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  • A list of data

    This is something I have wanted to do for a while but I never found the time. Yestarday I found the time (3 hours). In this message I have complied a list of all the beakers needed for each discovery on diety. I did this by building 1 city with only 1 trade going to science. Then I used the cheat menu and got 1 discovery at a time and using the tax rate menu to see how many beakers were needed (because I was only producing 1 per turn). Okay here goes nothing
    1. 12
    2. 26
    3. 45
    4. 60
    5. 75
    6. 102
    7. 126
    8. 144
    9. 180
    10. 210
    11. 231
    12. 264
    13. 299
    14. 350
    15. 390
    16. 432
    17. 459
    18. 540
    19. 589
    20. 820
    21. 903
    22. 946
    23. 989
    24. 1080
    25. 1125
    26. 1170
    27. 1242
    28. 1288
    29. 1334
    30. 1440
    31. 1488
    32. 1536
    33. 1680
    34. 1700
    35. 1760
    36. 1872
    37. 1942
    38. 1976
    39. 2028
    40. 2080
    41. 2132
    42. 2310
    43. 2365
    44. 2420
    45. 2520
    46. 2576
    47. 2632
    48. 2784
    49. 2842
    50. 2900
    51. 3060
    52. 3120
    53. 3180
    54. 3294
    55. 3355
    56. 3416
    57. 3591
    58. 3654
    59. 3717
    60. 3900
    61. 3965
    62. 4030
    63. 4158
    64. 4224
    65. 4290
    66. 4422
    67. 4489
    68. 4556
    69. 4830
    70. 4900
    71. 4970
    72. 5112
    73. 5183
    74. 5254
    75. 5400
    76. 5472
    77. 5544
    78. 5850
    79. 5925
    80. 6000
    81. 6156
    82. 6232
    83. 6308
    84. 6552
    85. 6630
    86. 6708
    87. 6786
    88. 6864
    89. 6942
    90. 7290
    This accounts for all the techs on the tech tree (everything up to future tech2). I verified this and there are a few stats. To research ALL techs on diety you must be producing approx 2832 beakers per turn. No matter in which way you research the techs you will always get the same numbers (trust me). The first number is when you research it (first, second, third, fourth). The second is the number of beakers need to research the tech. I hope somebody somewhere finds this useful (I'm sure I won't any time soon)
    I'm 49% Apathetic, 23% Indifferent, 46% Redundant, 26% Repetative and 45% Mathetically Deficient.

  • #2
    CTG,
    WOW great. Thanks for all the work.
    It is interesting. That's a lot of beakers.
    Nakin

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    • #3
      I think I started doing this about 10 times... thanks a lot, I know it was a pain in the ole' arse. This brings up again my strategy of not trading for any tech I don't absolutely need and not demanding tribute until I have gotten some of the really crucial techs out of the way. Researching Demo as tech 15 instead of tech 20 makes a big difference to my game. A lot of folks seem to think otherwise, but if just avoiding one tech can save you twenty percent of the cost of your next advance, why not do it? Not being an MP player I can't say for certain, but I wouldn't share techs with an ally unless you both really needed something that you couldn't trade units or cities for. While I'm on this soapbox I might as well add that I hate the GL and a fun way to slow down the AI civs is to give them techs that don't really help them: their beaker cost goes up and they like you more!
      Be the bid!

      Comment


      • #4
        CtG - did you start with any techs? I have some back of the envelope numbers that look substantially different from your results:
        10, 18, 24, 36, 48, 56, 72, 80, 99, 120, 144... HELP. Can you check some old saved games to verify those, I'll do the same. Does anyone else have any numbers to share?
        Be the bid!

        Comment


        • #5
          No I didn't start with any techs. Are you sure that you played on diety those numbers I think are from king or emporer (forgot which) I checked these numbers twice. First all the techs. And then again to tech 30 all the numbers matched. And make sure you are only producing one beaker of science in your city because if you divide the numbers won't come out perfect.
          I'm 49% Apathetic, 23% Indifferent, 46% Redundant, 26% Repetative and 45% Mathetically Deficient.

          Comment


          • #6
            I just checked your numbers are from emporer. Do it on diety and yours should match mine.
            I'm 49% Apathetic, 23% Indifferent, 46% Redundant, 26% Repetative and 45% Mathetically Deficient.

