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Giga random maps !

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  • #16
    Gigamaps are great, but I have a concern. Bigger maps will mean more cities are created. With 255 cities being the max this limit will be hit FAR more often & drastically alter a game's outcome.

    What can be done to prevent this? I'm thinking an increase in production cost for a settler/engineer might be the only solution. Suggestions?

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    • #17
      quote:

      Gigamaps are great, but I have a concern. Bigger maps will mean more cities are created. With 255 cities being the max this limit will be hit FAR more often & drastically alter a game's outcome.

      What can be done to prevent this? I'm thinking an increase in production cost for a settler/engineer might be the only solution. Suggestions?


      That or a mostly water world with VAST oceans. However, even with unsinkable tierimes (sp?), the AI would have a problem island hopping.

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