No doubt about it, the howitzer (and stealth fighter) are my favorite city capturing units, when I have the corresponding techs. But what to do when you have techs "Mobile warfare" = armors and "Machine tools" = artillery? These two are that time the best attacking ground units. So, what should one build if he heads for world domination? My two cents here are: build artilleries!
Why artilleries? Why no armors, might one ask. After all, both of them have basic attack strength of 10 and armors have 3 movement points against the 1 of artillery. Further, an armor has more hitpoints (3 vs 2) and much better defence (5 vs 1) as well. IMHO, the difference is in artillery's fire power which is 2 opposed to 1 of the armor's. Besides, artillery is much cheaper: 50 shield vs 80 of armor's. So the artillery is very efficient taking alpine/riflemen behind city walls one at the time - you can expect very few losses if you use them. Not so if you use armors.
I do build armors in my games: they are great killing the partisans and all other off-city units or finishing off the weakened city defenders (in the rather rare case when the artillery died). Further, they can protect those weak artilleries outside enemy cities. And of course, they are good taking the counter attacks inside the newly captured city.
My point in writing this post is to find out if this is a common practise. Somehow I've got the feeling that the artillery is a bit underrated and the armors preferred by civers..
edit: corrected the fire power values
[This message has been edited by Marko Polo (edited April 02, 2001).]
Why artilleries? Why no armors, might one ask. After all, both of them have basic attack strength of 10 and armors have 3 movement points against the 1 of artillery. Further, an armor has more hitpoints (3 vs 2) and much better defence (5 vs 1) as well. IMHO, the difference is in artillery's fire power which is 2 opposed to 1 of the armor's. Besides, artillery is much cheaper: 50 shield vs 80 of armor's. So the artillery is very efficient taking alpine/riflemen behind city walls one at the time - you can expect very few losses if you use them. Not so if you use armors.
I do build armors in my games: they are great killing the partisans and all other off-city units or finishing off the weakened city defenders (in the rather rare case when the artillery died). Further, they can protect those weak artilleries outside enemy cities. And of course, they are good taking the counter attacks inside the newly captured city.
My point in writing this post is to find out if this is a common practise. Somehow I've got the feeling that the artillery is a bit underrated and the armors preferred by civers..
edit: corrected the fire power values
[This message has been edited by Marko Polo (edited April 02, 2001).]
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