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OCC Fortnight Competition #8: Discussion, Logs, & Advice

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  • #16
    Fun game. I made a bit of a hash of my caravans mid game (sending them to cities that were too near and getting very little one time cash/science).

    I also got a bit too wild in my city growth. I grew to size 28 and then counted shield squares. I realized to my horror that to get 80 production, I would need to forest so many squares that my food would go into deficit by 10-12, enough to kill off my engineers much too early. I managed to get out of the problem by building another engineer (reducing pop to 27), and then converting the river squares to hills instead of forest. I ended up with a food deficit of 4, not nearly as bad.

    With the gold mountain, after growing to size 4, I had 0 food surplus. I was able to set my luxuries to 20% (10% once the marketplace was built) and celebrate WLTKDs until I discovered republic. It increased my science output a good 30-50%.

    The English built Hanging Garden, and were thereby able to build a bunch of cities. They had quite a thriving empire, and were outpacing me in spaceship component production. Luckily they didn't discover Superconductor, so their 38-8-8-8-0-0-0 spaceship stayed on the ground.

    v242, Diety

    going North

    3850BC - Writing (hut)
    3700BC - found Cardiff (whale, silk, buffalo, gold)
    3500BC - built warrior
    3450BC - meet Aztecs, peace, share maps
    3300BC - built warrior
    2950BC - archers - supported (hut)
    Aztecs - Alliance, share maps
    2650BC - archers NONE (hut)
    2400BC - Ceremonial Burial (Aztecs)
    Chinese - Alliance, share maps, 50 gold
    2150BC - Monarchy, revolution
    Aztecs - Masonry
    Chinese - Pottery
    2050BC - switched to Monarchy
    Aztecs - Mysticism, 50 gold
    2000BC - horsemen NONE (hut)
    English - The Wheel, Horseback Riding, Warrior Code, peace
    1900BC - 25 gold (Chinese)
    1850BC - 50 gold (Aztecs)
    1800BC - built Colossus, Currency (hut)
    1750BC - 100 gold (hut)
    1700BC - built Library
    1550BC - Chinese civ destroyed by English
    1400BC - peace with Zulus, share maps
    1250BC - begin WLTKD (pop is 4)
    1150BC - 25 gold (Aztecs)
    1050BC - 50 gold (hut)
    1000BC - Trade, horsemen NONE (hut)
    975BC - built copper caravan
    Zulus - alliance, 50 gold
    925BC - Construction (hut), built beads caravan
    English - Iron Working
    Aztecs - 25 gold
    900BC - horsemen NONE (hut), disband warrior
    Mongols - Alliance, share maps, 50 gold
    875BC - built beads caravan
    825BC - 56 gold - 1st trade route (copper caravan to Tenochtitlan)
    775BC - 50 gold (zulus)
    750BC - built Temple, disband Archers
    725BC - Literacy
    56 gold - 2nd trade route (hides caravan to Tenochtitlan)
    56 gold - 3rd trade route (beads caravan to Tenochtitlan)
    675BC - alliance with English, 200 gold
    Mongols - 75 gold
    Aztecs - 25 gold
    650BC - built Colosseum, share maps with English
    600BC - built Aqueduct, 25 gold (Aztecs, Zulus), 75 gold (Mongols)
    575BC - 100 gold (hut)
    550BC - Philosophy, The Republic, revolution
    525BC - switched to Republic, disband warrior and archer
    French - peace, share maps
    500BC - Seafaring (hut), begin WLTCD (pop is 4)
    475BC - 125 gold (English), 50 gold (Zulus, Aztecs), 75 gold (Mongols)
    375BC - 50 gold (Mongols), 100 gold (English)
    300BC - Bridge Building, end WLTCD (pop is 12)
    150BC - Mathematics
    English - Engineering, 150 gold
    25BC - 150 gold (English)
    20AD - Astronomy
    Aztecs - Banking
    40AD - built Copernicus' Observatory
    80AD - Invention (English)
    100AD - Medicine, sell Colosseum
    120AD - built Shakepeare's Theatre, sell Temple
    140AD - 100 gold (Zulus, Aztecs), 150 gold (Mongols), 250 gold (English)
    160AD - built Harbour
    180AD - Sanitation
    200AD - built Sewer System, begin WLTCD (pop is 12)
    English - 200 gold
    Mongols - 50 gold
    240AD - built Bank, 50 gold (Aztecs)
    260AD - University
    280AD - built University, 50 gold (Zulus), 100 gold (Mongols, English)
    300AD - built gold caravan
    320AD - Democracy, built cloth caravan
    380AD - Theory of Gravity, end WLTCD (pop is 21), begin revolution
    460AD - switched to Democracy, 50 gold (English), 307 gold (Cloth to Rheims)
    500AD - Economics
    Aztecs - Gunpowder
    540AD - Chemistry, built Isaac Newton's College, 100 gold (Zulus), 150 gold (English)
    580AD - Explosives, built Stock Exchange, 100 gold (Zulus)
    390 gold (gold to Orleans)
    600AD - war with French
    620AD - Navigation, built Engineer
    640AD - 100 gold (English)
    660AD - Physics, built dye caravan
    700AD - Magnetism
    740AD - Metallurgy
    760AD - built Gold caravan, 100 gold (English)
    780AD - Electricity
    800AD - built 2nd engineer
    820AD - Refrigeration, 200 gold (Aztecs), 50 gold (Mongols)
    840AD - built Supermarket, 50 gold (Zulus), 200 gold (English)
    860AD - Steam Engine, begin WLTPD (pop is 19)
    880AD - built gold caravan, 50 gold (Zulus, Mongols)
    920AD - Railroad
    Aztecs - Conscription
    980AD - Industrialization
    1020AD - 50 gold (English), 100 gold (Mongols)
    1040AD - The Corporation, 100 gold (Mongols), peace with French
    150 gold (cloth to Teotihuacan)
    160 gold (gold to Tenochtitlan)
    1080AD - Refining, end WLTPD (pop is 28), sell sewer system
    1100AD - built Darwin's Voyage, Combustion, Steel, sell aqueduct
    1120AD - Automobile, 166 gold (dye to Ulundi)
    1140AD - Electronics, built Superhighways
    1180AD - Feudalism, built engineer (just realized that I'm going ot run out of food when I get up to 80 production, so am reducing pop a little)
    1220AD - Chivalry, built spice freight
    1240AD - 100 gold (English)
    1280AD - Leadership
    1340AD - Tactics
    1360AD - 728 gold (spice to Hastings)
    1380AD - Machine Tools
    1440AD - Miniturization
    1480AD - built Offshore Platform
    1500AD - Mass Production
    1530AD - Computers, 732 gold (freight to Hastings)
    1550AD - Mobile Warfare, 650 gold (gems to Shanghai)
    1560AD - built Factory
    1570AD - Robotics, built Hydro Plant
    1580AD - built Manufacturing Plant
    1590AD - Flight
    1620AD - Radio, now have 80 production, disband engineer
    1650AD - Advanced Flight
    1670AD - Atomic Theory (Mongols), Rocketry
    1690AD - Space Flight
    1700AD - built Apollo Program
    1710AD - Plastics
    310 gold (Coal to Warwick)
    396 gold (Cloth to Hastings)
    137 gold (freight to York)
    1720AD - Nuclear Fission
    1740AD - Nuclear Power
    1752AD - disband engineer (going to run out of food too early)
    1756AD - The Laser
    1764AD - Superconductor
    1772AD - Fusion Power
    1786AD - run out of food, engineer lost
    1788AD - Launch, Stealth
    1800AD - English have a 38-8-8-0-0-0 spaceship built - lucky they haven't developed superconductor
    1803AD - Landing on AC
    [This message has been edited by Tom DeMille (edited May 05, 2000).]

