This is one of the most underrated concepts that maybe people haven't elaborated on. I will explain it in the hope that it will help people develop good military tactics.
The first of the topics I will cover is road building. Many new players don't build roads, or if they do, they don't know how to use it well. In MP playing, military response has to meet one requirement, and that is the speed at which you deploy your troops on your enemy. I'm talking a troop size that will completely cripple the enemy civ in a single turn of attack.
Building of roads gives a 2x unit a total of 12 movement points in a 2x movement game. That's 12 movement for the troop to get from the place of origin to a rallying point. So this can be done rather effectively and quickly.
Consider it this way. Roads are a way of focussing the power of your production, your entire civ into one source of breaking power. You concentrate your power into a single beam of attack and break through the enemy frontier in his weakest point. This philosophy makes it possible to beat a superior civ. It is not necessary that your civ be the mightiest. It is simply necessary that your attack is focussed and concentrated, that it harness the power of your entire civ, against a weak spot of a supposedly more powerful civ.
I've used roads to harness this philsophy of concentrated attack, and it works wonderfully. I beat out supposedly more powerful civs by using this tactic.
The first of the topics I will cover is road building. Many new players don't build roads, or if they do, they don't know how to use it well. In MP playing, military response has to meet one requirement, and that is the speed at which you deploy your troops on your enemy. I'm talking a troop size that will completely cripple the enemy civ in a single turn of attack.
Building of roads gives a 2x unit a total of 12 movement points in a 2x movement game. That's 12 movement for the troop to get from the place of origin to a rallying point. So this can be done rather effectively and quickly.
Consider it this way. Roads are a way of focussing the power of your production, your entire civ into one source of breaking power. You concentrate your power into a single beam of attack and break through the enemy frontier in his weakest point. This philosophy makes it possible to beat a superior civ. It is not necessary that your civ be the mightiest. It is simply necessary that your attack is focussed and concentrated, that it harness the power of your entire civ, against a weak spot of a supposedly more powerful civ.
I've used roads to harness this philsophy of concentrated attack, and it works wonderfully. I beat out supposedly more powerful civs by using this tactic.
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