Announcement

Collapse
No announcement yet.

Island OCC comparison game logs

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Island OCC comparison game logs

    If you played the island OCC game game and kept a log of it please post it in this thread. Here comes my log:

    4000 BC Alphabet, Bronze Working
    Hut: Horsemen
    3600 BC Rome
    3350 BC Code of Laws
    2950 BC Ceremonial Burial
    2550 BC Map Making
    2050 BC Monarchy, revolution
    Gov: Monarchy
    1750 BC Writing
    1450 BC Colossus
    1400 BC Mysticism
    1150 BC Currency
    1050 BC Hut: 50 gold
    975 BC Library
    925 BC Trade
    800 BC Literacy
    775 BC Marketplace
    Hut: 25 gold
    700 BC Temple
    650 BC Philosophy, Horseback Riding
    600 BC Hut: 25 gold
    500 BC Masonry
    300 BC Republic, revolution
    275 BC Hut: Construction
    225 BC Gov: Republic
    Silk Caravan: 208 gold
    Rome: WLTCD, size 5
    200 BC Colosseum
    175 BC Mathematics
    125 BC Aqueduct
    75 BC Hut: Medicine
    25 BC End WLTCD, size 12
    40 AD Astronomy
    60 AD Hut: University
    80 AD Spanish: trade Engineering, Wheel, Bridge Building, share maps
    120 AD Indians: peace; share maps
    140 AD Beads Caravan: 322 gold
    160 AD Copernicus' Observatory
    Sanitation
    Sold Colosseum
    200 AD Indians: trade Pottery; alliance; share maps
    220 AD University
    280 AD Americans: peace; trade Iron Working, share maps
    340 AD Banking
    Gems Caravan: 404 gold
    380 AD Chemistry
    400 AD Spanish: trade Warrior Code
    Americanms: trade Polytheism
    Indians: gift 50 gold
    440 AD Sold Temple
    460 AD Shakespeare's Theatre
    Theory of Gravity
    540 AD Invention
    Dye Caravan: 404 gold
    Start WLTCD, size 12
    560 AD Sewer System
    600 AD Bank
    Seafaring
    Hides Caravan: 512 gold
    640 AD Harbor
    Democracy
    700 AD Gunpowder
    720 AD End WLTCD, size 21
    revolution
    780 AD Gov: Democracy
    Dye Caravan: 356 gold
    800 AD Metallurgy
    Americans: trade Navigation
    840 AD Physics
    880 AD Magnetism
    Start WLTCD, size 21
    900 AD Isaac Newton's College
    920 AD Explosives
    960 AD Electricity
    980 AD End WLTCD, size 25
    1020 AD Steam Engine
    1060 AD Refrigeration
    Silk Caravan: 666 gold
    1080 AD Supermarket
    Railroad
    Indians: trade Feudalism
    1120 AD Economics
    1160 AD Industrialization
    Salt Caravan: 408 gold
    1180 AD Chivalry
    Start WLTCD, size 23
    1220 AD Corporation
    1260 AD Steel
    1280 AD End WLTCD, size 27
    1320 AD Refining
    1340 AD Darwin's Voyage: Leadership, Combustion
    1360 AD Automobile
    1400 AD Electronics
    1440 AD Conscription
    Indians: share maps
    Sold Sewer System
    1480 AD Tactics
    Salt Freight: 222 gold
    Sold Aqueduct
    1500 AD Superhighways
    1510 AD Mass Production
    1530 AD Machine Tools
    1550 AD Mobile Warfare
    1570 AD Power Plant
    Miniaturization
    1590 AD Computers
    1610 AD Research Lab
    Robotics
    1630 AD Flight
    1650 AD Atomic Theory
    1670 AD Radio
    1680 AD Offshore Platform
    1690 AD Advanced Flight
    1710 AD Rocketry
    Spanish: share maps; gift 50 gold
    Dye Freight: 544 gold
    1730 AD Recycling
    1740 AD Manufacturing Plant
    1750 AD Indians: gift 150 gold
    Germans: share maps
    1752 AD Space Flight
    Beads Freight: 492 gold
    1758 AD Plastics
    1760 AD Apollo Program
    1766 AD Environmentalism
    1774 AD Americans: 400 gold, war Spanish; 250 gold, war Germans
    Nuclear Fission
    1782 AD Nuclear Power
    1790 AD Theology
    1796 AD Laser
    1802 AD Superconductor
    1808 AD Communism
    1812 AD Sold Manufacturing Plant
    1814 AD Sold Power Plant
    1816 AD Sold Factory
    Indians: cancel alliance
    Americans: cancel alliance
    1818 AD Fusion Power
    Sold Superhighways
    1820 AD Launch
    1826 AD Mass Transit
    1827 AD Espionage
    1828 AD Factory
    1830 AD Solar Plant
    1835 AD Land on AC

  • #2
    As always Paul... Congratulations on ANOTHER fine OCC game. Granted, it's not as good as your best. But considering that it was the Island map, not bad

    When are you going to get MP?
    Some of us might chip in and buy it for you
    Keep on Civin'
    RIP rah, Tony Bogey & Baron O

    Comment


    • #3
      Me not having MP is not a matter of money. Or at least not the cost of the game; it would be the resulting phone bill that might be a problem. Anyway, I am moving soon and when I'm settled at my new place I'll think about getting MP.