    Comment


    • #17
      What a pain! REDBARON BEATS ME BY 12 MONTHS!!
      ______________
      You can go off people, vik ...
      Well here goes:
      v2.42 Deity OCC#8 "Lost at Sea"
      AC in 1872

      2450 BC Monarchy
      0925 BC Republic
      0700 AD Democracy

      1350 BC Colossus
      0040 AD Copernicus' Observatory
      0420 AD Shakespeare's Theatre
      1160 AD Newton's College
      1610 AD Darwin's Voyage
      1814 AD Apollo Program

      0450 BC Trade Route #1
      0450 BC Trade Route #2
      0350 BC Trade Route #3

      0650 BC Trade
      2150 BC Construction
      0140 AD Sanitation
      1040 AD Refrigeration
      1520 AD Automobile
      1740 AD Computers
      1812 AD Space flight

      0650 BC Size 12
      0640 AD Size 21

      Thinking (well what passes for that where I'm concerned):
      "I want the whale not the fish so if (Big IF!) these specials are in the sought pattern it has to be North or West. Nothing better - I was born on the West coast so 'Westward Ho!'"

      4000 An inhospitable looking mountain, "Thank you, vik!"

      3950 Now found fish & buffalo, but if they are in the pattern I need to build on a hill. Not now...

      3900 Spice - but no pattern yet

      3800 Southern Settler finds gold, Northern sights hut

      3750 "Thar she blows!" Southern Settler spots whale blowing and coast hugging trireme locates wine - we have a 4 special site! hut - Archer

