given to us at the start his method would be outstanding.
Now, if you can find other sources of income this method is still probably the best for ELG's. In a normal game with huts you can send explorers to deserted continents and pop huts. But in a no huts game this is no longer possible.
So, it is time to ask the question from the title of this thread: What is worth most early in the game, 100 beakers or 100 gold? You can't get both.
Unless there is a tech you must have now, beakers are just accumulated in the big beaker pot. There is a certain (large) number of beakers you need in the whole game to get all the techs including Superconductor and Fusion power. Late techs cost maybe 1500 beakers so compared to that, 100b is not worth much. After all, a big empire with 30 semi large cities and a big SSC will produce more than 1500b/turn and additionally 5-10 freights can easily be delivered every turn, producing another 1500b or more. Compared to that, 100b is nothing. Even 500b is nothing. 100g on the other hand can be used to rush build city improvements, caravans for wonders, or settlers for new cities.
If we choose a different strategy with prolonged Monarchy and some sort of ICS to start with, and wait to build an SSC and not switching to Republic until all cities are ready to instantly grow to size 12 or more, we will have substantially fewer techs but we have a bigger potential for the rest of the game.
Additionally, since we are slow researchers, the AI may acquire several techs that we need. A problem with fast early research is that the AI is unlikely to provide us with useful techs.
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