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Most Crucial Decision You Make In A Civ Game ?

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  • Most Crucial Decision You Make In A Civ Game ?

    A lot of posts on initial city placement, first choice for tech advance, and others.

    I submit for your consideration, that the most critical decision each player makes in a game, is the direction of their initial move.

    No matter if the move is with initial settler, second settler in Deity, first move through military, whatever.

    The degree of importance is magnified in 1x.

    If you move in wrong direction, towards a desert or something, and could have gone another direction of equal distance to a river, at best you've lost a few hundred years in travel time.

    Do you agree, or do I miss something? (highly likely)

    ------------------
    It's In The Way That You Use It
    Tuatha De Danann Tribe

  • #2
    Starting decisions are greatly magnified by the resource competition at deity level. However, the most crucial decision seems to me to be the strategic, how one intends to win. Choices are conquer and AC. If this decision has already been made when a player starts, then all adaptations are relatively simple, to get back on the desired path. When the player is trying to keep both options open, then several decisions (which tech to research, which Wonder to build, how to deal with other civs) can end up having been crucial. Many players (myself included) don't always know how critical a given decision will be, but are cognizant that certain decisions lead one way or the other. Again, once a strategy is chosen, subsequent decisions are much easier.
    No matter where you go, there you are. - Buckaroo Banzai
    "I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author

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    • #3
      Yes... there are a lot of different decisions we make that can effect the game... blah... blah... blah...

      But, I have to agree with you on this one. I look for any clues I can before making that first move. map coordinates, terrain features, any specials or huts in view. I really hate it when the perfect city site is just to your left out of view, and you don't figure that out for many years because you moved right. There are a lot of little clues, but they aren't perfect, and it does come down to luck
      Keep on Civin'
      RIP rah, Tony Bogey & Baron O

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      • #4
        I always find that looking back the most important discition was one that seemed trivial at the time, do I move the unit or fortify? do i buy that rifelman or let it build normally? Can I really afford to buy that wonder or should I let the computer get it? At the time you just don't realise how important it's going to be.

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        • #5
          Although the decision is often made for me,probably that first non-monarchy pre-req is most important.It can have a big effect on how the future unfolds.
          The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

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          • #6
            I see it about like Ming does.

            If sitting in the middle of plains or grassland, nothing else visible, it comes down to pure luck.

            I've cussed many a time over this.
            Almost to the point that some omnipotent being is turning the map, dependant on where I do in fact move.


            ------------------
            It's In The Way That You Use It
            Tuatha De Danann Tribe
            [This message has been edited by SlowwHand (edited April 30, 2001).]

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            • #7
              The most crucial decision is whether to junk a game and start another, primarily because the game takes so long to play. So much depends on your starting location, the map in general, and where you explore first, etc. that it makes sense to start a number of new games on fresh maps, and only continue the one most suitable to your purposes, whatever they may be.

              In comparison games, where this option does not exist, the most crucial early decisions, in my opinion, are which techs to research next.

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              • #8
                So to you it's choosing your first advance ?
                ------------------
                It's In The Way That You Use It
                Tuatha De Danann Tribe
                [This message has been edited by SlowwHand (edited May 01, 2001).]

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                • #9
                  Yes, SlowwHand, and every advance afterwards. Nothing slows me down more than not having the knowledge to do something that seems vital at the moment. Making mistakes in other things are more easily overcome, except perhaps the little oversights such as leaving your capital unguarded and watching barbarians walk right in.

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                  • #10
                    I think your first city location is important if you're playing a short term duel type game, otherwise not so much. A civ can get off to a very slow start and still be very sucessful........it's called adaption

                    Most important first moves? Getting out, opening the map and grabbing huts.
                    [This message has been edited by drake (edited May 01, 2001).]
                    I see the world through bloodshot eyes
                    Streets filled with blood from distant lies.

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                    • #11
                      Ok. So there's a first advance and first city placement theory.
                      I only asked about "First Crucial Decision".

                      <"ask 'em what time it is, they tell me how to make a watch",
                      grumbles SlowwHand as he shuffles off>

                      ------------------
                      It's In The Way That You Use It
                      Tuatha De Danann Tribe

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                      • #12
                        When you first meet a belligerent ai opponent, and it demands 100 gold for peace, do you give it? I don't like it, but I do. If there are no huts in sight, I try to start exploring towards the center of the world. What to research next? My rule of thumb is to consider a tech that lets you build a wonder.

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                        • #13
                          quote:

                          Originally posted by geofelt on 05-01-2001 08:20 PM
                          When you first meet a belligerent ai opponent, and it demands 100 gold for peace, do you give it? I don't like it, but I do. If there are no huts in sight, I try to start exploring towards the center of the world. What to research next? My rule of thumb is to consider a tech that lets you build a wonder.

                          So many questions...
                          I don't give them the money
                          Yes, start exploring to the largest available area if no other thing makes you go else where
                          I'll research the direct path to monarchy...


                          Keep on Civin'
                          RIP rah, Tony Bogey & Baron O

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                          • #14
                            quote:

                            Originally posted by SlowwHand on 05-01-2001 02:33 PM
                            Ok. So there's a first advance and first city placement theory.
                            I only asked about "First Crucial Decision".



                            I think the key word here should be "decision" rather than "crucial." Decision implies to me that you're weighing different reasonable options and choosing among them. At this point, my early tech path is so fixed that I don't consider "first tech" a decision anymore; crucial, yes, but not a decision. Likewise, the direction in which you first move is also generally not a decision; it's either obvious (mountains to the east, grassland to the west...hmm, what shall I do?) or it's a crapshoot.

                            For me, at deity, the first crucial decision is whether to put down a city immediately or use my settlers to explore a little first. Valid arguments can be made either way, and the appropriate answer is different in different games (sometimes I find great city sites and many huts; sometimes I just get way behind in techs and lose wonders). Below deity, I think the first crucial decision I make is whether to go to war early on, either because I'm hemmed in by a neighboring civ or because some uppity civ has demanded tribute from me.

                            One other special case: sometimes I'll start a non-OCC game and find I have a choice: I can found a land-locked capital on a 4-special site, or I can move over one square and get only two specials but also have access to the sea. That one keeps me hemming and hawing alot.

                            Just my 2 cents (or, given where I'm living, just my 24,000 lira )


                            ------------------
                            Dig trenches, with our men being killed off like flies? There isn't time to dig trenches. We'll have to buy them ready made. Here, run out and get some trenches.
                            -- Rufus T. Firefly, the original rush-builder
                            "I have as much authority as the pope. I just don't have as many people who believe it." — George Carlin

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                            • #15
                              Or your grandfather clock.

                              ------------------
                              It's In The Way That You Use It
                              Tuatha De Danann Tribe

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