      3650 Liverpool founded on Whale, Gold, Buffalo & Wine
      3500 Hut - Horseman
      3450 Warrior#1; Aztecs, peace
      3350 Settler finally returns to Liverpool city radius; Aztecs maps no alliance
      3300 Zulus - Ceremonial Burial(swapped), Mysticism(gifted) alliance
      3250 Warrior#2; start Colossus
      2750 Hut - (none) Archers
      2650 Hut - (none) Chariot
      2450 Monarchy; Revolution; MONARCHY; Buffalo to Pheasant
      2400 Horseman gets air ticket home; Mongols - 50g + alliance
      2350 Barbars kill Chariot; Mongols - Currency, Masonry, Pottery
      2250 Mongols - maps
      2150 Hut - CONSTRUCTION
      2050 Archer (eventually) gets air ticket home
      1950 Hut - Mathematics
      1800 Hut - Barbarian kills Warrior
      1750 Hut - Barbarian dies attacking Archer
      1600 Wine now mined
      Observation - a damaged unit self heals whilst aboard ship - I didn't know this.
      1400 Hut - 25g; Aztecs, Literacy still no alliance!
      1350 COLOSSUS
      1250 Barbarian landing on my original mountain!
      0975 Barbarian leader - 150g
      0925 Philosophy - The Republic, Revolution, REPUBLIC (jammy eh!?)
      0900 WLCD @ 4
      0825 Zulus 100g; Mongols Horseback Riding, The Wheel + 200g; Aztecs Alliance, maps 150g; WLCD off @ 7
      0800 Colosseum
      0775 WLCD @ 7
      0760 Mongols 150g
      0650 TRADE; WLCD off @ 12; Mongols take 130g, Trade, give 150g
      0475 Astronomy
      0450 TRADE ROUTE #1&2 - Gold to Tlatelolco 82g; Beads to Teotihuacan 184g
      0350 Medicine; TRADE ROUTE #3 - Dye to Tenochtitlan 228g
      0225 University
      0200 Aztecs Banking, 25g; Zulus 100g; Mongols Seafaring, Iron Working cancel alliance
      0175 Barbar leader 150g at the cost of one unirigation
      0125 Coal to Tenochtitlan 114g
      0075 Bridge Building
      ----
      AD40 COPERNICUS' OBSERVATORY; 100g from allies
      0060 Engineering
      0120 Beads to Hlobane 216g
      0140 Sanitation
      0200 Sewer System
      0220 Chemistry; 150g, Navigation, Polytheism from allies
      0240 Harbour
      0260 WLCD @ 12; Barbarian landing (3 Legion + Leader)
      0280 WLCD off @ 13; Invention
      0360 150g from allies
      0380 Gunpowder; 50g from allies
      0420 SHAKESPEARE'S THEATRE; WLCD @ 13
      0460 Bank
      0500 Explosives
      0520 150g from allies
      0540 Engineer; 50g from allies
      0560 remember to sell Colosseum
      0580 Engineer; sell Temple
      0620 Theory of Gravity
      0640 WLCD off @ 21
      0660 Wine to Ulundi 190g
      0700 Democracy; Revolution; DEMOCRACY (I don't think I've ever had this three times before!)
      0760 Metalurgy
      0840 Physics; Wine to Ulundi 197g; rotten 25g from allies!
      0860 Barbar landing - Knights this time!
      0900 Magnetism; Mongols declare war - RATS! rush build Musketeer
      0960 Electricity; fortified Archer beats one Knight; fortified Musk beats one and barely loses to second - taken out by horse; fit archer pursues leader - I have survived this time! Rush build diplo (Adam please note!)
      0980 Barbar leader 150g
      1040 REFRIGERATION; more Barbars on horizon - I'm beginning to dislike this game!
      1060 French, peace, maps, no allliance - a buffer state for the Mongols - perhaps I can relax a little.
      1100 Economics + 50g from allies - French still will not ally - Barbars lose two Knights to Archer in hill fortress (who doesn't get vet status - boo!)
      1120 Steam Engine
      1140 Supermarket; Wine to Ulundi 200g
      1160 ISAAC NEWTON'S COLLEGE
      1180 Railroad
      1200 Musk blows away Elephant and achieves Vet status
      1220 100g from allies
      1240 Industrialisation
      1300 The Corporation; Wine to Ulundi 134g
      1360 Steel
      1420 Refining
      1440 50g from allies; Wine to Ulundi 200g
      1480 Combustion
      1520 AUTOMOBILE; Barbar leader 150g
      1530 Superhighways
      1540 Electronics
      1600 Feudalism
      1610 DARWIN'S VOYAGE - Chivalry, Leadership
      1640 Tactics
      1650 Wine to Ulundi (again) 370g
      1680 Machine Tools
      1710 Miniaturisation - things getting seriously sticky Mongols to the West, French to the South and Barbars to the East - this may be a disaster ...
      1720 New hill created
      1740 Computers, Offshore Platform
      1750 175g from allies; New hill mined production now 34 (which I think will become > 80 when factoried, powered and manufactured)
      1752 Research Lab
      1760 Robotics, Factory
      1762 Power Plant; 50g from Zulus; Wine to Ulundi 367g
      1766 Atomic Theory; 100g from Aztecs
      1770 Nuclear Fission; Peace with French - not that you can trust them ever!
      1780 Flight (sob!)
      1782 50g from Zulus
      1784 my nuclear powered trireme enjoys its first outing!
      1788 Radio; Wine to Ulundi 195g
      1792 Build Cruiser for Mongol baiting; Gems to Tenochtitlan 88g
      1796 Advanced Flight; Wine to Ulundi (bloody drunk Zulus) 202g - come to think of it - bloody drunk Scouse gits on their third bottle of red! Gold to Tenochtitlan 94g
      1798 Manufacturing Plant
      1804 Wine to Ulundi 192g
      1808 Rocketry
      1812 Space Flight
      1814 APOLLO PROGRAM - brings back pictures that tell of the wonderful OCC site to be found to the DRATTED EAST after I have gone West - vik - I heartily HATE YOU!
      1820 The Laser - French being seriously bloody minded
      1822 250g from allies - gave the Zulus Feudalism
      1826 Plastics
      1830 200g from Aztecs
      1836 Superconductor
      1842 Structural#14, Component#1, Espionage - sneak attack by Frogs!
      1857 Fusion Power; Launch!
      1858 Airport;
      1859 Combined Arms; Stealth Fighter (Vet)
      1865 SAM Battery
      1866 Coastal Fortress
      1868 Rheims destroyed by Stealth fighter
      1870 Marseilles destroyed by armour - I love the French
      1872 LANDING AC

      Wow! Definitely the hardest OCC I have ever played - it was touch and go from about AD 800 whether or not I would survive never mind achieve a landing. As it was I had to expand enormous resources simply to defend myself and my landing date reflects this all too well.
      That was a real stinker, vik! Wish i had gone East - the extra river squares there would have made an enormous difference.

      Thanks to all concerned.
      ____________
      Scouse Git[1]

      "CARTAGO DELENDA EST" - Cato the Censor

      [Edited to incluse summary table SG1]
      [This message has been edited by Scouse Gits (edited May 08, 2000).]
      "Our words are backed by empty wine bottles! - SG(2)
      "One of our Scouse Gits is missing." - -Jrabbit

      Comment


      • #18
        Well, i think i'm last again!! but only 35 years behind scouse and rebaron, so next time maybe next time!?!??!

        Anyway my log...

        2.42 Deity

        Monarchy 2450bc
        Republic 525bc
        Democracry 1180ad

        Colossus 1300bc
        Observatory 200ad
        Theatre 560ad
        Newtons 1000ad
        Darwins 1650ad
        Apollo 1862ad

        1st trade 575bc
        2nd 540ad
        3rd 1280ad


        Construction 75bc
        Trade 1300bc
        Sanitation 1040ad
        Refridgeration 1670ad
        Automobile 1778ad
        Computers 1824ad
        Space Flight 1861ad

        size 12 800ad
        size 24 1802ad

        AC landing 1906ad!!!


