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Techs you don't want?

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  • #16
    Someone should put this together into a list and put the pro's and con's of each advance, ie:

    Warrior Code: Pros: Archer unit, Cons: decreased science rate
    I don't have much to say 'cause I won't be here long.

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    • #17
      Theology. I always build Oracle for happiness, so I get hit bigtime with Theo unless I have a wonder almost done to switch to JS Bach's.
      I refute it thus!
      "Destiny! Destiny! No escaping that for me!"

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      • #18
        Invention is so crucial, you need it for gunpowder , so I can for it and I also need the workshop. I really don't dealy any advances.

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        • #19
          quote:

          Originally posted by airdrik on 04-17-2001 06:49 PM
          Warrior Code: Pros: Archer unit, Cons: decreased science rate


          Warrior Code doesn't decrease science rate. Nothing decreases science rate except having a lot more techs than everyone else. In fact, very few units have and "con" to them; as far as I know; aside from the ones that cancel wonders, the few that do are:

          Feudalism - ends the ability to build cheap Warrior units and have a 10-shield step in rushbuilding (pace EST, above)
          Invention - decreases trade bonuses, ends the ability to get tech from goody huts
          Navigation - decreases trade bonuses
          Railroad - decreases trade bonuses
          Wheel, Iron Working, Chivalry, Gunpowder, Polytheism, Monotheism, Leadership, Conscription (and Cavalry?) - discovery of these techs by any civ allows barbarians to build the corresponding military unit.

          I vaguely remember that there's also a tech -- Communism? -- that decreases the effectiveness of cathedrals, but I never build cathedrals so I don't know what it is or even if I'm right. But I think that's it.

          ------------------
          Dig trenches, with our men being killed off like flies? There isn't time to dig trenches. We'll have to buy them ready made. Here, run out and get some trenches.
          -- Rufus T. Firefly, the original rush-builder
          "I have as much authority as the pope. I just don't have as many people who believe it." — George Carlin

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          • #20
            quote:

            Originally posted by Rufus T. Firefly on 04-18-2001 02:34 AM
            Invention - decreases trade bonuses,



            I only learnt this the other day. Do you know the % of reduction?

            ------------

            SG(2)

            "Our words are backed by empty wine bottles! - SG(2)
            "One of our Scouse Gits is missing." - -Jrabbit

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            • #21
              Doesn't Guerilla warfare allow barbs to build partisans?
              Also, on the warrior code decreases science rate, this is because you have one more tech, thus required beakers goes up. But this is the case for all techs.
              I don't have much to say 'cause I won't be here long.

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              • #22
                I think Warrior Code gets such a bad rep because it's an early tech and archers are only a so-so unit; thus, few people want it that early and it's just seen as something that slows you down. I've always thought you should need Warrior Code in order to build barracks; that would change a lot of minds in a hurry!

                SG - It's probably sloppy of me, but I'm just repeating what I've heard, to. I have no idea if the info about invention is even true, let alone how it works.

                airdrik - Yes to Guerilla Warfare; also, Fundy allows the barbs to build fanatics, machine tools allow them to build artillery, etc. Seems like it might be easier to enumerate the things they can't build!

                ------------------
                Dig trenches, with our men being killed off like flies? There isn't time to dig trenches. We'll have to buy them ready made. Here, run out and get some trenches.
                -- Rufus T. Firefly, the original rush-builder
                "I have as much authority as the pope. I just don't have as many people who believe it." — George Carlin

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