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  • #16
    Cyber, that's not reputation you're looking at; it's "power," or strength. Both your reputation and your strength affect the AI's attitudes toward you. I don't think there's any straightforward way to know what an AI civ's reputation is; in fact, I sort of doubt that they have reputations at all.

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    • #17
      How can you seriously doubt my self evaluation and at the same time agree with Sergeant? Oxymoron.

      I was not advocating keeping up a spotless rep. I was questioning if the AI suffers as you do when breaking treaties. In late game the AI acts as if you have called their mother bad bad names. This is a known fact.
      I can win 95% of the time in Emperor, not 100% (with my no saves policy) so I am stupid!

      In multiplayer things are indeed different no question about it. I remember my first ever game. I discovered an ungaurded city of one of my fellow players. I contacted him and requested that he gives me warrior code or else his city is history. He bowed before my request and gave me the tech.

      Nevertheless I captured - destroyed his city as well. He never trusted me again - and I can understand it. From that game on I try to keep my word (if it's my interest of course )

      A funny note is that what he DID give me was CODE OF LAWS, not warrior code. But I was so excited that my cohersion had worked (it was my first multiplayer game) that I didn't notice untill much later. Clever guy!


      A note about potential benefits of keeping a spotless rep: the AI will agree to peace with all the modest benefists that entails for a perfectionist. This is not very important I concede but still it has some benefits.

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      • #18
        I think the most important thing that Sergeant said is "if you take your time". That's true you can win nearly every game if you do take your time and think things through. Some people may still experience provblems though due to lack of training ( I don't feel I am own They are not stupid they are, well, untrained!

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        • #19
          Albert B:

          When you begin a game, activate te cheat menu and toggle the "scenario" switch. This option will always save the game as a scenario, but it will play like an ordinary game. Mind you, this is on a Macintosh ... it's possible a PC has a slightly different route towards scenario-hood (but shouldn't, since the Mac version is based on the PC version).

          Then go under "Edit King" in the menu bar and that will bring up a submenu listing various attributes and attitudes, including reputation. Enter that menu and, voila, you can alter the reputation of the AI who has violated a cease-fire, peace treaty or broken an alliance with you.

          The points go like this:

          1 = Cease-fire violation.
          2 = Peace treaty violation.
          3 = Abrogation of an alliance.

          If you don't mind having the (Scenario) tagged at the end of your games that end up in the Top Five Hall of Fame screen, that's how you would access the "Reputation" menu. Also, the programming attaches a (Cheat) on those same game files, which, to me, is stupid because if you want to play as a scenario, you have no choice but to activate the cheat menu.

          CYBERAmazon

          ***

          Debeest:

          Sure it's the "Reputation" menu. Says so right on the option. Also, whenever you type in a number, the reputation either goes up or down. Example: If you have an "excellent" reputation, the number "1" will appear in the menu. If you are "spotless" the number "0" will appear. The higher the number, the worse your reputation; the reverse is true for a better reputation.

          CYBERAmazon
          "I may not agree with what you have to say, but I'll die defending your right to say it." — Voltaire

          "Wheresoever you go, go with all your heart." — Confucius

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