        4000bc It looks like i'm quite far north, so south away from the arctic!!
        mountains & whale??
        3950bc SW, hills! landed settlers on river
        3900bc wine with boat! gold and wine with settlers!!
        3850bc settlers heading south into grassland! boat following wine!
        3800bc river and oasis found by settlers and hut by boat!!
        3750bc ideal spot found to get gold, oasis and wine!! moved settler there!!
        3700bc founded Tenessee!!! found whale within catchment area!!!
        3450bc Militia!!
        started colossus!
        3350bc added settler to tenessee!
        reduced colossus from 100 to 50 turns, and discoveries from 12 to 10!!
        3250bc 50 gold from hut!
        3000bc Ceremonial Burial
        2800bc french destroyed by mongols!
        2550bc circum-navigated the globe!!
        monarchy - revolution!!
        2450bc MONARCHY!!
        2350bc zulu's destroyed by barbarians!
        2000bc babylonians destroyed by barbarians!
        1900bc Currency!
        1600bc size 3!
        1350bc 150 ransom!!
        rushed colossus!!
        1300bc trade! colossus!!
        1150bc Militia!
        1100bc WLTKD
        1050bc rushed caravan
        1000bc caravan
        started marco polo
        900bc Writing!
        825bc contact with aztecs exchanged:
        monarchy for Masonry
        trade for Mystisism
        map making for Pottery
        formed alliance!
        800bc waged war on mongols for 150!
        575bc exchanged currency for Literacy with aztecs, 100 gift
        1st Trade!!! 98 revenue (gold) Tenochiltenan!
        550bc Philosophy!
        Republic (free)!! Revolution!!!
        525bc formed Republic!
        50 gift from aztecs
        changed from marco's to (50% lost)temple!!
        500bc WLTCD size 4
        temple
        475bc 75 gift from aztecs
        450bc marketplace
        425bc 100 gift
        400bc caravan
        375bc 50 gift
        325bc met japanese, gave ceremonial burial, republic for alliance + maps
        300bc 50 gift
        225bc 50 gift
        150bc give philosophy to aztecs
        100bc 50 gift from aztecs
        75bc alliance with english, gift of construction
        25bc exchanged construction for banking with aztecs and gift of 50!
        60ad 50 from aztec
        100ad friends with chinese
        50 from aztec
        iron working gift from english
        140ad seafaring from english
        160ad 50 from english
        180ad baught observatory!
        200ad observatory!!!
        220ad seafaring for horseriding with aztecs and 50
        warrior code from english
        240ad 150 from english
        260ad 150 from english
        library
        300ad 150 from english
        50 from aztecs
        320ad 150 from english
        340ad 100 from english
        360ad medicine
        380ad 100 from aztecs
        50 from english
        400ad 50 from english
        420ad wheel from english
        460ad 50 from english
        520ad 50 from english
        540ad trade 2, salt - 296 revenue
        560ad Theatre!!!!! sold temple!
        580ad 100 from aztecs
        50 from english
        600ad settler
        WLTCD size 6
        620ad 50 from english
        640ad university (tech), Aquaduct!
        75 from aztecs
        bridges from english
        680ad harbor
        50 each from A and E
        720ad 50 each from A and E
        760ad 100 from a, 50 from e
        800ad WLTCD cancelled size 12
        50 each from a and e
        840ad 100 from a and 50 from e
        900ad astro for feud with english and 50
        50 from aztecs
        940ad shared maps with aztecs, english, japanese and chinese
        960ad 150 from a and 50 from e
        980ad shared loads of techs!
        1000ad college!!!!!
        50 each from a and e
        1020ad shared more techs!
        1040ad shared practically everything
        50 from english
        Sanitation!!!!
        1060ad exchanged sanitation for navigation with aztecs, and 50
        1100ad invention from english
        1120ad 100 each from a and e
        1140ad democracy!!!
        shared more techs
        1180ad DEMOCRACY ESTABLISHED!!!
        50 from a and 150 from e
        1200ad sewer system
        1220ad WLTCD size 12
        1240ad bank!!
        1260ad contact with mongols, gave all techs!!
        1280ad 3rd trade coal (unwanted) revenue 106
        1300ad steam engine
        invention for economics with aztecs plus 200
        150 from english
        1320ad 50 from a and e
        1360ad railroad
        1380ad 100 from e and 150 from a
        WLTCD cancelled size 17
        1420ad chemistry!
        50 from english
        1440ad 100 from a and 50 from e
        1460ad gunpowder!
        50 from a and 150 from e
        1480ad 50 from a and 100 from e
        1510ad explosives
        trade dye - revennue 106
        100 each from a and e
        1530ad 50 from each a and e
        1540ad industrialisation!
        1550ad 100 each from a and e
        1570ad 50 from a and e
        Corporation!!
        50 from a and 150 from e
        1600ad atomic theory
        100 from a and 150 from e
        1630ad magnetism!
        1640ad 150 gifts from a and e
        1650ad Darwins Voyage
        Metalurgy
        Electricity
        50 from a and e
        1660ad 50 from a and 100 from e
        1670ad refridgeration!
        cannon!!!
        1680ad 100 each from a and e
        1690ad 50 each from a and e
        1700ad electronics
        1710ad 200 from a and 50 from e
        1740ad steel
        200 from a and 150 from e
        1754ad communism
        gave industrialisation to japanese, got gift of 300!!
        1758ad 200 from a and 50 from J
        1760ad refining
        100 from aztecs
        1768ad supermarket
        Combustion
        200 from a and 50 from J
        1774ad 200 from a, 50 from J and 75 from e
        1776ad automobile!!
        1778ad superhighways!
        100 from a, 75 from e and exchanged metalurgy for chivalry
        1780ad WLTPD size 16
        1782ad mass transit (tech)
        1786ad 200 from a and 150 from e
        1788ad conscription
        1792ad 200 from a
        1796ad leadership
        150 from each a and e
        engineer destroyed!
        1802ad WLTPD cancelled size 24
        200 from a and 150 from e
        1804ad tactics
        1806ad 200 from a and 150 from e
        1810ad machine tools!
        200 from a and 100 from e
        1816ad miniaturisation!
        200 from a and 100 from e
        1824ad computers!!!!!!!
        200 from a and 100 from e
        1826ad gave 1000 to mongols for ceasefire!??!
        200 from a and 100 from e
        1830ad nuclear fission
        sold sewer system
        200 from a and 50 from e
        1836ad nuclear power
        1838ad allied with mongols against english - Machiavelli ROCKS!!!!
        1840ad laser
        1844ad flight!??!?!
        1846ad offshore platform
        1850ad factory
        1851ad radio
        1852ad engineer
        1854ad nuclear plant!
        1855ad advanced radio
        sold aquaduct!
        1858ad rocketry
        1861ad space flight
        1862ad apollo!!!
        1864ad plastics
        1867ad superconductor!
        1868ad exchanged computers for mobile warfare!
        1870ad fussion power
        1871ad 3 modules
        1888ad 15 structurals
        1892ad 6 components
        Launch - 1906 landing!!
        1906ad Land on AC
        JD the Cruel, 36% and 283points
        "There are not more than 5 musical notes..." - Sun Tzu
        ...and we build an Academy for this guy... :confused:

        Comment


        • #19
          Hi.