            Comment


            • #7
              CTG--I appreciate the work, but I wonder if it's correct. The increase in the number of beakers is so erratic!! For example, from tech 2 to 3, it goes up 19, while from 3 to 4, it goes up 15--in percentage terms, there is a drastically lower increase for tech 4. From tech 71 to 72, it goes up a whopping 142 beakers--but from 72 to 73, it only goes up 71 beakers, half as much. You can find similar anomolies all over the chart. This doesn't make sense.

              Comment


              • #8
                I just tried it a different way and came up with different numbers again. I've counted the number of beakers for the first couple of advances physically on the screen in games before and your numbers seem high. I tried an approach that set science 0% and then checked the trade advisor to see how many beakers were required. (I know the logic of a series of zeros adding up to something is bizarre, but I think the results are consistent with game play.) I also pulled up an old saved game at random and checked on the 45th advance, and it required 1845 beakers, which I verified by moving the science % around to make sure the calculation was correct. Let's look into this some more.
                Be the bid!

                Comment


                • #9
                  Okay, before my mother-in-law gets here from the airport...

                  I ran a couple of additional tests and kept coming up with these results, which were unaffected by how many techs a civ started with, and didn't seem to be impacted by the order in which techs were researched.
                  Settings were Small Map /diety (CtG I'm professionally hurt that you would think otherwise) .../7civ /white russians /raging /version 2.42

                  tech:beakers
                  1st:10
                  2nd:18
                  3rd:27
                  4th:36
                  5th:45
                  6th:66
                  7th:84
                  8th:96
                  9th:108
                  10th:130

                  Let's see if we can resolve the different results that CtG & I are coming up with, then maybe a pattern can be derived and it may turn out that different techs affect the beaker costs, and an optimal path for space flight can be determined...
                  Be the bid!

                  Comment


                  • #10
                    I wonder if the difference is due to the amount of science other civs have. I always was under the impression that it was the total number of sciences out there, not just your own. I'm probably wrong, because I have never tested my theory.
                    Keep on Civin'
                    RIP rah, Tony Bogey & Baron O

                    Comment


                    • #11
                      This will duplicate some info from my earlier post...sorry.
                      Map size may matter, as well as level, and other civ discoveries. I ran two tests on a small map (small /deity /7 /raging /standard /Russians) and came up with the following:

                      Bronze to start/CBury,Bronze,Horse to start.

                      1 Curr/Potry 10
                      2 Alpha/Alpha 18
                      3 Writ/Writ 27
                      4 CBury/Curcy 36
                      5 CLaw/CLaw 45
                      6 Myst/Lit 66
                      7 Trade/Rep 84
                      8 Lit/Trade 96
                      9 Repub/? 108
                      10 Philo/? 130
                      11 Banking/? 143
                      12 Meds/? 168


                      Similar start except large map:

                      Bronze,Cbury,Iron,Warcode to start.

                      1 Alpha 12
                      2 Writ 26
                      3 Potry 39
                      4 Curcy 60
                      5 CLaw 75
                      6 Lit 90
                      7 Rep 105
                      8 Trade128
                      9 Bank 144
                      10 Myst 168
                      11 Phil 187
                      12 Med 216




                      [This message has been edited by Sten Sture (edited April 24, 1999).]
                      Be the bid!

                      Comment


                      • #12
                        I always suspected that map size was a relevant factor in tech discovery rate. Thanks for clearing that much up.
                        I'm consitently stupid- Japher
                        I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned

                        Comment


                        • #13
                          Hmm. What happened between techs 19 and 20? To get tech 19, you only needed 49 more than than tech 18. To get tech 20, you need 231 more than 19. Strange.

                          At one time, I heard a tale that after A.D. 0, it started taking significantly longer to get techs than before A.D 0. Anyone remember this?

                          Since the numbers don't agree, I wouldn't be surprised if there was some random factor thrown in somewhere. After all, we've already seen this in combat where 0 def Diplomats somehow defeat their attackers.

                          Comment


                          • #14
                            Is it just me? Everytime I set my science to 0 it seems the AI slows down just as much.

                            Comment


                            • #15
                              Sieve Too,
                              The rule you refer to was in civI. Techs required x2 science after 1.a.d. It was discarded with civII as everyone's tactics changed to-get as much tech as possible before 1 a.d. while building temples, marketplaces, courthouses & then go into "we luv" mode after 1 a.d. for several turns.
                              I'm consitently stupid- Japher
                              I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned

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