I'm trying for my first Deity win via AC. It's 1885, I'm in Democracy, getting a tech every 3 turns currently. I received a suggestion elsewhere on this forum to use tech gifiting to keep my beaker costs down.
I do downloaded the Tech Gifting piece from the Great Library and still need to study it a bit before implementing. Gotta say, this is one of the most counter-intuitive concepts I've found in the game.
Here's the problem...
I'm Orange and Supreme. That means the Key Civ is Purple. But I killed that civ! Remaining in the game are --
Zulu = green
Persian = light blue
Celts = white
Since Purple doesn't exist, I can't gift them.
Holy Missing Colors, Batman! We've killed off our Key Civ!
The Tech Gifting text reads in part -- "When a civ is destroyed, your Power Rating may chnage. If the destroyed civ occupies the Turn Position corresponding to your new PR, you will be much higher in techs (since they now have none) and would have to pay the ighest possible beaker cost."
That's the only reference I found (quick scan only) to changes relating to dead civs.
If the Power Rating chart shifts when civs are deleted, that means my civ (Orange) would shift to the top, making me my own key civ. That would mean gifting until I drop in the ratings, to drop my beaker cost. That just feels WRONG!! (I want, I NEED to be Supreme!!)
I'd like some insight on this before I start gifting techs to my opponents. Can anyone tell me whether -- and, more importantly, exactly how -- the Tech Gifting technique is used in this situation?
If it's of any help, I'm attaching the current gamesave...
I do downloaded the Tech Gifting piece from the Great Library and still need to study it a bit before implementing. Gotta say, this is one of the most counter-intuitive concepts I've found in the game.
Here's the problem...
I'm Orange and Supreme. That means the Key Civ is Purple. But I killed that civ! Remaining in the game are --
Zulu = green
Persian = light blue
Celts = white
Since Purple doesn't exist, I can't gift them.
Holy Missing Colors, Batman! We've killed off our Key Civ!
The Tech Gifting text reads in part -- "When a civ is destroyed, your Power Rating may chnage. If the destroyed civ occupies the Turn Position corresponding to your new PR, you will be much higher in techs (since they now have none) and would have to pay the ighest possible beaker cost."
That's the only reference I found (quick scan only) to changes relating to dead civs.
If the Power Rating chart shifts when civs are deleted, that means my civ (Orange) would shift to the top, making me my own key civ. That would mean gifting until I drop in the ratings, to drop my beaker cost. That just feels WRONG!! (I want, I NEED to be Supreme!!)
I'd like some insight on this before I start gifting techs to my opponents. Can anyone tell me whether -- and, more importantly, exactly how -- the Tech Gifting technique is used in this situation?
If it's of any help, I'm attaching the current gamesave...
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