      Comment


      • #4
        I haven't kept a log.

        I'm in the 1860s and it will be quite a challenge for me to make it on the "right" side of 1900...

        I'll post the landing date anyway, once I'm finished.

        Carolus

        Comment


        • #5
          Finally convinced myself to try one of the saved games - this one - after playing numerous enjoyable OCC games of my own. Landed in 1863 (launch: 1848), only 28 years (14 turns) after Paul. That really made my day!

          And I'd like once again to thank Paul for sharing his strategies on OCC and spurring the debate on this on the forums. It has been invaluable to me and my understanding of the game as a whole.

          I didn't keep a log of the game, but made some observations along the way:

          1) I think a key factor was establishing very early trade routes with a nearby Barbarian city. I sent 5 caravans there as soon as I could. They didn't meet any demand, but nonetheless yielded about 200 gold/beakers each, and more importantly: Some much needed additional trade arrows early on.

          2) The isolation of Rome on the island ensured a very peaceful game. I only had four direct encounters with the AI: Two Barbarian landings, one American caravan and a late game attack by the Spanish with a knight and a catapult. I defended with a NON archer all the way till the launch, and only built one chariot to catch a Barb leader.

          Not much luck with diplomacy, though. No tribute at all, and only by the skin of my teeth did I manage to get an alliance with the Americans mid-game. About 500 gold worth of gifts total, and a few tech trades. Usually I interact a lot more with the AI and trade techs on a regular basis, but this game may cause me to be more isolationistic in the future.

          3) The two continent trading. In my earlier tries I didn't apply this strategy to its full extent, but this game I really learned how well it pays off. 5 or 6 freights to the Germans and the Americans, and woohoo!: Ca. 4500 gold/beakers, enough to go shopping for all the Modules and Components you'll ever need!

          4) I delayed the research of Democracy for about 15 turns, taking a direct path to Refrigeration. In other words, I stayed in republic right until the 80% cap on science prevented me from maintaining the 2 turn advance rate. I think this was a benefit, as I could go through the final WLTLD celebration that much sooner.

          4) On the down side: This game played some tricks on me, science wise, that I haven't seen to this extent before. Around the discovery of Automobile/Miniaturization, it became next to impossible to optimize science to meet the beaker requirements. I'm usually very focused on this (thanks to the discussions in this forum), and I've never had the game drag me around like this before. Example: Once, the number of beakers required jumped from 1932 to 2939 for the next and back to 1988 for the third advance. Not to mention the usual tricks of changing the beakers needed in mid-research; this seemed to be the rule rather than the exception in this game after Flight.

          I sure wish I had kept a log now, but it seems so tiresome to do during the game. Really appreciate the work of Paul, Carolus and others, though. It's been most helpful.

          Comment


          • #6
            I made an alliance with only one civ and as a result of a dishonorable reputation was not able to change that. Therefore only one source of gold. But even with all the other civs to give away techs the science rate was lower overall than in most OCC games - hence the relatively late AC landing.

            2.42 Deity

            AC: 1829

            Monarchy: -2050
            Republic: -525
            Democracy: 380

            Colossus: -1300
            Copernicus: -250
            Shakespeare: 160
            Newton: 660
            Darwin: 1240
            Apollo: 1766

            Trade routes: -600, -325, -300

            Size 12: -325
            Size 21: 360

            Trade: -800
            Construction: -800
            Sanitation: -125
            Refrigeration: 880
            Automobile: 1220
            Computers: 1590
            Space Flight: 1764

