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  • OCC fortnight #18 - discussion and logs

    It took a bit longer than usual, but Oldman just sent me a scenario.

    quote:

    Hi Paul, I've got a new scenario for occ if you want it!!!! You can play as any one of the 7 civs, they're all the same!!! with these stats:

    year: 4000bc
    Techs: None
    Units: 2 settlers, 1 warrior
    gold: 0
    resources: 1 gold, 1 pheasant, 1 fish, 1 gems (all sites are the same)

    I've included a city.txt file cause i changed the city names, and an original (city.old) just as usual!! and the scenario is set to Don't restart eliminated civs (just for info).

    http://members.home.nl/paulvdb/occ18.zip

  • #2
    If i'd known Paul was just going to quote me, i'd have written it a bit nicer!?!? and would have added DIETY level, of course you don't have to play at diety, but if you want to compare against the rest of the us it's easier if we all play at the same level... Other than that i'm just waffling and i'm not even going to have time to play this until next week anyway!??!!?
    "There are not more than 5 musical notes..." - Sun Tzu
    ...and we build an Academy for this guy... :confused:

    Comment


    • #3
      I found your mail in my inbox in the morning before going to work and I didn't have much time to write anything, so I thought I'd just copy and paste your mail. If I had gotten it after coming home I would probably have written some lines myself.

      Comment


      • #4
        Well, I've been following OCC for a couple of weeks now - and have done several of the scenarios listed on Pauls page, to varying degrees of success. When I was browsing around and saw the new scenario posted, I figured I'd better get it done right away and post first, so that I could have a fleeting moment of being in first place (before anyone else posted better times than me).

        So I played it, and as expected didn't do so well.

        Log to follow -

        here it goes.....


        The #1 problem I had was that at the beginning, the tax/luxury/science rate was to 60% taxes, and I didn't notice it until after a few hundred years had gone by - which really hurt me in the science race at the beginning. 2 Civs were destroyed rather early on, and I was able to ally with the other 4 for most of the game.