          I'm glad to see some of the responses on this scenario. As everyone who has played it realizes by now, there really wasn't one good location and three bad locations as the introduction would suggest.

          Rather, all four directions led to a quite decent starting location. The East location might be considered slightly superior due to the fact it had one extra river square, but the east location didn't quite have as many trade specials as the other three, so I suppose it is a trade-off. I was striving for four pretty equal sites.

          The statement in the introduction was just a ruse to hopefully arouse your senses. It also served to give every player a feeling of success early in the game.

          "Yes! I found the right spot!" probably went through everyone's mind after a little bit of early exploring. This statement undoubtably followed curses after turn #1, because no matter which direction you chose, the first bit of land you saw was a big rock.

          I wanted to make the map so that your trireme could go just about anywhere you needed it to go. I also tried to make the 4-special location easy to find after just a little bit of exploring. If you didn't find a 4-special location, I offer an apology and a promise. The promise is that for my next scenario, I will make the starting location very obvious. heh heh heh ...

          My next scenario won't be ready for OCC#9, so I ask that someone else submit a scenario. Mine will be ready for OCC#10 (wow, roughly 20 weeks of this!). Also, if several of you have scenarios ready, let me know here or in the OCC#9 thread and I'll know to wait while we play some other scenarios.

          take care.

          Edited for a grammatical error; added the trireme sentence and the diabolical laugh at the end of paragraph 5.
          [This message has been edited by vik (edited May 07, 2000).]
          The only way to stop a terrorist, is with a bullet.

          Comment


          • #20
            vik - Are you not playing this one? Just because it's your map doesn't mean we don't want to see you eaten by the Mongols
            Oldman - Well done! I saw your spirited defense on the 'Lecture Series' thread, but I still think it was a mistake to B in your settler - your log shows that you were quite late to Demo and very late in your growth, particularly upto 20+. Mind while you are going back through the threads you will find that in my first outing OCC#1 or #2 I forget, I too neglected to change to Democracy until the 20th Century - this is after all a learning experience.
            Returning to the Settler - as you remarked B-ing him in gave you a short term boost, but you then had to either survive without city radius improvements until Explosives or support a Settler to make the improvements - something of a lose-lose situation IMO.
            You could of course rely on getting a non Settler from a hut - it does work, but you need a goodly few (none) exploring units.

            This game broke my heart - at one stage I was supporting six units - I can normally get by with only one or two (+ the Engineers).

            Great game

            ------------------
            ____________
            Scouse Git[1]

            "CARTAGO DELENDA EST" - Cato the Censor
            "Our words are backed by empty wine bottles! - SG(2)
            "One of our Scouse Gits is missing." - -Jrabbit

            Comment


            • #21
              Cheers Scouse!! I see what you mean about the settler, it was a good early boost. But you were right, i did struggle later in the game!! I was still improving my land right up until the 11th hour!!! Which held up my growth, and inturn my research and production!! I'll know next time!!!

              "There are not more than 5 musical notes..." - Sun Tzu
              ...and we build an Academy for this guy... :confused:

              Comment


              • #22
                Butch - Very Well done - a great landing date! Welcome aboard! Pity about the log - do try and keep one next time - we are all learning week by week.

                Good civin'

                ------------------
                ____________
                Scouse Git[1]

                "CARTAGO DELENDA EST" - Cato the Censor
                "Our words are backed by empty wine bottles! - SG(2)
                "One of our Scouse Gits is missing." - -Jrabbit

                Comment


                • #23
                  Went south, settled at coordinates 39, 41 (Whale, Gold, Wine, Oasis). The game didn't go exactly as planned: barbs killed my trireme, settler, first caravan and two engineers. End result: 1871 landing.

                  Monarchy -1250
                  Republic 540
                  Demacracy 1340

                  Colossus -1300
                  Copernicus 660
                  Shakespeare 880
                  Newton 1360
                  Darwin 1700
                  Apollo 1814

