Announcement

Collapse
No announcement yet.

granaries and barracks: when?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • granaries and barracks: when?

    Do you build them? When?
    Since I play Deity (Single Player), I cannot afford building them in the beginning. I need the shields (and the money - I must pay for the support)for the caravans needed for wonder building.
    I build granaries in the industrial age, after a temple, an aqueduct, a colosseum and a market place.
    What's your strategy?

    And with some exceptions (cities with direct contact to AI civs - then a must have) I won't build barracks until mobil warfare. I must sell them too often.
    That results of my strategy: I want to reach AC, I'm don't interested in long wars. I prefer building libraries and caravans instead of dragoons and howiitzers ...Why shall I kill an AI that brings me so much money by caravans and freight?
    In my last ganem for example, a transport with 8 freights brought me up to 10,000 Gold (I needed three turns to deliver them till I had my ship chain).
    I can image that barracks are a must have in MP games - or am I wrong?
    Last edited by ramses II.; May 10, 2002, 01:21.
    There are no silly questions - only silly answers
    <a href="http://www.sethos.gmxhome.de">Strategy Guide</a>

  • #2
    I usually play SP on Emperor (ToT) or a mix of Emperor/Deity on 2.42.

    I never build granaries anymore. They're costly and while not having them (or Pyramids), slows early growth, using WLT*D seems to make up for that once I get to representative government. Ideally I can get Pyramids, too, but I usually want Colossus/HG first, and can't always get the first 3 wonders.

    I seldom build barracks unless I have a Super Production city - one with Shakespeare and a lot of shield specials, or KRC. Then I'll build one to get vets, but only one. I lose vet effects via Leos, so barracks don't make much sense to me. And once Leos expires, usually vet effects don't matter anymore

    STYOM
    "I'm a guy - I take everything seriously except other people's emotions"

    "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
    "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

    Comment


    • #3
      I'm a Barracks fan - often the only improvement in a city - but I believe in crushing the AI with Crooks and 'Clads - if you go on a rampage it is absolutely imperative that your troops are vet -- that extra 50% makes all the difference

      What's a Granary? "" ""

      SG[1]
      "Our words are backed by empty wine bottles! - SG(2)
      "One of our Scouse Gits is missing." - -Jrabbit

      Comment


      • #4
        I rarely build barracks against the AI, although Sun Tzu's is one of my favorite wonders. As to granaries, I'd much rather have three more cities than two granaries. Exception: I'll build a granary in a single city if I'm trying to play a trading game (WLY growth under monarchy: join settlers up to size 8, then one food caravan per year).

        Comment


        • #5
          I can probably count on my hand how many times I've built a granary in the last decade.

          Barracks. Those I build in trouble spots, or when I'm prepping an offensive. It's silly to build an army to attack if a majority of them aren't vets.

          RAH
          It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
          RIP Tony Bogey & Baron O

          Comment


          • #6
            i personally like the pyramids as my first wonder....must be a carryover from civ1 when pyramids WAS the wonder to have....

            barracks...for war only......granaries....hahaha....temples are better than granaries

            in fact i will build harbours before granaries......let me rephrase...i will build almost anything before a granary
            Boston Red Sox are 2004 World Series Champions!

            Comment


            • #7
              If I'm not playing a scenario I usually bild barracks as soon as possible. They allow my units to have a certain advantage over other enemy units.
              Granary is actually last on my building list (and I try to be the first to build the Pyramids anyway).

              Comment


              • #8
                I'll only build baracks when the time comes to start mass-producing howitsers.

                As for graneries: I usualy grow so big I have a hard time trying to keep everyone happy as it is, no use in ading to that by bulding graneries

                Comment


                • #9
                  One of the main things I think about when Civving is whether it's worth my while to build a particular improvement, versus a caravan or a settler (or a military unit).

                  A caravan takes 50 shields and zero support.
                  A settler takes 40 shields, and at least 1 food support - usually a shield support as well.

                  I always think of these 2 things and whether I would rather have one more city, or be anywhere from 1/4 to 1/12 of the way to a WoW that will help my whole Civ, or have a science bonus and the cash and trade arrows which will last the rest of the game... versus spending a lot of shields to build, and paying cash to support an improvement.

                  If you build a granary, your city will grow faster, but in 2/3 of the time you could have built a settler. Yes, you lose 1 point of population with a settler, but you get that back if you use the settler to found another city. And a size 1 and size 2 city will get to size 2 and 3, faster than a size 3 will get to size 5. Usually. (This is the basis behind ICS - 5 size 1 cities will work 10 squares of territory, while 1 size 5 city will work 6 squares).

                  Add in the fact that I will usually WLT*D as soon as I get to Republic... and I never build granaries.

