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  • 3 Trade routes to one city

    I usually have three trade routes to one city - normally the biggest one. The first routes will go to one of my own cities, later in the game all my trade routes will go to one (ond only one) AI city.
    My question to the Apolyton traders, hawkers and peddlars:
    Is it better to have the trade routes to different cities?
    What happens if such a city is destroyed? Will the program insert an older trade route? Or will these trade routes disappear?
    There are no silly questions - only silly answers
    <a href="http://www.sethos.gmxhome.de">Strategy Guide</a>

  • #2
    IIRC they disappear

    SG[1]
    "Our words are backed by empty wine bottles! - SG(2)
    "One of our Scouse Gits is missing." - -Jrabbit

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    • #3
      1) SG [1] is correct
      2) Hinsichtlich Handelsrouten werden immer die Handelsrouten mit dem höchstmöglichen Ertrag seitens civ gewählt.
      Für den Fall das diese Handelsrouten aus irgendeinem Grund gestört werden, überprüft das Programm ob irgendwelche anderen Stadte weitere Routen mit der betroffenen Stadt haben und ersetzt diese gestörte Linie automatisch durch Routen die mehr Pfeile bringen.


      Sorry but I wasnt able to translate this into english.

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      • #4
        Thank you Systrans (at bottom of page)...

        Originally posted by Thoddy
        Regarding commercial routes the commercial routes with the highest possible yield are always selected on the part of civ. For the case these commercial routes for any reason to be disturbed, the program examines whether any other Stadte further routes with the city concerned to have and replaces this disturbed line by routes more arrows to bring automatically.


        SG[1]
        "Our words are backed by empty wine bottles! - SG(2)
        "One of our Scouse Gits is missing." - -Jrabbit

        Comment


        • #5
          Originally posted by Scouse Gits
          Thank you Systrans (at bottom of page)...

          Originally posted by Thoddy
          Regarding commercial routes the commercial routes with the highest possible yield are always selected on the part of civ. For the case these commercial routes for any reason to be disturbed, the program examines whether any other Stadte further routes with the city concerned to have and replaces this disturbed line by routes more arrows to bring automatically.


          SG[1]
          Oh, thank you SG, now everything is clear!

          I think I prefer the german version...
          Ankh-Morpork, we have an orangutan...
          Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
          POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
          LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464

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          • #6
            Can you imagine how many wars would have been averted if such a translater had been available through the course of history? Diplomats would be ROFL...

            Obviously the idea is to set up all your routes with one foreign city, so that you don't help the enemy with more than 3 ongoing trade arrows.

            So, all other things being equal, should that city be in your Key Civ?
            "I'm a guy - I take everything seriously except other people's emotions"

            "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
            "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

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            • #7
              oftentimes it is far more valuable to send a caravan to a city than a catapult

              oftentimes i am wrong
              I'm 49% Apathetic, 23% Indifferent, 46% Redundant, 26% Repetative and 45% Mathetically Deficient.

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              • #8
                always send to a peace full ai civ, egypt, or babs etc....and keep them around all game as you send your bucket of botz to the moon....

                i never trade with enemy cities i plan to conquer....well not never, but i like to trade with someone that will be around

                brings up an interesting strat though, if you were to raze the city with the trade routes, would your cap bring three more commodities for trading...?

                allows more initial bonuses as well as setting up new long term bonuses...i wonder if the trade off is worth it /
                Boston Red Sox are 2004 World Series Champions!

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                • #9
                  ... might be if you had the vans ready to instantly create replacement routes - but that would need van rehoming or something - so the delay would seem inevitable and probably kill you...

                  Dunno

                  SG[1]
                  "Our words are backed by empty wine bottles! - SG(2)
                  "One of our Scouse Gits is missing." - -Jrabbit

                  Comment


                  • #10
                    Originally posted by Scouse Gits
                    ... might be if you had the vans ready to instantly create replacement routes - but that would need van rehoming or something - so the delay would seem inevitable and probably kill you...

                    Dunno

                    SG[1]
                    It doesn't require rehoming at all. Example (three cities send caravans to your cap. Your cap still has commodities to supply. That and the changes that occur when certain sizes are hit would make it easy to have to have caravans from that city ready or from others to deliver to it.
                    It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                    RIP Tony Bogey & Baron O

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                    • #11
                      i just thought it was an interesting idea......
                      Boston Red Sox are 2004 World Series Champions!

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                      • #12
                        For OCC, setting up routes and then wiping the destination city in order to free up more caravans would lead to several turns without the extra trade arrows, seriously harming research. I like to spread out deliveries early on as I am exploring and building relationships with other civs, then investigate which pays best and replace weaker routes with better routes, centralizing to single city if possible. My favorites: Dehli if I'm Supreme (Indians are Rational Perfectionists) or Rome if I'm going OCC...

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                        • #13
                          yes i wouldn't use this tactic in OCC, i was thinking more for regular games....as a rule i just look for the biggest, friendliest city of the civ i plan to keep around for the entire game and deliver there..unless something else piques my curiousity
                          Boston Red Sox are 2004 World Series Champions!

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                          • #14
                            It really doesn't matter in regular games.
                            By the time you're ready to destroy that juicy AI city that you've been trading with, you're already in steamroller mode and nothing any AI is going to do will stop the inevitable. This is where I usually make my mistake. I still keep taking the time to develop infrastructure, and it's OVERKILL. Just produce the units and methodically reduce the AI to slag. I've got to remind myself not to waste time in this final phase. And to make it worse, I always find I have about 100 extra attack units than I needed to finish them off. What a time waste.

                            RAH
                            It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                            RIP Tony Bogey & Baron O

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                            • #15
                              ...well I think I would rather have too many units than too few. It can be difficult estimating the correct force for a successful campaign. As Sun Tzu said "Only attack when victory is certain"

                              -------------------

                              SG(2)
                              "Our words are backed by empty wine bottles! - SG(2)
                              "One of our Scouse Gits is missing." - -Jrabbit

                              Comment

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