We all know the AI isn't too smart sometimes.
Examples: (1) some AI cities build a railroad on every single square, but fail to irrigate. (2) other AI cities irrigate, but build very few roads, thus foresaking trade.
My question is: why is the AI so inconsistent? Is there a way to correct this?
Examples: (1) some AI cities build a railroad on every single square, but fail to irrigate. (2) other AI cities irrigate, but build very few roads, thus foresaking trade.
My question is: why is the AI so inconsistent? Is there a way to correct this?
Why do they hurl warriors at walled units they cannot possibly beat? Over and over and over? There was obviously a limit to the complexity of the programming.
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