                  Trade routes: 100, 240, 320

                  Size 12: 700
                  Size 20: 1100


                  3450 BC Cardiff
                  3200 BC Warrior
                  2950 BC Warrior
                  2850 BC Barbarian Leader: 150 gold
                  2800 BC Warrior
                  2650 BC Hut Archer (supported)
                  2500 BC Hut: Currency
                  2450 BC Barbarians kill Trireme
                  1950 BC Ceremonial Burial
                  1350 BC Barbarian Leader: 150 gold
                  1300 BC Colossus
                  1250 BC Monarchy, revolution
                  Gov: Monarchy
                  1000 BC French: trade Pottery, Warrior Code; alliance
                  950 BC French: share maps
                  925 BC Marketplace
                  875 BC Temple
                  825 BC Writing
                  800 BC French: trade Horseback Riding
                  775 BC Barbarians kill Settler
                  700 BC Barbarian Leader: 150 gold
                  675 BC Library
                  625 BC Warrior
                  525 BC Settler
                  475 BC Trade
                  Mongols: peace
                  450 BC Build Salt Caravan
                  425 BC Barbarians kill Caravan
                  300 BC Build Salt Caravan
                  200 BC Masonry
                  150 BC Build Silver Caravan
                  1 AD Mongols: trade Iron Working; war
                  40 AD Build Hides Caravan
                  100 AD Construction
                  Salt to Orleans: 96 gold (demanded)
                  120 AD Diplomat
                  200 AD Trireme
                  240 AD Mysticism
                  Silver to Paris: 174 gold (demanded)
                  Chinese: trade Mathematics, Wheel; peace; share maps
                  260 AD Build Dye Caravan
                  280 AD English: trade Engineering; alliance; share maps; gift 200 gold
                  300 AD Build Gold Caravan
                  320 AD Hides to Nishapur: 116 gold (demanded)
                  340 AD Literacy
                  Colosseum
                  French: gift 50 gold
                  380 AD Aqueduct
                  Dye to Beijing: 128 gold (demanded)
                  Gold to Beijing: 64 gold (not demanded)
                  420 AD Build Coal Caravan
                  French: gift 50 gold
                  460 AD Food Caravan
                  480 AD Aztecs: trade Republic (revolution); peace; share maps
                  500 AD Food Caravan
                  540 AD Food Caravan
                  Gov: Republic
                  Start WLTCD, size 5
                  English: gift 125 gold
                  Mongols: cease fire
                  600 AD Food Caravan
                  620 AD English: gift 150 gold
                  Mongols: peace
                  640 AD Food Caravan
                  Astronomy
                  Coal to Tenochtitlan: 156 gold (not demanded)
                  660 AD Copernicus' Observatory
                  680 AD Hut: Philosophy
                  Aztecs destroy Zulus
                  700 AD Build Salt Caravan
                  End WLTCD, size 12
                  740 AD Food Caravan
                  English: gift 100 gold
                  French: trade Invention
                  780 AD Medicine
                  820 AD English: gift 100 gold
                  Chinese: share maps
                  860 AD Sell Colosseum
                  880 AD Shakespeare's Theatre
                  Sold Temple
                  920 AD Harbor
                  Sanitation
                  English: gift 100 gold
                  French: gift 50 gold
                  Start WLTCD, size 12
                  960 AD Sewer System
                  Salt to Shanghai: 158 gold (demanded)
                  1000 AD University
                  1020 AD Build University
                  Hut: Chariot
                  1080 AD Build Coal Caravan
                  Banking
                  English: gift 150 gold
                  1100 AD End WLTCD, size 20
                  Hut: Horsemen
                  1120 AD Bank
                  1160 AD Theory of Gravity
                  1220 AD Bridge Building
                  1240 AD English: share maps
                  Mongols: war
                  1280 AD Democracy, revolution
                  English: gift 75 gold
                  1340 AD Gov: Democracy
                  Coal to Tenochtitlan: 132 gold (not demanded)
                  English: gift 75 gold
                  1360 AD Isaac Newton's College
                  Babylonians: peace, share maps
                  1380 AD Economics
                  Mongols: cease fire
                  1420 AD Stock Exchange
                  Navigation
                  1460 AD Chemistry
                  Chinese: trade Gunpowder
                  1500 AD Metallurgy
                  1520 AD Explosives
                  English: gift 200 gold
                  1540 AD Physics
                  1560 AD Magnetism
                  Mongols: peace
                  1580 AD English: gift 200 gold
                  1590 AD Electricity
                  1610 AD Refrigeration
                  1620 AD Engineers
                  1640 AD Engineers
                  Steam Engine
                  English: gift Feudalism
                  1650 AD English: gift 200 gold
                  1660 AD Supermarket
                  Railroad
                  1680 AD Barbarians kill Engineers
                  1690 AD Industrialization
                  1700 AD Darwin's Voyage: Corporation, Steel
                  1720 AD Engineer
                  Refining
                  1740 AD Engineer
                  1750 AD Combustion
                  English: gift 200 gold
                  Mongols: war
                  1754 AD Automobile
                  English: gift 200 gold
                  1756 AD Superhighways
                  1758 AD Chivalry
                  English: gift 150 gold
                  1760 AD Build Gold Caravan
                  1762 AD Leadership
                  1764 AD Build Gems Caravan
                  Start WLTPD, size 21
                  1768 AD Build Oil Caravan
                  Electronics
                  1772 AD Barbarian Leader: 150 gold
                  English: gift 200 gold
                  1774 AD Mass Production
                  French: trade Conscription, Flight
                  End WLTPD, size 26
                  1780 AD Tactics
                  1784 AD Machine Tools
                  English: gift 200 gold
                  Gold Freight to Lyons: 248 gold (demanded)
                  1786 AD Engineer
                  1788 AD Miniaturization
                  1790 AD Offshore Platform
                  1792 AD Computers
                  Sold Sewer System
                  English: gift 200 gold
                  1794 AD Research Lab
                  Aztecs: trade Mobile Warfare
                  1796 AD Gold Freight
                  Robotics
                  Sold Aqueduct
                  English: gift 200 gold
                  1798 AD Oil Freight to Tenochtitlan: 496 gold (demanded)
                  Gems Freight to Tenochtitlan: 142 gold (not demanded)
                  1800 AD Radio
                  1802 AD Factory
                  English: gift 150 gold
                  1804 AD Advanced Flight
                  Gold Freight to Lyons: 260 gold (demanded)
                  1806 AD Power Plant
                  1808 AD Rocketry
                  English: gift 150 gold
                  1810 AD Manufacturing Plant
                  English: gift 150 gold
                  1812 AD Space Flight
                  English: gift 150 gold
                  1814 AD Apollo Program
                  English: gift 200 gold
                  1818 AD English: gift 150 gold
                  1820 AD Plastics
                  1826 AD Atomic Theory
                  1832 AD Nuclear Fission
                  1838 AD Nuclear Power
                  1844 AD Laser
                  1850 AD Superconductor
                  1856 AD Fusion Power
                  Launch
                  1871 AD Arrival on Alpha Centauri

                  Comment


                  • #24
                    I also went south and found it to be a barb infested area for much of the game.

                    the city that I had my 1st 2 trade routes with was destroyed(I didn't even notice) which probably wasn't helpful.

