In my current game, all of my bigger cities (20+) have all happiness improvements except for the colloseum and all of the trade improvements including superhighways. I have MC, JSB and CfC. No units outside of the city, three trade routes with an average trade bonus of seven. When I set lux to 90% there`s still one unhappy guy who prevents the city's pop from exploding. Can anyone help?
Has anyone tried to celebrate being another govt than demo (or rep)? Is it worth it, or do you lose too much trade? It sounds good to me in fundie, where you could combine wealth and military power this way. But as I said, I've never tried it.
Has anyone tried to celebrate being another govt than demo (or rep)? Is it worth it, or do you lose too much trade? It sounds good to me in fundie, where you could combine wealth and military power this way. But as I said, I've never tried it.

). Your seven citizens can only use 14 luxuries. If none of the citizens start out enraged, it takes 12 luxuries to make three unhappy citizens happy, and the last two luxuries can only make someone content. You can't create greater happiness by adding any amount of luxuries or entertainers. You can do it with HG or CfC, or you can do it with a courthouse or palace in democracy; those things create happiness not based on luxuries. If you were in democracy, you'd be celebrating. Finally, you can do it by building enough cities so that your first citizen is outraged; as you've probably noticed, it takes only two luxuries to make an enraged citizen happy, and then you've got 12 left to make three citizens happy. Note that if you had an even number of citizens (e.g., 8) you'd be celebrating (16 usable luxuries, making 4 of 8 citizens happy).

Are we all using different versions of Civ or something?? In CIV II MGE, I can guarantee you are 100% wrong, Albert B. Fighters do NOT cause unhappiness in Democracy, regardless of their location. You are correct about helicopters, though, they cause unhappiness regardless of their location.
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