I'm an average civver, playing deity since feb 2002. In nearly all my games I come to the point where I have to do some difficult decisions. Let me describe the situation. It's similar in most of my games.
I like to play on huge maps (125x80), 7 civs, deity, raging, no restart. Other parameters change.
But let me describe my problems.Im in rep.
My civ is about 20-30 cities, 10-12 of them size 21, the rest different size from 1 to 21.
The bigger ones (>8) have a temple, a col, a market pl, maybe a sewer system.
Wonders: MPE, HG, Mikes, maybe Colossus and Cope's..
The bigger cities have 3 trade routes, the others at least one or a camel is on the way or is ordered to be built, some camels on the way to my bigger cities.
Still no trade routes to AI cities.
In every city at least 2 defenders, the bigger ones have a crusader in addition or, when sited at the coast, an ironclad (5-7 clads together). 3 or 4 galeons or caravels far away from home, filled with diplos or (bribed) NONE-units, exploring the darkness between changed maps.
My next invention will be metallurgy (hope to get demo by my diplos).
One city is going to finish a wonder (Sun Tzu's) in some turns (2-4), 6 camels are stockpiled for the next wonder. Can change the wonder to Leo's or to Magellan's, if needed.
My enemy: Let's say the Sioux, about 20 cities (but none > size 12), building a wonder (SoL). They can change it to Leo's, if they want. They are just researching steam-engine, too. By the way, I'm not a great fan of Leo's, cause this wonder becomes obsolete later, and in well develloped cities you only need 2-3 turns for a good defender or an engineer.
And a lot of my units are veterans (1-2 'clads, about 6-8 crooks and so on).
The Sioux are on a continent about 6-10 ocean squares away.
So now my question:
First, which wonder should I build first - Leo's, Sun Tzu's or Magellan's? Should I attack at once with my small fleet (4-6 'clads)? Or should I wait until a bigger one has been built (but then the enemy will have clads, too).
2nd, how many units should be built? And which? And how shall I combine naval and land attacks? That must be planned carefully - and I don't know how.
I used to solve my problems usings dips. I bribed the cities - but that sort of war lasts very long and it's expensive. It works, but I've heard and read from members of this forum (thx, gentlemen) that war is more fun (and not so expensive).
I know the war in the end game - with stealth fighters and howitzers and hordes of spies - but I don't know the middle-game war.
What would you do if you were me?
Shall I let them build Leo's if they switch to it (no vets guaranteed!) and then conquer the concerning city or should I build it by myself (could build 2 wonders in one turn, if necessary, and another some turns later)?
I like to play on huge maps (125x80), 7 civs, deity, raging, no restart. Other parameters change.
But let me describe my problems.Im in rep.
My civ is about 20-30 cities, 10-12 of them size 21, the rest different size from 1 to 21.
The bigger ones (>8) have a temple, a col, a market pl, maybe a sewer system.
Wonders: MPE, HG, Mikes, maybe Colossus and Cope's..
The bigger cities have 3 trade routes, the others at least one or a camel is on the way or is ordered to be built, some camels on the way to my bigger cities.
Still no trade routes to AI cities.
In every city at least 2 defenders, the bigger ones have a crusader in addition or, when sited at the coast, an ironclad (5-7 clads together). 3 or 4 galeons or caravels far away from home, filled with diplos or (bribed) NONE-units, exploring the darkness between changed maps.
My next invention will be metallurgy (hope to get demo by my diplos).
One city is going to finish a wonder (Sun Tzu's) in some turns (2-4), 6 camels are stockpiled for the next wonder. Can change the wonder to Leo's or to Magellan's, if needed.
My enemy: Let's say the Sioux, about 20 cities (but none > size 12), building a wonder (SoL). They can change it to Leo's, if they want. They are just researching steam-engine, too. By the way, I'm not a great fan of Leo's, cause this wonder becomes obsolete later, and in well develloped cities you only need 2-3 turns for a good defender or an engineer.
And a lot of my units are veterans (1-2 'clads, about 6-8 crooks and so on).
The Sioux are on a continent about 6-10 ocean squares away.
So now my question:
First, which wonder should I build first - Leo's, Sun Tzu's or Magellan's? Should I attack at once with my small fleet (4-6 'clads)? Or should I wait until a bigger one has been built (but then the enemy will have clads, too).
2nd, how many units should be built? And which? And how shall I combine naval and land attacks? That must be planned carefully - and I don't know how.
I used to solve my problems usings dips. I bribed the cities - but that sort of war lasts very long and it's expensive. It works, but I've heard and read from members of this forum (thx, gentlemen) that war is more fun (and not so expensive).
I know the war in the end game - with stealth fighters and howitzers and hordes of spies - but I don't know the middle-game war.
What would you do if you were me?
Shall I let them build Leo's if they switch to it (no vets guaranteed!) and then conquer the concerning city or should I build it by myself (could build 2 wonders in one turn, if necessary, and another some turns later)?
Comment