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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Yes, but if a city is in revolt for two turns, will it drop into anarchy at the beginning of the rotation or when it hits that city. Let us know after you test it, because I like the concept.
RAH
It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
Strange things happened! It worked for all non-Oedo years. That is, if you kee a city revolt for two turns and the second turn is not an Oedo year then you get to choose Government immediately; but if you continue you will be in Anarchy when Oedo year hits you. After the Oedo year you get to choose immediately again. Which means, you can do it 3 out of 4 turns: start from a year before an Oedo year to let your first city become red, then on Oedo year it will revolt, and the next year you get FUN/DEM combo for 3 years; then it is again a year before the next Oedo year, you need to let this city back to normal and let your second city become red, then on Oedo year you let both the first and the second be red (your second city will go riot), then one year after you get auto-revolution from your second city while your first city is ready for triggering another auto-revolution. Now you can let your second city back to normal and use the first city (to save one city's production). Very painful process.
Here it is. Now it is 3950BC and the first city is already in riot. If you don't do anything for the city, the next turn you'll get production for your second city but not the first one, however as a compensation you get to choose FUNDY immediately and your second city will enjoy the previledge of can produce fanatics and can grow using WLTKD under DEM. Now if you change back to DEM the same turn and leave the first city in riot, the next turn (3850BC, which is an Oedo year) you cannot choose government (Anarchy!). You wait for one turn, then next turn you get to choose government again till the next Oedo year (3650BC).
Rah, as far as you are not in Anarchy this turn (either under a government or just be able to choose government type), the next turn you'll have all non-rioting cities' production at hand, until one city triggers your government to collapse (which only happens under DEM and REP), then all cities afterwards are non-productive.
Why do you want big cities in Fundy? To get money, you need a size 1 city with 0 trade. It is worth 4 gold if you have Mike. Just get Mike, sprawl as much as you like and look at your gold income. There is no point in maintaining cathedrals when you can build (or capture) the wonder, is there?
Clash of Civilization team member
(a civ-like game whose goal is low micromanagement and good AI)
web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)
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