        Log follows

        Leader 3
        -4000 Hut 50 gp
        -4000 City 3a Founded
        -3700 Hut 50 gp
        -3500 Hut 50 gp
        -3250 Alphabet
        -3150 Civ 2 Destroyed by Barbs
        -3050 Bronze Working
        -2700 Horseback Riding from Civ 5
        -1450 Cer. Burial
        -975 Code of Laws
        -975 Colossus
        -900 MapMaking from Civ 3; Literacy, Writing from Civ 4
        -850 Currency, Pottery, Alliance from Civ 6
        -675 Built Library
        -675 Masonry, The Wheel, 50 gp from Civ 5
        -500 Built Temple
        -400 Monarchy from Civ 6
        -350 switch to Monarchy
        -300 Civ 4 destroyed by Civ 1
        -225 Polytheism from Civ 5; 100 gp from Civ 6
        -200 Built Marketplace
        -200 Republic
        -150 switch to Republic
        -75 150 gp from Barb Leader
        -50 Mysticism, 50 gp from Civ 5; 100 gp from Civ 6
        140 Construction from Civ 6
        160 Built Colosseum
        180 WLTCD Start (6)
        200 Philosophy form Civ 5; Mathematics from Civ 6
        220 Built Aqueduct
        280 Trade
        280 150 gp from Civ 6; 50 gp from Civ 5
        340 WLTCD End (12)
        380 Civ 5 gives me 250 gp to Declare War on Civ 7 who I don't know
        460 Gold to City 1d 84 gp
        580 Copper to City 1d 164 gp
        620 Wool to City 5f 66 gp
        640 Engineering, 25 gp from Civ 5; University from Civ 6
        680 Medicine
        700 Alliance with Civ 1; Invention, 50 gp from Civ 5; 100 gp from Civ 6
        800 Iron Working, 150 gp from Civ 6; 50 gp from Civ 5
        880 Theory of Gravity
        900 100 gp from Allies
        920 Warrior Code, 300 gp from Allies
        1020 Banking, 300 gp from Allies
        1040 Shakes
        1080 WLTCD Start (12)
        1140 Built Sewer System
        1140 Seafaring, 350 gp from Allies
        1200 Navigation, 200 gp from Allies
        1200 Built Harbor
        1240 Democracy
        1240 switch to Democracy
        1280 Physics, 250 gp from Allies
        1280 Built University
        1360 Bridge building, 100 gp from Allies
        1380 WLTPD End (24)
        1380 Gunpowder
        1480 Metallurgy
        1510 Feudalism, 300 gp form Allies
        1530 Chemistry
        1570 Explosives
        1600 Magnetism
        1620 250 gp from Allies
        1630 Electricity
        1630 Isaac Newtons
        1660 Refrigeration
        1670 Steam Engine, 300 gp from Allies
        1680 Conscription
        1700 50 gp from Allies
        1700 Railroad
        1720 Industrialization
        1740 Steel
        1752 Chivalry
        1754 450 gp from Allies
        1754 Built Supermarket
        1754 WLTPD Start (21)
        1758 Economics
        1765 The Corp
        1770 Refining
        1776 Oil to City 1d 76 gp
        1776 Combustion
        1776 WLTPD End (28)
        1780 Automobile
        1782 Built Superhighways
        1784 Mass Production
        1788 Electronics
        1792 Leadership
        1796 Tactics
        1802 Machine Tools
        1804 Sold Sewer System
        1808 Miniaturization
        1814 Computers
        1816 Built Factory
        1820 Flight
        1826 Radio
        1832 150 gp from Barb Leader
        1832 Adv. Flight
        1834 Built Research Lab
        1838 Rocketry
        1838 Built Offshore Platform
        1844 Built Power Plant
        1844 Space Flight
        1850 Plastics
        1853 Atomic Theory
        1856 Nuclear Fission
        1859 Mobile Warfare
        1862 Robotics
        1865 Nuclear Power
        1868 The Laser
        1871 Superconductor
        1874 Fusion Power
        1871 Apollo
        1874 Stealth
        1905 Launch 15/3/1 Ship (Arrives in 1921)
        1921 Land on Alpha Centauri 235 points 31% Leader 3 the Cruel

        I plan on playing again and changing my science rate right away to see if I can do better.

        Any comments on this newbies strategy would be appreciated.

        regoarrarr.

        Comment


        • #5
          Hot damn, the Eagle has landed!

          Thank you so much, Paul, I was able to get the winzip software and am ready to play. (Yikes! Did I promise you a housepayment? )

          One question. Which difficulty level do I choose?

          Thanks.

          ------------------
          Frodo lives!

          Better dead than "Red"... or green... or blue... or yellow... or orange... or purple... or white.
          Frodo lives!

          Comment


          • #6
            I don't play many OCC games, but I wanted to give one a shot...

            This is on KING LEVEL, I repeat, this is on KING LEVEL!!!

            Well, I built Apollo, but I lost the space race horribly. I didn't feel like finishing up the game once the other civ landed.

