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  • OCC city sites

    As I struggle against ToT's psychotic AI in OCC, I find myself faced with this question: what's an acceptable OCC site? The Paulicy makes clear what's unacceptable and also what's ideal, but I often find myself wandering around way too long in search for a perfect site. I think I'd be better off putting down root early, at the first workable site I find, but I'm not sure what that is. Two specials? No specials but 3 river squares? Or should I just wander looking for a great site, and start again if I don't find it by, say 3500 BC? What do you do?

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    Dig trenches, with our men being killed off like flies? There isn't time to dig trenches. We'll have to buy them ready made. Here, run out and get some trenches.
    -- Rufus T. Firefly, the original rush-builder
    "I have as much authority as the pope. I just don't have as many people who believe it." — George Carlin

  • #2
    I'm not the master of OCC that Paul & Rib are, but for what little it is worth - I would go with two trade specials and some river or three trade specials and no dire (mountain/glacier) terrain - you can ussually find a playable site within ,say, five starts with a little wander on each

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    Scouse Git[1]

    "Staring at your screen in horror and disbelief when you open a saved game is one of the fun things of a succession game " - Hueij
    "The Great Library must be built!"
    "A short cut has to be challenging,
    were it not so it would be 'the way'."
    - Paul Craven
    "Our words are backed by empty wine bottles! - SG(2)
    "One of our Scouse Gits is missing." - -Jrabbit

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