I now regard this as a key nugget of info in my campaign to win at Deity.
I think one of the things that makes Civ2 so cool is the unpredictable mix of logical and anti-intuitive features. (Logical -- poytheism leads to montheism. Anti-intuitive -- members of a democracy can't be bribed.)
One step closer to "getting it"...
I think one of the things that makes Civ2 so cool is the unpredictable mix of logical and anti-intuitive features. (Logical -- poytheism leads to montheism. Anti-intuitive -- members of a democracy can't be bribed.)
One step closer to "getting it"...
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