                    I tried Scouse's idea of caravans for wonders as it seems logical before your city is producing 25 sheilds


                    close my eyes and head down...Land Ho!
                    3900-I see gold
                    3850-wine and oasis
                    3800-whale!looks good-a few roads first
                    3700-hut-Burial
                    3500-hut-horseman
                    3450-Cardiff
                    3250-warrior-start Collosus
                    3200-contact Aztecs-gift Map-share maps-peace
                    3150-hut-50 gold
                    3100-gift Laws to Aztecs
                    2700-contact Zulus-gift Map and Laws-share maps-peace
                    2500-Monarchy-revolt-trade Zulus Alpha and Monarchy for Horseback and Myst-alliance
                    2450-govt-Monarchy
                    2400-gift Monarchy to Aztecs
                    2150-contact French-trade Alpha for Pottery,Myst for Currency-gift Map and Monarchy-peace-share maps-gift Pottery to Aztecs-share maps with Zulus and Aztecs
                    1900-gift Myst and Burial to French-wont ally-dam-I can see a purple warrior but cant reach it due to French ZOC-gift Burial to Zulus-trade Aztecs Currency for Mason-gift Burial
                    1600-Collosus
                    1500-Writing-gift Writing to Zulus-Writing and Mason to French-alliance-receive 25 gold-gift Writing to Aztecs-alliance-receive 150 gold
                    1450-library
                    1200-market
                    1050-Trade
                    975-trade Aztecs Trade for Construction-French gift 25-Zulus 50
                    950-hides caravan
                    925-Construction to Zulus-Trade to French-receive 25 gold
                    900-contact Mongols-gift Monarchy-ceasefire(French insisted I come to their aid)
                    850-gold caravan-Aztecs gift Warrior Code-gift Construction to French-share maps-gift Warrior Code to Zulus-gift Trade to Mongols
                    800-gift all
                    775-temple
                    750-Literacy
                    675-gift Lit to France receive 50-
                    600-colliseum-hides to Orleans(demanded) 88 bonus
                    550-Philosophy-Republic-revolt-trade Aztecs Repub for Math-receive Poly-Repub to Zulus and French-Mongols declare war
                    525-govt-Republic-gold to Orleans-44 bonus
                    500-start”we love” size 3
                    450-aquaduct
                    375-silk caravan-start wonder
                    350-trade French Poly for Banking
                    325-hut-Barbs
                    300-non horse KIA
                    275-end “we love” 12-sell colliseum-gift all-Zulus cancel alliance-Aztecs gift 150
                    225-Astronomy
                    200-Aztecs gift 50
                    100-Cope’s
                    25-caravan-barbs cause disorder
                    --------------
                    AD20-silk to Teo-(demanded)396 bonus
                    60-The Wheel-caravan-gift The Wheel and Astronomy to Aztecs and French-Aztecs gift 50-French cancel alliance-Zulus declare war
                    100-caravan-gift Wheel to Zulus ceasefire
                    160-Engineering-caravan
                    200-trade Aztecs Engineering for Seafaring-receive 100
                    220-caravan
                    240-Shake’s
                    260-Sanitation
                    280-harbor-Zulus declare war
                    320-start “we love” 12
                    340-sewer system-Engineering and Sanitation to Zulus-ceasefire-French declare war-Sanitation and Medicine to Aztecs-receive 100-gift all to Mongols-peace
                    380-Invention
                    400-bank
                    420-Aztecs gift 100
                    460-gold caravan
                    480-end “we love” 20-
                    500-Democracy-revolt-salt caravan
                    540-govt-Democracy-contact Chinese-trade Sanitation for Iron Working-gift Trade and Philosophy-peace-share maps
                    560-walls-slight miscalculation
                    600-contact England-trade Democracy and Invention for Bridge Building and Feudalism-peace-Zulus declare war-gift all to Aztecs-receive 100-gift all to China-Mongols declare war
                    620-University-salt to Canton(demanded) 146 bonus-I just noticed that Orleans is gone and so are my trade routes.
                    640-build university
                    680-Gravity-Invention and University to Mongols-peace
                    700-coal caravan
                    740-Economics-dye caravan
                    780-diplomat-large raiding party headin my way.Lots of barb activity in this southern locale so far
                    800-Gunpowder- enlighten 2 barb legions 82 gold each-gold arrives in Teno(demanded) 378 bonus-3 routes up again
                    820-caravan-French elephant arrives-recruited-102 gold
                    840-Chemistry-peace with French and Zulus
                    860-caravan-start wonder
                    920-Sir Ike’s
                    940-Aztecs gift 50
                    960-Metallurgy-bribe barb-82 gold
                    980-ai caravan from Teno-new route-2 routes now with the largest ai city(12)
                    1020-Navigation-stock exchange-The south is swarming with barbs
                    1060-engineer-settler KIA by barb crusader-bribed 82 gold
                    1080-Physics-engineer
                    1120-Magnetism-gift all to Zulus and Aztecs-receive Mono
                    1140-coal caravan
                    1160-Electricity-barb leader 150
                    1180-salt caravan-Aztecs cancel alliance
                    1200-Refrigeration
                    1220-supermarket
                    1240-Steam Engine-alliance with China-gift all cept Steam-receive 100-Mongols declare war-England declares war-got suckered by “enthusiastic”-French declare war-gift all cept Steam to Zulus-
                    1260-food caravan-Economics and Gravity to Zulus-Metallurgy to China
                    1280-Railroad
                    1300-start “we love” 18-FC(food caravan)
                    1340-Industrialization-FC
                    1360-French steal Economics
                    1380-FC
                    1400-Steel-gift Indust to Aztecs-coal to Teno 93 salt 93-ceasefire with French
                    1420-FC-Navigation to Mongols-ceasefire-end”we love” 24-sell sewer
                    1440-The Corporation-sell aquaduct
                    1460-Food Freight-start Darwin’s
                    1480-Refining-GIFT ALL-trade England for Chivalry-share maps
                    1500-Darwins-Combustion-Automobile
                    1510-Mass Production-more tech gifting
                    1530-Electronics
                    1540-superhighway
                    1550-Leadership
                    1570-Tactics
                    1580-bribe barb dragoon 102
                    1590-Machine Tools
                    1610-Miniaturization
                    1630-Computers
                    1640-research lab-disband elephant and legion
                    1650-alpine troop-disband dragoon
                    1660-armor-the ais are getting a little advanced
                    1670-Robotics
                    1690-Flight
                    1710-Radio-factory
                    1730-Advanced Flight-gift Tactics to China-receive 200 gold
                    1750-Rocketry-power plant
                    1754-Space Flight-manufacturing plant
                    1758-Plastics-offshore platform-start Apollo
                    1762-Atomic Theory
                    1766-Nuclear Fission-Chinese gift 200
                    1770-Nuclear Power
                    1774-The Laser-Apollo
                    1778-Superconductor
                    1800-Fusion Power
                    1804-15 structurals
                    1806-Stealth-sell research lab
                    1808-sell university
                    1810-sell library
                    1816-6 components
                    1820-sell superhighway-
                    1822-3 modules- launch
                    23-SAM
                    24-coastal fort
                    25-barracks
                    26-armor-China cancels alliance
                    27-stealth fighter
                    28-howitzer
                    29-howitzer
                    30-alpine troop
                    31-alpine troop
                    32-alpine troop
                    33-alpine troop
                    34-alpine troop
                    35-alpine troop
                    36-you guessed it-alpine troop
                    37-arrival


