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dithering camel strategy

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  • dithering camel strategy

    In a recent game, the chinese sent some camels to my island. This island was long and narrow, and included a narrow neck with a city. The chinese camel kept blocking my road through this pass. It kept moving out of the way, then back again. It was a pain. I had hoped that it would establish a trade route, but it never happened. What to do? At this point in the game, I did not want to attack. I eventually bribed the camel for 127 gold. I could get value out of it by delivering it or using it for a wonder. There was a second camel which I neutralized by blocking it's movement with a warrior.
    Is there some way to peacefully get these guys to deliver their trade, or to leave?

  • #2
    I take it that there was no way past the city? If there was a way, letting it pass is the only way. If the city occupies the only tile across which the camel could walk, the goto will never figure out that it can't get past. This is presuming that it was being sent to a city behind your bottleneck city.

    I suppose you could guess which city is its destination, starve it down, and disband it with a settler. Then the AI camel will choose a new destination...
    The first President of the first Apolyton Democracy Game (CivII, that is)

    The gift of speech is given to many,
    intelligence to few.

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    • #3
      Ouch, Marquis! Painful advice. Talk about cutting off your nose to spite your face!
      In matters of life and death, you should: A. choose life /B. avoid death / C. dress warmly / D. loot, kill, pillage, and burn

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      • #4

        starve the destination city


        Rush a settler down the road next to the caravan, build a city, then demand that they remove all their units from near your cities. If they go to war with you over that, they were going to be a war with you soon anyway.
        You can disband the city then if you want.

        RAH
        It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
        RIP Tony Bogey & Baron O

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        • #5
          If I am not mistaken, the AI will not remove caravans if you demand they withdraw their troops.

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          • #6
            Yea, fuzzy there, I remember (it's been awhile since i played sp) that settlers and diplos withdrew, so I assumed caravans would also. I guess it needs to be tested.

            RAH
            It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
            RIP Tony Bogey & Baron O

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            • #7
              Bribe the camels, then deliver them to the offending Civ. You get the route you wanted plus the bonus. Revenge is best delivered with perks....
              so long and thanks for all the fish

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              • #8
                rah; dips don't go either, but you can expel them if they are alone(and they usually are). Also, the ai will remove their settlers if you ask, but the ai will not ask you to remove your settlers.

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                • #9
                  Yes, getting old sucks, the memory is the first thing to go. I knew it did settlers, thought it did dips, so wasn't sure about caravans. The only reason I ever have settlers near their cities is for building the Railroads to attack on, or using them as bait for them to declare war on me.

                  RAH
                  It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                  RIP Tony Bogey & Baron O

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