Hi all,
I've been lurking and reading this forum for a month or so and have learned
a lot from you all. A few days ago I read the thread on the origins of OCC,
how it began with a challenge to land a ship using the fewest cities
and how someone finally did it with one city. I started wondering
what was the smallest size city with which you could reach AC
before time ran out. I don't know if this has been tried before or not,
but I gave it a go.
I thought about a size 12 city - never build a sewer system.
Then I thought about a size 8 city - never build an aqueduct.
Could you get all the research done in time?
Would you have enough production capacity to build a space ship?
I decided to go for size 8. I followed all the standard OCC rules
plus the added restriction of no aqueduct.
To see how my progress would measure up to a normal OCC game
I chose the 'Four Whales Comparison Game' map.
The early game wasn't too different, as you would expect.
I had middling luck on exploration and hut tipping.
My NON settler got killed by barbs early on. But hey! I didn't
even need him after he had irrigated 4 squares for me.
That was all I ever used.
After I delivered my first caravan for a whopping 90 gold pieces
I saw that trade wasn't going to be worth the effort. So when my 3 routes
were established, I built caravans and saved them.
I pruned the research tree a bit - no need for sanitation or refrigeration.
I passed up Mobile Warfare/Robotics and did without a Manufacturing Plant.
I knew I couldn't get to 80 shields anyway, so I just built lots of caravans.
I built only 3 wonders - Colossus, Copernicus and Newton before Apollo.
I used a colosseum instead of Shake's.
I skipped Darwin's hoping another civ would build it and I could trade
for the techs, but that didn't happen.
I gave away techs like mad - as soon as I got them.
I begged constantly for money from my five allies and got lots of gifts.
My research rate only once reached 2-turns and that was just after I got
Computers and went for Flight. But I had a long run at a three turn rate.
So how did I do? Surprisingly well.
I got Space Flight in 1640 and built Apollo in 1650.
I had 20 caravans and 2200 gold which got me 15 structurals
and 6 components in 21 turns. Then I ran out of caravans and went broke.
I had 33 shields of production capacity.
I just barely got Superconductor in time to start building a module.
It took a long time to crank out three of them.
I finally launched a 15-3-3-1-1-1 ship in 1808 and reached AC in 1823.
All with one size 8 city.
I was pretty pleased.
Then I went back and looked at the Log for the original OCC 4-whales game.
The best result posted back then was Paul's 1816 launch and 1831 landing.
I was completely shocked.
Much to think about here.
Is building a big city not worth the effort that goes into it?
Is the return less than the investment?
Now I'm thinking of trying OCC with a size 4 city.
To heck with land management, just gimme those whales!
samson
[This message has been edited by samson (edited April 12, 2001).]
[This message has been edited by samson (edited April 12, 2001).]
I've been lurking and reading this forum for a month or so and have learned
a lot from you all. A few days ago I read the thread on the origins of OCC,
how it began with a challenge to land a ship using the fewest cities
and how someone finally did it with one city. I started wondering
what was the smallest size city with which you could reach AC
before time ran out. I don't know if this has been tried before or not,
but I gave it a go.
I thought about a size 12 city - never build a sewer system.
Then I thought about a size 8 city - never build an aqueduct.
Could you get all the research done in time?
Would you have enough production capacity to build a space ship?
I decided to go for size 8. I followed all the standard OCC rules
plus the added restriction of no aqueduct.
To see how my progress would measure up to a normal OCC game
I chose the 'Four Whales Comparison Game' map.
The early game wasn't too different, as you would expect.
I had middling luck on exploration and hut tipping.
My NON settler got killed by barbs early on. But hey! I didn't
even need him after he had irrigated 4 squares for me.
That was all I ever used.
After I delivered my first caravan for a whopping 90 gold pieces
I saw that trade wasn't going to be worth the effort. So when my 3 routes
were established, I built caravans and saved them.
I pruned the research tree a bit - no need for sanitation or refrigeration.
I passed up Mobile Warfare/Robotics and did without a Manufacturing Plant.
I knew I couldn't get to 80 shields anyway, so I just built lots of caravans.
I built only 3 wonders - Colossus, Copernicus and Newton before Apollo.
I used a colosseum instead of Shake's.
I skipped Darwin's hoping another civ would build it and I could trade
for the techs, but that didn't happen.
I gave away techs like mad - as soon as I got them.
I begged constantly for money from my five allies and got lots of gifts.
My research rate only once reached 2-turns and that was just after I got
Computers and went for Flight. But I had a long run at a three turn rate.
So how did I do? Surprisingly well.
I got Space Flight in 1640 and built Apollo in 1650.
I had 20 caravans and 2200 gold which got me 15 structurals
and 6 components in 21 turns. Then I ran out of caravans and went broke.
I had 33 shields of production capacity.
I just barely got Superconductor in time to start building a module.
It took a long time to crank out three of them.
I finally launched a 15-3-3-1-1-1 ship in 1808 and reached AC in 1823.
All with one size 8 city.
I was pretty pleased.
Then I went back and looked at the Log for the original OCC 4-whales game.
The best result posted back then was Paul's 1816 launch and 1831 landing.
I was completely shocked.
Much to think about here.
Is building a big city not worth the effort that goes into it?
Is the return less than the investment?
Now I'm thinking of trying OCC with a size 4 city.
To heck with land management, just gimme those whales!
samson
[This message has been edited by samson (edited April 12, 2001).]
[This message has been edited by samson (edited April 12, 2001).]
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