            4000 BC – City 4a founded.
            3550 BC – Bronze Working
            3250 BC – Currency (hut)
            3100 BC – Ceremonial Burial
            3050 BC – 50 Gold (hut)
            2800 BC – Alphabet
            2400 BC – Code Of Laws
            2050 BC – Monarchy
            1900 BC – New Government: Monarchy
            1600 BC – Trade
            1550 BC - 5th Civilization: Peace
            1250 BC - Colossus
            1200 BC – Writing
            975 BC – Masonry
            725 BC – Library
            700 BC – Mathematics
            575 BC – Mysticism
            400 BC – Astronomy
            375 BC – Trade Civilization 5: Construction
            Map Making
            Horseback Riding
            Iron Working
            Gift: 100 gold
            100 BC – Barbarian Leader – 150 gold
            75 BC – Literacy
            AD 20 – Civilization 5: trade Polytheism, gift 100 gold
            AD 20 – Gems City 5a: 202 Gold
            AD 40 – Philosophy
            AD 40 – University
            AD 200 – Copernicus’ Observatory
            AD 260 – Theory of Gravity
            AD 420 – Medicine
            AD 420 – Trade Civ5 – Bridge Building, Pottery, The Wheel; Gift 100 gold
            AD 580 – Warrior Code
            AD 720 – Republic
            AD 760 – New Government: Republic
            AD 900 – Banking
            1020 AD – Feudalism
            1080 AD – Chivalry
            1090 AD – Isaac Newton’s College
            1120 AD – Economics
            1130 AD – Civ5: Trade – Invention; Gift 150 gold
            1170 AD – Chemistry
            1220 AD – Democracy
            1240 AD – New Government: Democracy
            1280 AD – Gunpowder
            1320 AD – Civ5: Gift Seafaring
            1320 AD – Explosives
            1350 AD – Metallurgy
            1390 AD – Conscription
            1400 AD – Trade Civ5: Monotheism, Navigation, Physics, Steam Engine; gift 150 gold
            1430 AD – Sanitation
            1470 AD – Railroad
            1505 AD – Industrialization
            1525 AD – Corporation
            1530 AD – Trade Civ5: Magnetism, Leadership; gift 150 Gold
            1545 AD – Electricity
            1570 AD – Electronics
            1585 AD – Steel
            1605 AD – Refining
            1615 AD – Civ5 gift: Tactics
            1620 AD – Combustion
            1640 AD – Automobile
            1655 AD – Mass Production
            1665 AD – Atomic Theory
            1675 AD – Nuclear Fission
            1685 AD – Nuclear Power
            1695 AD – The Laser
            1705 AD – Machine Tools
            1715 AD – Miniaturization
            1730 AD – Computers
            1745 AD – Flight
            1752 AD – Radio
            1758 AD – Advanced Flight
            1764 AD – Rocketry
            1766 AD – Space Flight
            1770 AD – Plastics
            1774 AD – Superconductor
            1778 AD – Fusion Power
            1790 AD – Recycling
            1836 AD – Civ2 Launches
            1851 AD – Spaceship 2 arrives.

            I lose.

            Comment


            • #7
              quote:

              Originally posted by kcbob on 09-29-2000 12:14 PM
              One question. Which difficulty level do I choose?



              You can choose any level you wish, although the reccommended level is diety.

              The majority of the people who play and then post results on their OCC games do choose diety level. One of the original reasons for using scenarios vs saved games was so that people who weren't comfortable with diety level could still participate. Of course with the more recent OCC games, being able to use scenarios has had several other advantages as well
              Insert witty phrase here

              Comment


              • #8
                Talk about having a brain cramp. I must have forgotten everything I've learned about OCC. I'm not even going to post my logs. Suffice it to say I'm extremely embarrased.

                I will say this. 1st attempt (as Civ 4)... killed in 640 AD by the Dark Blue. 2nd attempt (as Civ 1)... so worried about the Lt Blue that barbarians took my city in 1887 AD.

                Well, third times a charm so here goes.

                BTW. Has anyone else noticed that the AI starting positions are making it a bit tougher? Please, someone say yes.

                ------------------
                Frodo lives!

                Better dead than "Red"... or green... or blue... or yellow... or orange... or purple... or white.
                Frodo lives!

                Comment


                • #9
                  Did anyone else have problems with one or two AI's just going rampant over all the others? The orange and green AI's just annihilated the rest of them. The Dark blue were completely destroyed, and the white and light blue (my allies) were down to their last cities. The reason I lost so badly to the green was because they had about 20-25 cities, and built their spaceship in about 5 turns.

                  Comment


                  • #10
                    OCC #18
                    Deity
                    MGE

                    The AI's were of little help in the later stages of this scenario, mainly because they refused to build aquaducts despite acres and acres of farmland. Trade was a little poor, too.
                    Maybe we should not have built Darwin's Voyage when we decided not to go for 80 shields. It's nice not to have to bother about pollution though .
                    Hmmm - only a couple of months ago, I could not imagine being disappointed for not landing in the 18th century

                    ================================================== ==============
                    AC: 1801

                    Monarchy: -
                    Republic: -2250
                    Democracy: 300