                  A barracks is no guarantee of a win in combat - it helps, no question, but bad luck can still happen. If I have a city that's threatened, I'd rather have an Elephant or Crusader for the same shield cost. Or a second rifleman. Also, in the later stages of the game, it becomes easy to quickly reinforce threatened cities along railroads. So my defenses are usually minimal in most individual cities, but with a centralized force of 2-or 3-move units that can quickly respond. But then, that's my SP style. Obviously it would be different if I was a pure ICSer, or played MP.

                  Anyway, those are easy choices for me. I also never build City Walls, SAMs, or Coastal Fortresses, except in very key cities (once again.. I play SP ), any of Power/Hydro/Nuke Plants, or Police Stations. I tend to only build Superhighways and Research Labs only in the SSC.

                  What are other people's 'never-build' lists like, and what are your reasons for not building?

                  STYOM
                  "I'm a guy - I take everything seriously except other people's emotions"

                  "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
                  "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

                  Comment


                  • #10
                    Only build a granary if you can rush in 1>3 turns and only in a high food settler spitting city.And only at 1x production.Or in your Commie cap/ssc ala DaveV for food caravan growth.

                    If you must build a granary,might as well throw 4 camels into the Pyramids.

                    At least 1 barracks in a centrally located high sheild city.
                    The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

                    Comment


                    • #11
                      Why not have both?? But think outside the box; do it creatively.

                      It's 500b in the Campo Challenge. I usually follow the previous advise: why capture AI cities when you can trade w/ them for mucho gold, etc?? But this Challenge is a conquest game and it is easier to take a city before it gets walls. So I built a couple of barracks to get vet Crooks and extras Setts to build roads to pave the way for capturing the Aztec Cap just after it finishes the Pyramids.

                      Win, win, win: granaries for everyone forever paid for by the AI, weaken an AI civ, barracks in place for more vets. Plus, my cities will grow w/o having to slow things down in Rep WLT*D, saving two revolts and keeping research focused on Conquest.

                      I had never done early conquest before, always playing AC. This was a new and interesting and fun alternative. I just love this game!!! Three years, scores of games, the thrill of discovering a whole new (for me) Strat. Hope this is helpful.
                      so long and thanks for all the fish

                      Comment


                      • #12
                        Originally posted by rah
                        I can probably count on my hand how many times I've built a granary in the last decade.

                        Barracks. Those I build in trouble spots, or when I'm prepping an offensive. It's silly to build an army to attack if a majority of them aren't vets.

                        RAH
                        I think this is "the" definitive and consise response to the orignal query, which I understood to apply to SP, 1X games, at Deity. Until you get Mike's Chapel, managing growth is a problem making granaries ( and Pyramid) wasteful, IMHO.

                        There could be special cases where they would be helpful, though...in cities w/ Gold,for example: the extra trade becomes more meaningful and the city can grow more easily. Also, to boost the effect of your SSC: more Pop=more trade arrows.

                        Barracks: It's not a bad idea to have a few Vet Killers to take care of Barbs. Warriors don't cut it against Barb Legions.
                        so long and thanks for all the fish

                        Comment


                        • #13
                          DaveV and Bloody Monk both touched on my preference. I like to build a granary in my SCC. If I build HG there it gets the happiness bonus, which generally controls the problem (along with temple, marketplace, etc.) for that city. With a granary it can grow faster and produce more science.

                          The problem is fitting in it. My SCC strives for Colossus, HG, Cope's, and Issacs, and of course temple, marketplace, library, bank, university, etc., plus caravans for trade routes. Can't always find the time (or money) to build a granary when most needed.

                          I use WL days for the rest of my cities and eventually capture Pyramids as well.

                          Barracks -- I didn't used to because of the cost and obsolescence, plus the loss of vet status due to Leo's upgrades. My challenge game convinced me of their worth for early conquest, but I'll probably skip them in favor of Sun's for more leisurely games.

                          Comment


                          • #14
                            About 2/3 of the way through a game, I generally come to a point where a city can only build food caravans and already has all of the "basic" improvements (walls, temple, library, aquaduct, sewers if necessary, and all the economic improvements). At that point, if I have Adam Smith's, I'll build a granary.

                            I rarely play world conquest, so rarely build baracks. When I do play for conquest, I don't really begin to conquer until late in the game (cavalry and artillary are my preferred units), so I build them in high production cities then.
                            "I have as much authority as the pope. I just don't have as many people who believe it." — George Carlin

                            Comment


                            • #15
                              I have to agree with everybody. Granaries are not a priority. 60 shileds to bring you unhappiness faster is the beginning of a deity game, are you crazy. What's more the pyramids are so cheap, you have them for 3 granaries and some, and growing with WLTPD is always an option. So I almost never build granaries.
                              As for barracks, I usually set a few high producing cities to make war units for everyone and they will have barracks. But of course that it depends on your strategy : AC or conquest.
                              I am going to shamelessly use STYOM idea and start a thread with the least favored improvement.
                              Oh Man, when will you understand that your greatness lies in your failure - Goethe

                              Comment

                              Working...
                              X