I had a spy in one of my cities and the AI tried to steal one of my techs with a diplomat, and my spy caught the diplomat and stopped him from stealing.
But I had this other game, and with my spy in the city a diplomat was able to sabotage my barracks production.
Does anyone know exactly what spies can and can not prevent when they are in you city?
But I had this other game, and with my spy in the city a diplomat was able to sabotage my barracks production.
Does anyone know exactly what spies can and can not prevent when they are in you city?
I tend to become a democracy ASAP, and I think I've had 2 cities bribed total in all of my Civ II playing days, one of those in a scenario where i was stuck in monarchy. Consequently, I'll strategically place single units to force diplomats onto 2-movement terrain and then bribe them over to my side
And then you can move those units back into the fort again that turn - the AI will declare war on you in no time 
Comment