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  • disbanding cities

    Sometimes your exploring units will find advanced tribes (cities). I often disband them if there is an excellent site site nearby - maybe only one or two fields away. I often have to sell temples, granaries and libraries of the advanced tribe - no matter.
    There are no silly questions - only silly answers
    <a href="http://www.sethos.gmxhome.de">Strategy Guide</a>

  • #2
    caused by the little defect between huts and resources those cities will most of the time only need to be moved one square NE,NW,SE or SW...but normally you just keep them if they are > size 1 --> way to costly to replace

    Shade
    ex-president of Apolytonia former King of the Apolytonian Imperium
    "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
    shameless plug to my site:home of Civ:Imperia(WIP)

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    • #3
      It is rare that I keep a size one Adv Tribe. Even apart from terrain specials there is usually a far superior site only one or two tiles away. Also, in the early game the city is usually so far away that it is next to useless for trade and research due to corruption.

      Disbanding almost always produces a NON unit, unless no other civ is closer than one of your cities. I haven't tried on a size 2+ city; what happens to the first Settlers unit when you disband? Does it become NON as well? Does it disband from lack of shield support in Rep/Dem?
      (\__/) Save a bunny, eat more Smurf!
      (='.'=) Sponsored by the National Smurfmeat Council
      (")_(") Smurf, the original blue meat! © 1999, patent pending, ® and ™ (except that "Smurf" bit)

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      • #4
        unless its under immediate threat. I just let it become another locus of ICS

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        • #5
          Originally posted by Straybow
          I haven't tried on a size 2+ city; what happens to the first Settlers unit when you disband? Does it become NON as well? Does it disband from lack of shield support in Rep/Dem?
          When you disband a city all is lost...improvements should be sold off and units rehomed before disbanding...otherwise all you have left is the one Settler you just "got" from disbanding.
          so long and thanks for all the fish

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          • #6
            Straybow--

            Depending on other game factors (proximity to AI, AC or conquest, game year, surrounding terrain for example) you may want to build a city, especially if it is too far to rehome. When you disband, the Sett will be attached to the city you just built with the first Sett; so, make sure you have accumulated enough food to support both Setts until the second can build in the "ideal" site.

            If it is early enough in the game this twin-city at a distance Strat makes for good trading and can provide a base for future military operations. In Rep or Dem Govt you can accumulate a massive offshore invasion force while still growing in WLT*D. I like to have outposts around the world.
            so long and thanks for all the fish

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            • #7
              No, looking back I do remember disbanding a size 2 city too close to an opponent on a really huge map. I inc rushed a Settlers, then disbanded it in the city for 20 shields, and inc rushed again. As I recall it took a rather long time for the lonely nomads to reach my territory…
              (\__/) Save a bunny, eat more Smurf!
              (='.'=) Sponsored by the National Smurfmeat Council
              (")_(") Smurf, the original blue meat! © 1999, patent pending, ® and ™ (except that "Smurf" bit)

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              • #8
                If the advanced tribe has a size > 1, I rush build settlers, found new cities until the advanced tribe is disbanded
                There are no silly questions - only silly answers
                <a href="http://www.sethos.gmxhome.de">Strategy Guide</a>

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