                    Colossus: -1050
                    Copernicus: -250
                    Shakespeare: 160
                    Newton: 660
                    Darwin: 1100
                    Apollo: 1620

                    Trade routes: -575, -550, -500

                    Size 12: -750
                    Size 21: 360 (size 24 in 420)
                    Size 33: 1420

                    Trade: -825
                    Construction: -2250
                    Sanitation: 60
                    Refrigeration: 880

                    Automobile: 1140
                    Computers: 1510
                    Space Flight: 1610

                    ============================================

                    -4000 N-Archers(h)
                    VOYAGER founded by Seven of Nine
                    -3750 Alphabet
                    -3700 Civ2, Peace, they have Pottery, no Alliance
                    -3650 25(h)
                    -3500 Writing, Map Making(h)
                    -3450 S2
                    -3350 Gold mined
                    -3050 Code of Laws
                    -3000 Library
                    -2850 N-Archers(h)
                    -2700 Literacy
                    -2650 Civ6, Ally , Barb Archers
                    -2600 Barb Leader (150)
                    -2550 50(h)
                    -2500 Pheasant into Buffalo
                    -2250 The Republic, REPUBLIC
                    Traded for Bronze Working, Construction, Horseback Riding, Ceremonial Burial, Pottery (Civ2), Ally , Maps, <-50
                    Traded for Masonry and Currency (Civ6), gave 5 techs, Maps, no gift
                    -1900 S3
                    -1800 Civ1, demand 150 -> War(1)
                    -1750 Civ5, traded for Warrior Code, Peace, 7 techs->Civ5, Maps
                    -1250 Mysticism
                    -1200 2 Barb Archers
                    -1150 Barb Leader (150)
                    -1100 Civ2 ends alliance
                    -1050 COLOSSUS, 2 Barb Archers
                    -1000 Barb Leader (150)
                    -975 Temple, We Love , War(Civ3) as demanded by Civ6 (no idea where they are)
                    -950 S4
                    -925 Marketplace, S5
                    -900 S6
                    -875 Colosseum, S7
                    -850 S8
                    -825 Aquaduct, S9, Philosophy -> Trade
                    Traded for Iron Working and Mathematics (Civ1), gave 2 techs, 150<-
                    -800 S10
                    -775 Silk, S11
                    -750 S12, 4 techs->Civ1, Cease Fire, Maps
                    -725 We Love ends , 2 Barb Legions
                    -700 Trireme, Barb Leader (150)
                    Traded for Monarchy and Polytheism (Civ2), gave 4 techs, Ally, Maps, 75<-
                    -650 Wool
                    -600 Beads
                    -575 Wool to City 6a (108), War(Civ1) as demanded by Civ6, 1 tech->Civ6, 50<-
                    -550 Food, Medicine, Silk to City 6a (110), sold Colosseum
                    -525 50<-Civ6 for War(Civ5)
                    -500 Food, Beads to City 6a (110)
                    -450 Food
                    -400 Food, Astronomy, 6 techs->Civ5, Peace
                    -350 Food
                    -325 100<-Civ6 for War(Civ5)
                    -250 COPERNICUS' OBSERVATORY, 5 techs->Civ1, Cease Fire
                    -225 University
                    -200 University, Civ3, 6 techs->Civ3, Cease Fire, Maps
                    Traded for The Wheel (Civ6), 1 tech->Civ 6, 25<-
