Gee, that type of explicit response made mine look quite wordy.
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Originally posted by rah
If I remember correctly. (getting old sucks)
The city will mark it as a taken commodity until it's delivered to complete a wonder.
OK, I'm with you for all the rest of the above post. However, on many, many occasions, I wind up without any commodities to build in key trading cities, despite having delivered all caravans/freights previously built.
I find that delivering freights to the city without commodities can sometimes free up new commodities to build. And sometimes it seems that if new advances are discovered, or the city grows, new commodities to build are generated. For example, uranium only seems to show up after NF is discovered.
Do any of you smart guys (meant without irony ) know any definitive ways to free up build commodities? Or when and how it happens naturally?"I'm a guy - I take everything seriously except other people's emotions"
"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
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If they're delivered to build wonders instead of trade, they should free up.
For what changes, I've seen it change when another player gets trade, or when I or another player gets banking, economics. Not all cities change.
I had one the other night in an MP game, where the caravan was one square away from the city and it was demanded, I hit the wrong button and continued moving it. But since I had 2/3 left i moved it back out of the city and when i went to deliver it back, IT WAS NO LONGER DEMANDED. ????????????? Now we don't allow tech trading so no one could have gotten a changing tech in the time it took me to move the caravan.
SO even just answering the delivery question can effect demands. (this seems to happen more in fringe cities than core cities)
Yes I too will sometimes deliver non-demanded commodities hoping to shuffle the deck.
These are some examples on why it has never been fully understood. The basic concepts are known, but the exceptions are many.It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
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Originally posted by rah
If they're delivered to build wonders instead of trade, they should free up.
For what changes, I've seen it change when another player gets trade, or when I or another player gets banking, economics. Not all cities change.
These are some examples on why it has never been fully understood. The basic concepts are known, but the exceptions are many."I'm a guy - I take everything seriously except other people's emotions"
"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
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One thing that I did notice, is that I have seen changes in my outer cities, when my Captial didn't. So some of these may not be approriate for OCC.It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
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You guys are too smart!
I try to put my friend Niccolò at work finding the answer for himself and you give him the answer.
Luckily the answer is so complicated that Messer Niccolò will probably be compelled to open his lab nevertheless
(BTW I think that Xin Yu has an almost complete theory about 'refreshing' demand, but he is very busy with his civ manager at the moment ...)Aux bords mystérieux du monde occidental
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Originally posted by Marquis de Sodaq
To clarify, the cost of rush buying a row of shields is not a constant 2.5g/shield, that is just an approximate cost - figure a bit less for the first row, 25g for each successive row, usually up to 50 shields for a camel.
IIRC (and I probably get one or two wrong...), the
Cost per number of shields remaining:
10 - 25g
9 - 22g
8 - 19g
7 - 16g
6 - 13g
5 - 11g
4 - 8g
3 - 6g
2 - 4g
1 - 2g
2 2 2 2 3 2 3 3 3 3
So I like to buy 1-4 shields, then 6, then 5, then 7...
BTW see When to rushbuild, and when not?Civ2 "Great Library Index": direct download, Apolyton attachment
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