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  • #31
    Population growth - that's the fact! With the money I earn during Fundy I bribe cities. The best population growth program!
    I had games where I bribed 4 AI empires (except the capitals).
    There are no silly questions - only silly answers
    <a href="http://www.sethos.gmxhome.de">Strategy Guide</a>

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    • #32
      Even in Fundy you have to produce tons of gold to bribe a rich AI empire. With a well run Democracy science will be coming in at a tech a turn, allowing you to use superior troops to blow away primitive enemy garrisons. In the meantime your population growth at home will rocket making your trade/gold far more rewarding than any fundamentalist bribe-with-tithes tactic.

      -----------------------

      SG(2)
      "Our words are backed by empty wine bottles! - SG(2)
      "One of our Scouse Gits is missing." - -Jrabbit

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      • #33
        Really... what happened to those Communist hordes, SG(2)?

        This thread comes just when the last 2 succession games had convinced me that celebrating fundy/commie, and lots of trade, was the way to go... trade can get you science every 1-2 turns, and there's no senate or unhappiness to speak of.

        Outside of the WLTPD growth in Demo/Rep (and the no bribe risk in Demo) ... where's the advantage in the representative govts?
        "I'm a guy - I take everything seriously except other people's emotions"

        "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
        "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

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        • #34
          @ STYOM

          Those commie hordes are still around and in some games are the best way to go for purely quick conquest on large/giga maps. I think the current No Wonders Succession Game would be well suited to celebrating commumism.

          The fundy and commie approach is easier to handle in a succession game where there is a variety of experience amongst the participants. However, aggressive Democracy is a fun game to play!

          No prizes for guessing the theme of the next succession game...which I hope you will be able to join when the Sticky Mouse Academy has struck back.

          -------------------

          SG(2)
          "Our words are backed by empty wine bottles! - SG(2)
          "One of our Scouse Gits is missing." - -Jrabbit

          Comment


          • #35
            I'm a huge fan of Demo-trading science monster. Currently playing an isolationist AC game of this ilk.

            Unfortunately, I don't have quite the experience at it to maintain a one science/turn rate. Currently running every 2 turns, one per 3 turns when I lag in trade.

            Seems like all I have available is Oil and Dye in most cities. Do I go ahead and use them, or wait for them to become actively traded?

            My iso policy consists of (1) take over my continent by killing all opposition, (2) explore only enough to expose a few juicy costal cities (which is where the trade routes go).

            This has been quite successful, as it's post-1850 and I have only one non-aggression treaty signed against me, am at war with no one, and no one is (yet) blowing my cargo ships out of the water.

            Definitely need the trade upgrade to get my science rate to one per turn. Didn't realize that there would be no redfaces with Transports, so cost myself many years of inferior production over that. Just now getting a ship chain in place for my primary target city (hides-R-us).
            Apolyton's Grim Reaper 2008, 2010 & 2011
            RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

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            • #36
              Originally posted by -Jrabbit
              Seems like all I have available is Oil and Dye in most cities. Do I go ahead and use them, or wait for them to become actively traded?
              IMO yes... trade with a large AI city, especially one that's in republic or democracy, is well worthwhile. You might want to gift them sanitation if they don't have it, even! If the commodities are demanded, so much the better, but non-demanded commodities from your bigger cities should average 100-300 gold (and beakers) when sent to a size 10-12 AI city.

              Didn't realize that there would be no redfaces with Transports, so cost myself many years of inferior production over that. Just now getting a ship chain in place for my primary target city (hides-R-us).
              ship chains The REAL reason I build Magellan.

              Ideally you have enough transports to have the ship chain be a loop - each turn, you have ships moving back sequentially at the same pace they move out. Otherwise you need to keep buying transports in your source city.
              "I'm a guy - I take everything seriously except other people's emotions"

              "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
              "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

              Comment


              • #37
                Originally posted by Scouse Gits
                No prizes for guessing the theme of the next succession game...which I hope you will be able to join when the Sticky Mouse Academy has struck back.
                SG(2)
                I hope so too... it's killing me to sit this one out... I haven't touched a Civ game in almost a month, now.
                "I'm a guy - I take everything seriously except other people's emotions"

                "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
                "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

                Comment


                • #38
                  Originally posted by -Jrabbit
                  Seems like all I have available is Oil and Dye in most cities. Do I go ahead and use them, or wait for them to become actively traded?
                  Yes use them! If you have a monster sized capital/science city make sure you rush buy a commodity freight every turn so long as a anything is offered. (To save huge costs with an empty shield box disband a low value unit like a horseman or diplo to start things off). It is important to use the ship chain to deliver your goods every turn as this tends to free up the supply commodities. If nothing is offered, build a food caravan and use it for a slow burn wonder...this sometimes refreshes the commodities offered.