                    4 techs->Civ2, Maps, 150<-
                    -150 Gold, Barb Leader (150)
                    -125 Seafaring
                    -100 Food
                    -75 Civ3 break cease fire, 3-Warrior
                    (GREAT LIBRARY - Civ5)
                    (PYRAMIDS - Civ6)
                    -50 (HANGING GARDENS - Civ2)
                    -25 Engineering
                    1 Food, 2 techs->Civ6, 150<- , 2 techs->Civ1, 2 techs->Civ2, 100<-
                    40 Food
                    60 Sanitation, 3 Barb Legions
                    (LIGHTHOUSE - Civ3)
                    80 Food, Barb Leader (150)
                    100 2 techs->Civ3, Cease Fire, 1 tech->Civ5, Cease Fire
                    140 Banking
                    160 SHAKESPEARE'S THEATRE
                    180 We Love
                    200 Sewer System, S13
                    220 Invention, S14
                    240 Bank, S15, Barb Leader (150)
                    260 S16
                    280 Harbor, S17
                    (KING RICHARD'S CRUSADE - Civ6)
                    300 Democracy, DEMOCRACY, S18, 4 techs->Civ1, Ally, 200<-
                    Gold to City 1d (d,381)
                    320 Gems, S19
                    340 Economics, S20
                    360 Stock Exchange, S21
                    380 S22
                    400 Food, Theory of Gravity, S23
                    420 S24, 1 tech->Civ2, 50<-
                    440 Food, We Love ends
                    (MARCO POLO'S EMBASSY - Civ3)
                    460 Chemistry, traded for Monotheism (Civ6), 5 techs->Civ6, Maps, 100<-
                    5 techs->Civ3, Maps, Civ5 declares War
                    4 techs->Civ1, Maps, 75<-
                    480 Food, Civ4, Peace, 5 techs->Civ4, Maps
                    500 Jungle into Grassland
                    520 Food, Gunpowder
                    560 Food
                    580 Explosives
                    640 Food, Bridge Building, Civ6 ends alliance
                    660 ISAAC NEWTON'S COLLEGE
                    3 techs->Civ1, Maps, 150<-
                    680 Metallurgy
                    700 Food
                    (LEONARDO'S WORKSHOP - Civ1)
                    720 Navigation, Gems to City 6b (94), Civ2 ends alliance
                    740 Diplomat
                    760 Physics
                    780 Food
                    800 Magnetism, 22 techs->Civ4, Maps, 3 techs->Civ1, Maps, 150<-
                    820 Wool
                    840 Electricity, Barb Leader (150)
                    860 Engineers -> S23
                    880 Refrigeration
                    900 Supermarket
                    920 Steam Engine
                    940 Food
                    960 Railroad
                    980 Food, di Trireme, 10 techs->Civ6, Maps
                    1000 Food, Industrialization
                    14 techs->Civ3, Peace, Maps, Ally<-War(Civ2, 50<-
                    1 tech->Civ1, 250<-
                    1040 Factory, The Corporation, 3 techs->Civ2, Cease Fire, Maps
                    3 techs->Civ5, Maps, Cease Fire, 1 tech->Civ1, 200<-
                    (STATUE OF LIBERTY - Civ6)
                    1080 Food, Refining, 1 tech->Civ1, 250<-
                    1100 DARWIN'S VOYAGE -> Steel, Combustion
                    1120 S24
                    1140 Enigineers -> S23, Automobile
                    1160 250<-Civ3 for War(Civ5)
                    1180 Superhighways, Electronics, 1 tech->Civ1, 200<-
                    1200 5 techs->Civ6, 1 tech->Civ1, 250<-
