OK, let's put some things in order.
First of all, I really was just kidding about the theft. I was incredibly pleased to see my little contribution get its own thread started by someone else. I'm sure a discussion about diplomats and spies deserves to be treated similarly.
Second, I ignored arrival time on purpose. The idea behind my post originally was to explore getting from A to B in terrain type, (forest to grassland) and compare one-step to two-step processes. For this explanation, I needed to focus on what happened after the Engineer got there, not how long it took to arrive. But, obviously, arrival time can eat an Engineer's life too.
Last, I should explain how I got my info. I created a map with an array of each terrain type, enough of each to test each thing you can do to a square (I thought). Then I started a game on it, and turned on cheat. I gave myself each Engineer technology, then put an Engineer on each square, and roads and pollution as necessary. ( I had to stagger pollution, or terrain would have changed.) Then I put them to work, and observed how many turns it took from 4000 BC. The only thing I forgot to do was farmland; I thought I remembered it took as long as irrigation. But Theben may be right, maybe it takes 2 turns. I'll have to retest. If you want to try this, you don't have to do so many river squares; I'm positive that only roads and railroads are affected.
First of all, I really was just kidding about the theft. I was incredibly pleased to see my little contribution get its own thread started by someone else. I'm sure a discussion about diplomats and spies deserves to be treated similarly.
Second, I ignored arrival time on purpose. The idea behind my post originally was to explore getting from A to B in terrain type, (forest to grassland) and compare one-step to two-step processes. For this explanation, I needed to focus on what happened after the Engineer got there, not how long it took to arrive. But, obviously, arrival time can eat an Engineer's life too.
Last, I should explain how I got my info. I created a map with an array of each terrain type, enough of each to test each thing you can do to a square (I thought). Then I started a game on it, and turned on cheat. I gave myself each Engineer technology, then put an Engineer on each square, and roads and pollution as necessary. ( I had to stagger pollution, or terrain would have changed.) Then I put them to work, and observed how many turns it took from 4000 BC. The only thing I forgot to do was farmland; I thought I remembered it took as long as irrigation. But Theben may be right, maybe it takes 2 turns. I'll have to retest. If you want to try this, you don't have to do so many river squares; I'm positive that only roads and railroads are affected.
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