                  ------------

                  SG(2)
                  "Our words are backed by empty wine bottles! - SG(2)
                  "One of our Scouse Gits is missing." - -Jrabbit

                  Comment


                  • #39
                    Yes, I agree to STYOM. Celebrating Fundy is nearly unbeatable. A tech every 2nd turn is possible (had had it already). No unhappiness, high production (no support for troops).
                    @SG[2]
                    A population growth of 20.000.000 in a few turns - by bribing! And every bribed city gets a temple, too.
                    I don't need troops - I build diplos and spies-
                    Had games where I spent more than 100.000 gold for bribing - no problem with celebrating fundy.
                    There are no silly questions - only silly answers
                    <a href="http://www.sethos.gmxhome.de">Strategy Guide</a>

                    Comment


                    • #40
                      Try playing a democracy game and see if you prefer it...or better still join us in the next succession game.

                      A population growth of 20 million sounds big, but it's small compared to an empire which can grow from 11 million to 106 million in under 20 turns

                      --------------------------------

                      SG(2)
                      "Our words are backed by empty wine bottles! - SG(2)
                      "One of our Scouse Gits is missing." - -Jrabbit

                      Comment


                      • #41
                        jrabbit:
                        Seems like all I have available is Oil and Dye in most cities. Do I go ahead and use them, or wait for them to become actively traded?
                        I have never seen Dye not in demand somewhere. When give a choice of cargo, I don't even bother anymore to check supply-and-demand -- someone (usually many) always demand Dye. It surprised me that you encountered that. How many cities do you have, and how many AI cities?

                        Oil is just the opposite, of course.

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                        • #42
                          Campo -- Weird. My current experience is exactly oppostie.

                          Will have to check tonight for exact details but -- I have around 25 cities, holding the main continent (plus 3 small island cities nearby). Virtually all can supply dye. Dye is NOT demanded anywhere, nor has it been throughout this game afaik.

                          It's 1868 & there are 4 remaining AI cive --
                          Spanish (wimps, despotic, 3 cities)
                          Carths (monarchy, about 11 or 12 cities and destination for constant Hides freights)
                          Vikings (about 12 cities. Have found 3, all are size 12)
                          Russians (haven't met, so I assume they are pathetic)

                          (Accuracy of the above subject to flaws in user memory core)

                          Oil should be OK shortly; I'm soon to get Automobile. (Isn't that a trigger tech?) I'm just gonna send Dye everywhere in the meantime (plus the odd one-off commodity that occasionally appears).

                          Nice to see you around, Campo.
                          Apolyton's Grim Reaper 2008, 2010 & 2011
                          RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

                          Comment


                          • #43
                            Dye is demanded in most cities in the beginning of the game. Later, only a new city may demand dye during her early years ! (it's my experience!)
                            Oil supply begin early than oil demand, when your science is near refining and automobile. Then there is a lot of cities demanding oil. But later, in games in which my aim is landing on AC in 2020, there is a time when suddently oil demand desappear ! It's disapointing when you have a trading strategy to maximise money and buy improvements for a large happy population !
                            In any case, the rarest resource is Uranium, demanded by all the cities at the end of the game !. But I may testify : uranium supplie exists in Civ II !
                            JCP
                            Paris, FRANCE

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                            • #44
                              In the game I just finished, I traded dye profusely for a long time, but somewhere around 1500-1700 the demand began to diminish. By the end of the game in 1800, no city, domestic or foreign, had demanded dye for quite some time, and it seemed as if dye was the only commodity any of my cities would produce. During that time, I grew from maybe 40 cities to maybe 80; the AI dropped from about 35 to 0. Partly republic, partly democracy.

                              The thing that caught my attention was: when I would save the game, quit, and come back later, if I checked the trade adviser, there were dozens of cities demanding dye -- but as I clicked on those cities to examine them, they didn't really want dye, and then they weren't listed that way by the trade adviser anymore.

                              I've heard of commodities having volatile demand, but that's going a bit too far!

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                              • #45
                                When I am micromanaging an Empire, I make it a habit to click on a city (generally the capital, but it doesn't matter) click on the up (or down) arrow for 'next city' and then hold down the corresponding (up or down) arrow key - this cycles through the entire empire in under a second - and refreshes all the information display screens.

                                There are few things as useless as an advisor providing duff information...

                                SG[1]
                                "Our words are backed by empty wine bottles! - SG(2)
                                "One of our Scouse Gits is missing." - -Jrabbit

                                Comment

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