                    1220 Hydroplant, Mass Production, We Love
                    17 techs->Civ2, Maps
                    1240 S24, 1 tech->Civ1, 150<- , 6 techs->Civ3, Maps, 25<-
                    2 techs->Civ5, Cease Fire
                    1260 Mass Transit, Feudalism, S25
                    1280 S26
                    1300 Oil, Chivalry, S27
                    1320 S28
                    1340 Wool, Leadership, S29
                    1360 S30
                    1380 Transport, Conscription, S31, di Engineers
                    1400 Food, S32, di Engineers
                    1420 Food, Tactics, S33, sold Sewer System
                    1440 We Love ends , sold Aquaduct
                    1460 Food, Machine Tools, sold Temple,
                    1480 Traded for Communism and Atomic Theory(Civ1), 3 techs->Civ1, 200<-
                    1500 Food, Miniaturization, Oil to City 1c (d,1050)
                    1510 Offshore Platform, Computers
                    1520 Research Lab
                    1530 Flight
                    1540 Wool to City 3f (d,222)
                    (WOMEN'S SUFFRAGE - Civ2)
                    1550 Radio
                    (SUN TZU'S WAR ACADEMY - Civ1)
                    1570 Advanced Flight
                    (HOOVER DAM - Civ6)
                    1590 Rocketry
                    1600 Barb Leader (150), 1 tech->Civ2, Maps, 1 tech->Civ5, Maps
                    1610 Space Flight
                    1620 APOLLO PROGRAM - We have 2639 gold, no Freights, and make 36 shields
                    Barb Leader (150)
                    1630 S01, Plastics, Civ1 ends Alliance
                    1640 S02
                    1650 S03, Nuclear Fission, di Transport
                    1660 S04
                    (ADAM SMITH'S TRADING CO. - Civ2)
                    1670 S05, Nuclear Power
                    1680 S06
                    1690 S07, The Laser
                    (EIFFEL TOWER - Civ4)
                    1700 S08
                    1710 S09, Superconductor, mountain mined -> 40 shields (money is gone)
                    (MAGELLAN'S EXPEDITION - Civ6)
                    1730 S10
                    1740 Fusion Power
                    1750 S11
                    1752 S12
                    1754 S13, Civ2 Sneak attack kill N-Warrior, Civ3 declares War(Civ2), 550<-Civ3 for War(Civ5)
                    1756 S14, 2-Crusaders
                    1758 S15
                    1760 M01
                    1764 C01
                    1768 C02
                    1770 M02
                    1774 C03
                    1776 M03
                    1780 C04, LAUNCH the "SEVEN OF NINE" 15-2-2-1-1-1
                    1781 Mobile Warfare
                    1782 City Walls
                    1783 Barracks
                    1784 Robotics
                    1785 Armor
                    1787 SDI Defence, Stealth
                    1789 SAM Missile Battery
                    1790 Espionage, 2-Crusaders
                    1791 Airport
                    1793 Recycling, Stealth Fighter, 2-Diplomat, Crusaders, Cannon, Riflemen, di N-Warriors
                    1794 3 2-units
                    1795 Stealth Fighter, Environmentalism, 2-Riflemen
                    1796 2 2-units, sold Hydroplant
                    1797 Solar Plant, Genetic Engineering, 2-Riflemen
                    1798 2-Riflemen
                    1799 2-Riflemen, Cease Fire(Civ5)
                    1800 THE ORACLE, 2 2-units
                    1801 The "SEVEN OF NINE" lands on ALPHA CENTAURI

