The AI needs help, people....and it needs it badly.
Yes....we all know that the AI is not bad in a tactical manner. Generally, on Higher difficulties they can keep up with tech, and have an advantage in combat and production.
However, anyone who's ever developed a chokepoint on the AI, or watched AI unit after AI unit bash into a defensive fortification KNOWS that the AI needs help both strategically and tactically.
Ideas: First off, each Unit should have a "type" like in Civ:2. Attacker/defender/ship/plane/submarine.
The main unit insignias would be.
Attacker
Defender
Pillager
Attacker Units have High Attack figures.
Defenders have High defense figures.
Pillagers have High movement.
Now...the AI should be programed so that
Attackers like attackers, and so they tend to stay together.
Attackers like Pillagers, so they tend to stay together.
Attackers and Pillagers do NOT like Defenders...so they tend to stay away from them.
Now....Units should also have aggression depending on a number of factors:
Enemy city nearby: Incrase Aggression
Enemy Units Nearby: Increase Aggression
Allied units nearby(support range): Increase Aggression
Tech level better: Increase aggression
Veteren Status: Increase aggression
Damaged: Decrease Aggression
Alone: Decrease Aggression
Enemy FORTIFICATIONS nearby: Decrease aggression.
Enemy is on ANY tile, except Ocean, Plains, Grassland: Decrease aggression
Enemy is on Ocean, Plains, Grassland: Increase aggression
AI units would be programmed to try to move towards cities, and AVOID heavy defenses.
I think this would improve the AI. If they're programmed to avoid defenses....(I.E. My Three Veteren Mobile Infantry, fortified on a Mountain in a fortification)then they will make fewer stupid mistakes, and be more of a threat.
Any more ideas on fixing the Civ AI?
Yes....we all know that the AI is not bad in a tactical manner. Generally, on Higher difficulties they can keep up with tech, and have an advantage in combat and production.
However, anyone who's ever developed a chokepoint on the AI, or watched AI unit after AI unit bash into a defensive fortification KNOWS that the AI needs help both strategically and tactically.
Ideas: First off, each Unit should have a "type" like in Civ:2. Attacker/defender/ship/plane/submarine.
The main unit insignias would be.
Attacker
Defender
Pillager
Attacker Units have High Attack figures.
Defenders have High defense figures.
Pillagers have High movement.
Now...the AI should be programed so that
Attackers like attackers, and so they tend to stay together.
Attackers like Pillagers, so they tend to stay together.
Attackers and Pillagers do NOT like Defenders...so they tend to stay away from them.
Now....Units should also have aggression depending on a number of factors:
Enemy city nearby: Incrase Aggression
Enemy Units Nearby: Increase Aggression
Allied units nearby(support range): Increase Aggression
Tech level better: Increase aggression
Veteren Status: Increase aggression
Damaged: Decrease Aggression
Alone: Decrease Aggression
Enemy FORTIFICATIONS nearby: Decrease aggression.
Enemy is on ANY tile, except Ocean, Plains, Grassland: Decrease aggression
Enemy is on Ocean, Plains, Grassland: Increase aggression
AI units would be programmed to try to move towards cities, and AVOID heavy defenses.
I think this would improve the AI. If they're programmed to avoid defenses....(I.E. My Three Veteren Mobile Infantry, fortified on a Mountain in a fortification)then they will make fewer stupid mistakes, and be more of a threat.
Any more ideas on fixing the Civ AI?
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