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  • #16
    Originally posted by Julius Brenzaida
    3) There is never more than one barbarian unit from a hut before 1500bc, (50 turns of play in deity).
    The position of the single Barb can be predicted. Starting from 4000BC (assuming you have founded your capital) he will appear on the square east of the hut. In 3950BC this will change to the square SE of the hut...3900BC it will be south of the hut...and continues in a clockwise pattern around the compass points.

    If you have a unit on the square where the Barb should appear it will move around. On a few occasions when the hut is near water tiles the barb may disappear.

    ---------------

    SG(2)
    "Our words are backed by empty wine bottles! - SG(2)
    "One of our Scouse Gits is missing." - -Jrabbit

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    • #17
      really....does this mean that you can block the barb from coming out....and say get a different result?
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      • #18
        No...the result is always a Barb. If you have a unit on the square where he is due to appear he will skip around to another tile. The early Barbs from huts are always single horses, except when they appear on a mountain, then it's a Legion.
        ----------------
        SG(2)
        "Our words are backed by empty wine bottles! - SG(2)
        "One of our Scouse Gits is missing." - -Jrabbit

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        • #19
          On huge maps with huts late in the game it's a good idea to hunt with armies of Dips. They can surround the hut except for a few tiles, then bribe the units that appear. Limit the number of open adjacent tiles to the number of units you can afford to bribe, and you're set.
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          • #20
            Scouse Gits.....later in the game is it conceivable then that if you covered every square....that you would get an empty hut on one that would generally contain barbs or would the result be something different???
            Boston Red Sox are 2004 World Series Champions!

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            • #21
              Straybow - you can afford to hut hunt with eight dips?! We can't!
              War - we play deity/raging - we don't get empty huts

              The SGs thoroughly lubricated
              "Our words are backed by empty wine bottles! - SG(2)
              "One of our Scouse Gits is missing." - -Jrabbit

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              • #22
                Originally posted by War4ever
                Scouse Gits.....later in the game is it conceivable then that if you covered every square....that you would get an empty hut on one that would generally contain barbs or would the result be something different???
                I think you'd get the same result as a barbarian hut on a one-tile island - a message about barbarians, but none actually appear.
                The first President of the first Apolyton Democracy Game (CivII, that is)

                The gift of speech is given to many,
                intelligence to few.

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                • #23
                  War ... I understand your question now! We had a bottle too many last night.

                  I agree with Marquis...but I have not tested it.

                  -----------------
                  SG(2)
                  "Our words are backed by empty wine bottles! - SG(2)
                  "One of our Scouse Gits is missing." - -Jrabbit

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                  • #24
                    Hunt for huts on the poles. If you get barbs, they seem to disappear without attacking.
                    I have stopped tipping huts after founding my first city. I seem to get more than my share of barbs, and is not worth it. Instead, I tip them when they are in a city radius so I get only good things.

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                    • #25
                      Barbs out of a hut will sometimes head off in another direction without attacking. Particularly if you've opened the hut with a diplomat. I have no idea why.
                      " ... and the following morning I should see the Boks wallop the Wallabies again?" - Havak
                      "The only thing worse than being quoted in someone's sig is not being quoted in someone's sig." - finbar, with apologies to Oscar Wilde.

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                      • #26
                        hehe Scouse Git(s) thats ok...i rarely play anything less than deity raging hordes myself...anything else would be uncivilised

                        Has anyone tested this out...whether or not it would change the sequence of huts.....to say money or a tech... i suppose a unit is possible too...

                        or do you get the barb message and then "poof" they disappear as Marquis has suggested?

                        I do know that opening a hut from different angles produces different results

                        testing 1-2-3
                        Boston Red Sox are 2004 World Series Champions!

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                        • #27
                          Originally posted by War4ever
                          Has anyone tested this out...whether or not it would change the sequence of huts.....to say money or a tech... i suppose a unit is possible too...
                          or do you get the barb message and then "poof" they disappear as Marquis has suggested?

                          I do know that opening a hut from different angles produces different results

                          testing 1-2-3
                          You get the barb message and then poof, is my experience.

                          What were the results of the different angles? Since it changes when you reload, they must have done a heck of a lot of tests to show significant difference on that.

                          RAH
                          It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                          RIP Tony Bogey & Baron O

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                          • #28
                            IIRC, the only direction testing involved bribery cost. In that case, the direction from which your diplo/spy approaches (in relation to the target's capitol) does affect the cost.

                            I suspect the rumour of direction affecting hut outcomes is nothing more than a rumour. As you point out, that would take a mind-numbing number of reloads...
                            The first President of the first Apolyton Democracy Game (CivII, that is)

                            The gift of speech is given to many,
                            intelligence to few.

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                            • #29
                              Good question this of the angle of the approach of the hut
                              What's more, it is oubvious that the terrain on the hut has some effect too, but which one precisely
                              Oh Man, when will you understand that your greatness lies in your failure - Goethe

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                              • #30
                                The outcome of huts is random, I suspect that the angle of approach theory is just statistical variation. That said, I seem to get a premonition before I get an advanced tribe.

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