            3600 BC Rome founded
            3350 BC Ceremonial Burial
            2950 BC Mapmaking
            2900 BC Trireme
            2550 BC Code of Laws
            2500 BC Hut: 25
            2200 BC Sioux: peace
            2100 BC Monarchy revolution
            2050 BC Govt. Monarchy
            Hut: Masonry
            1750 BC Germans: exchange Pottery
            1600 BC Writing
            Sioux: Alliance + Gift of Horseback Riding
            1400 BC Sioux: exchange Maths
            1350 BC Sioux: accept 100g to declare war on Americans
            1300 BC Colossus
            1200 BC Temple
            1000 BC Barb Leader: 150
            975 BC Currency Library
            Hut: Elephant
            925 BC Hut: 50
            900 BC Marketplace
            875 BC Spanish: Peace
            800 BC Trade
            Sioux: exchange Construction
            Americans: Ceasefire
            Zulus: exchange Mysticism - Peace
            775 BC Silk Caravan built
            675 BC Hides Caravan built
            Spanish: War for refusing to withdraw Horseman: next to Hut!
            Hut: 50
            650 BC Sioux: 100g for declaring war on Germans
            600 BC Literacy Disband Warrior
            Beads Caravan built
            Silk to Little Bighorn (demanded) 207
            575 BC Republic Colosseum
            550 BC revolution Zulus destroyed by Germans?
            525 BC Govt Republic Aqueduct Start WLTCD
            Hut: Legion
            Americans: Peace
            350 BC Astronomy
            Spanish: Peace
            Sioux: 25
            325 BC Pop: 12 Stop WLTCD
            Hides to Madrid (not demanded) 209
            300 BC Philosophy Medicine
            Beads to Madrid (not demanded) 206
            275 BC Wheel Sioux: 25
            150 BC Engineering
            Dye to Little Bighorn (demanded) 266
            Germans: peace
            125 BC Sanitation
            Spanish: exchange Iron Working
            50 BC Seafaring

            AD 1 Germans undertake Shakespeare's Theatre
            20 University
            60 Barb Leader: 150 Disband supported Warrior
            100 Banking
            Salt to Little Bighorn (not demanded) 290
            140 Navigation
            160 Shakespeare's Theatre
            Start WLTCD
            220 Theory of Gravity
            280 Harbor
            Germans: exchange Invention
            300 Sioux: 100
            340 Democracy
            360 revolution Pop: 21 Stop WLTCD
            380 Govt. Democracy University
            Japanese: gave all Science except Theory of Gravity: Peace
            Hut: 50
            420 Bank
            480 Gunpowder
            520 Hut: 50
            540 Chemistry Sioux: 100
            560 Hut: 25
            600 Explosives
            660 Metallurgy
            720 Physics
            Americans: exchange Bridge Building
            740 Newton's
            Sioux: 550g for war with Spanish - Dishonorable attitude
            760 Magnetism
            Stock Exchange
            800 Steam Engine
            Diplo built
            840 Electricity Galleon built
            Japanese: exchange Warrior Code
            880 Refrigeration
            Engineer built
            900 Supermarket
            920 Engineer built
            940 Railway
            Sioux: exchange Conscription
            Beads to Washington (not demanded) 191
            1000 Industrialization?
            1040 Corporation
            Start WLTPD
            1060 Disband Trireme
            1080 Refining
            1120 Steel
            1140 Max Pop: 24 End WLTPD
            1160 Combustion Sell Sewer System
            Silk to Little Bighorn (demanded) 408
            Sell Aqueduct
            1220 Automobile
            1240 Darwin's Voyage Electronics Feudalism
            1280 Mass Production
            Cloth to Berlin (demanded) 1335
            1300 Atomic Theory
            1340 Factory
            1360 Chivalry
            1420 Leadership
            1480 Tactics
            Silk to New York (demanded) 1520
            1500 Machine Tools
            1530 Mobile Warfare
            1540 Disband Galleon
            1560 Miniaturization
            1590 Computers Offshore Platform
            1620 Robotics
            1640 Flight Engineer built
            1660 Manufacturing Plant
            1670 Nuclear Fission
            1700 Radio
            1730 Advanced Flight
            1752 Rocketry
            1754 Dye freight built
            1756 Transport built
            1758 Nuclear Power
            1760 Dye to Osaka (demanded) 448
            Salt to Kyoto (not demnaded) 224
            1762 Disband Elephant
            1764 Space Flight
            Aegis Cruiser built
            1766 Apollo
            Disband Transport
            1774 Plastics
            1784 Laser
            1794 Communism
            1804 Superconductor
            1812 Fusion Power
            1814 Launch conventional SS
            1815 Coastal Fortress
            1816 Espionage
            Barracks
            1817 Armor
            1818 Nuclear Plant sell Power Plant
            1819 Stealth Mass Transit
            1820 Stealth Fighter
            1822 Recycling
            1825 Guerilla Warfare
            Missile
            1828 Labor Union
            1829 Landed AC

            [This message has been edited by tonic (edited October 21, 2000).]

            Comment


            • #7
              Oops, wrong thread - was a comment on OCC19.
              [This message has been edited by tonic (edited October 24, 2000).]

              Comment

              Working...
              X