I'm wondering, in a typical game, what you build first as a permanent city improvement? And is there a point where you always build a particular improvement, for example when a city reaches a certain size?
I'm wondering mostly about the marketplace/bank and library/university combinations. I think I read in an old thread here that libraries are only economical when the city is generating 6 beakers, and marketplaces when the city has 5 coins. And since then, I've sort of blindly followed that formula.
So for me, build order is usually units or caravans until I get to the 6 beaker point... then a library. Marketplace will follow usually. Temples are built somwhere in there, depending on the game level and the wonders I have. I usually try to get aqueducts built even if I have happiness problems, just because I hate to see growth stall. After that, it's pretty haphazard.
Any thoughts?
STYOM
I'm wondering mostly about the marketplace/bank and library/university combinations. I think I read in an old thread here that libraries are only economical when the city is generating 6 beakers, and marketplaces when the city has 5 coins. And since then, I've sort of blindly followed that formula.
So for me, build order is usually units or caravans until I get to the 6 beaker point... then a library. Marketplace will follow usually. Temples are built somwhere in there, depending on the game level and the wonders I have. I usually try to get aqueducts built even if I have happiness problems, just because I hate to see growth stall. After that, it's pretty haphazard.
Any thoughts?
STYOM
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