                    Wonders
                    Collosus-1600BC
                    Cope’s-100BC
                    Shake’s-240AD
                    Sir Ike’s-920AD
                    Darwins-1500AD
                    Apollo-1774-AD

                    Govts.
                    Monarchy-2450BC
                    Republic-525BC
                    Democracy-540AD

                    Trade routes
                    1.600BC
                    2.-525BC
                    3.-20AD


                    size 12-275BC
                    size 20-480AD
                    [This message has been edited by Smash (edited May 11, 2000).]
                    The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

                    Comment


                    • #25
                      Hell & Damnation!! I thought that everyone used caravans for Wonders - if I had known that I had a tech advantage I would have demanded tribute!
                      Notice that Paul and Smash have 'terrible' games fighting the Barbs and still grind me into the dirt - I really should learn how to play this game.
                      I was able to spot a few weaknesses in Oldman's game logs and judging by his latest shot he seems to have benefitted. Would you guys spare a minute to look over mine and see if I am committing some unmentionable sin - pretty please


                      ------------------
                      ____________
                      Scouse Git[1]

                      "CARTAGO DELENDA EST" - Cato the Censor
                      "Our words are backed by empty wine bottles! - SG(2)
                      "One of our Scouse Gits is missing." - -Jrabbit

                      Comment


                      • #26
                        dunno.Looks ok until later when your research slowed.Don't know if this was intentional or not.

                        I think the southern location had the best combo(whale,wine,gold,oasis and 4 river squares) but was a little more isolated and a haven for barbs.

                        Perhaps gifting.Having suspected,I am now sure that gifting can make the difference between 2 turns and 3.Several times my research dropped to 3 turns.I would gift techs and sure enough it would change to 2 turns.I didn't have to gift to every civ.I would gift to one,then check science advisor.Repeat if neccessary.
                        You can overdo it.I dropped to 3 turns just before superhighway.I gifted to 2 civs and got 2 turns.I figured I'd gift to all and when done it had dropped to 3 turns.

                        I,for one,wasn't rushing caravans to build my "middle" wonders.Am now though
                        The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

                        Comment


                        • #27
                          Thanks, Smash, I have only used gifting as a means to raise tribute (and slow down the AIs military research - I did not know that it improved my own - I guess that it reduces the 'r' in that horrendous equation Sten? came up with since you are no longer quite as far ahead - I will try it..

                          Any other suggestions?


                          ------------------
                          ____________
                          Scouse Git[1]

                          "CARTAGO DELENDA EST" - Cato the Censor
                          "Our words are backed by empty wine bottles! - SG(2)
                          "One of our Scouse Gits is missing." - -Jrabbit

                          Comment


                          • #28
                            I've made it a habit to give ALL my science away to ALL the AIs that I can (obviously the ones who are at war with you can't be gifted anything).

                            I find that if an AI then discovers what I am researching (say I'm 4/5ths of the way to Engineering when one of them discovers it), I can usually get the tech by asking for a gift. Not all the time, mind you, but enouh of the time I don't worry about hording a tech or two for trade.

                            Comment


                            • #29
                              hi. Just a quick question on the scenario.

                              Did anyone/everyone who played find a drastically increased amount of barb activity?

                              Just a quick glance at the logs shows that there seemed to be a lot more. Is this noticeably true, or not?

                              I think I found something in the options that makes the barbs go after you more...

                              just wondering, thanks.
                              The only way to stop a terrorist, is with a bullet.

                              Comment


                              • #30
                                I did notice a lot more barbs in occ8 than in 6 and 7!!! but i didn't record them in my log i don't think, somehow my militia didn't have any trouble dealing with them at all, even though i was ****ing bricks every time they attacked, i had more trouble with the mongols!!!!! unfortunately i've not had trouble with the zulu's as of yet!!! maybe that's lucky for you guys!?!??! 'cause my log would be filled with micheal caine quotes "Don't you through those bloody spears at me!" ha ha [bad accent] ha ha!!!!!!

                                So what is it you've found in the options? is it the options in the rules.txt or some scenario ones???

                                Edited: bloosy spekking mistakrs!! doh!!
                                [This message has been edited by Oldman (edited May 12, 2000).]
                                "There are not more than 5 musical notes..." - Sun Tzu
                                ...and we build an Academy for this guy... :confused:

                                Comment

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