This topic is as old as civ (but I am much older than civ, so why not?).
I would like to refer to Dave's topic (posted November 18, 1999 12:01) named "Analysis of resource square usage" and to my own topic named "the 3 arrows strategy".
Here are Dave's assumptions regarding resource squares:
"Each city is built on a square that yields 2 food, 1 shield, 1 trade.
Each city has a choice of 3 types of surrounding terrain to work:
1 food, 2 shield, no trade (forest)
2 food, 1 shield, 1 trade (grassland)
1 food, no shield, 2 trade (ocean)".
This choice seems quite reasonable to me (after having stressed that choice #2 refers to "rivered" or "roaded"/and shielded grassland). It expresses that in the early game one can easily trade 2 shields for 2 trade arrows (forest vs ocean) and vice versa.
(Other examples would show us that it is also easy to trade 1 food/1shield (forest vs nonroad nonshield grassland) and 1 food/1 trade arrow (ocean vs roaded plain).
Without improvements in the city, we also have 1 trade=1 gold=1 beaker (through the "tax rate" cursor).
Hence, it appears that, in the early game:
1 food=1 shield=1 arrow=1 beaker=1 gold; ...but...)).
Dave's test shows very clearly that, after 150 turns, a "shieldrich" strategy gives much better results than an "arrowrich" one.
Why do some people (like me ) think that trade arrows should not be completely forgotten?
I'll try to answer to morrow.
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aux bords mystérieux du monde occidental
I would like to refer to Dave's topic (posted November 18, 1999 12:01) named "Analysis of resource square usage" and to my own topic named "the 3 arrows strategy".
Here are Dave's assumptions regarding resource squares:
"Each city is built on a square that yields 2 food, 1 shield, 1 trade.
Each city has a choice of 3 types of surrounding terrain to work:
1 food, 2 shield, no trade (forest)
2 food, 1 shield, 1 trade (grassland)
1 food, no shield, 2 trade (ocean)".
This choice seems quite reasonable to me (after having stressed that choice #2 refers to "rivered" or "roaded"/and shielded grassland). It expresses that in the early game one can easily trade 2 shields for 2 trade arrows (forest vs ocean) and vice versa.
(Other examples would show us that it is also easy to trade 1 food/1shield (forest vs nonroad nonshield grassland) and 1 food/1 trade arrow (ocean vs roaded plain).
Without improvements in the city, we also have 1 trade=1 gold=1 beaker (through the "tax rate" cursor).
Hence, it appears that, in the early game:
1 food=1 shield=1 arrow=1 beaker=1 gold; ...but...)).
Dave's test shows very clearly that, after 150 turns, a "shieldrich" strategy gives much better results than an "arrowrich" one.
Why do some people (like me ) think that trade arrows should not be completely forgotten?
I'll try to answer to morrow.
------------------
aux bords mystérieux du monde occidental
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