                    Score: 312 (40%)

                    ------------------
                    If you have no feet, don't walk on fire
                    A horse! A horse! Mingapulco for a horse! Someone must give chase to Brave Sir Robin and get those missing flags ...
                    Project Lead of Might and Magic Tribute

                    Comment


                    • #11
                      I was falling asleep so I made abit of a mess of the end but can't(shouldn't). complain.Got a HUGE amount of gold gifts.Around 5000 gold.

                      deity 2.42

                      AC-1789AD

                      Collosus-1750bc
                      Cope’s-325bc
                      Shake’s-125bc
                      Sir Isaac-320ad
                      Darwin’s-920ad
                      Apollo-1600ad

                      Monarchy-2250bc
                      Republic-725bc
                      Democracy-300ad

                      trade
                      1-825 bc
                      2-775-bc
                      3a-775bc
                      3b-20ad

                      12-525bc
                      21-160ad

                      Trade-1600bc
                      Construction-1050bc
                      Sanitation-25bc
                      Refrigeration-760ad
                      Automobile-1060ad
                      Computers-1440ad
                      Spaceflight-1570ad


                      Civ#7
                      4000-hut-archer-City 7a-taxes need adjustment-thought they might
                      3750-Bronze Working
                      3650-hut-Chariot-non
                      3600-contact Civ2-peace
                      3500-Alphabet-warrior
                      3450-hut-horseman-hut-archer-non
                      3100-contact Civ5-peace-contact Civ6-alliance-hut-archer-non
                      3000-Laws
                      2850-contact Civ3-gift Bronze-alliance-trade Civ5 Bronze for Burial-alliance
                      2650-size 3
                      2550-contact Civ4-gift Laws-alliance
                      2450-hut-archer-non
                      2350-Monarchy
                      2300-revolt
                      2250-govt-Monarchy-contact Civ1-gift all-tribute 100
                      2000-Writing-trade for Currency-hut 50 gold-tribute civ2-25
                      1800-Civs 4+5=9..er gift 50 each
                      1750-Collosus
                      1600-Trade-trade for Pottery,Masonry,Horseback Riding,Map Making
                      1450-alliance with Civ1
                      1235-6-100-2-50
                      1300-library-3-50
                      1250-size 4
                      1200-hides caravan-2,3,4,5, all 50
                      1150-3-50
                      1100-beads caravan
                      1050-Construction
                      1000-gold caravan-trade 4 for Literacy-6 for Math-4 25-6 100-
                      950-trireme
                      900-market
                      875-we love the king-hides>2b 66
                      850-temple
                      825-1 Polytheism-3 50-4 100-6 100
                      800-Myticism
                      775-beads to 5a 86 gold 86
                      725-Philosophy>Republic-instant revolution govt Republic-6 50-4 50-3 25
                      700-”we love” carries over-colliseum-now size 5
                      650-3 50-4 50
                      550-Astronomy
                      525-end “we love” 12-sell colliseum
                      500-trade route lost-city 2b was destroyed
                      375-Medicine-1 150-
                      325-Cope’s-6 100-4 150-3 50-1 100
                      300-hides caravan
                      250-The Wheel
                      200-1 100-3 50-4 50-6 50
                      125-Engineering-Shake’s
                      50-1 100-3,4,6 all 50
                      25-Sanitation-”we love” 12
                      -----------------------------------
                      AD1-sewer system
                      20-hides to 6a 122
                      40-trade 4 Sani for Banking-receive 100-1 100-trde 3 Sani for Warrior Code-receive 50-5 50
                      60-build bank
                      80-University
                      100-build university
                      140-Gravity
                      160-end “we love” 21
                      200-Invention-trade 6 University for Seafaring-receive 50
                      260-Democracy
                      280-revolt
                      300-govt-Democracy
                      320-Economics-Sir Isaac’s-1 100-
                      340-”we love” 21
                      360-Iron Working-harbor-pheasant>buffalo
                      380-end “we love” 23-1 100-3 50-4 200-6 150
                      400-Chemistry-stock exchange
                      440-Gunpowder-dye caravan
                      480-Explosives-wool caravan
                      520-Navigation-”we love” 23-1 100-
                      540-engineer-end “we love” 23
                      560-Physics
                      600-Bridge Building
                      620-diplomat-bribe barb legion 82
                      640-Magnetism-6 75
                      660-musket-barb leader 150-1 50
                      680-Metallurgy
                      720-Electricity
                      740-engineer
                      760-Refrigeration-dye to 6g 94
                      800-Steam Engine-1 100-alliance with civ2-receive 200-3 50-4 200-
                      820-supermarket
                      840-Railroad
                      900-Industrialization-wool to 6g(demanded)131-trade 6 Steam for Feudalism
                      920-Darwin’s>The Corporation>Steel-”we love” 22-1 100-3 50-4 150-5 50
                      960-Refining
                      980-0il freight
                      1020-Combustion-cloth freight-trade 3 Refining for Atomic Theory-receive 100-end “we love” 27-sell sewer
                      1040-sell aquaduct-1 50-2 50-3 100-4 150-6 50
                      1060-Automobile-
                      1080-superhighway
                      1100-Mass Production
                      1140-Electronics
                      1160-mass transit-1 50-2 50-4 150-5 50-6 100-3 cancels alliance
                      1180-Conscription
                      1240-Chivalry-oil to 4a 376
                      1260-civ3 sneak attacks freight
                      1280-Leadership
                      1320-Tactics-walls
                      1360-Machine Tools
                      1400-Miniaturization-cavalry-barb leader 150-peace with Civ3
                      1440-Computers
                      1460-research lab
                      1480-Flight-
                      1500-factory
                      1510-Radio
                      1520-hydroplant
                      1530-Advanced Flight
                      1550-Rocketry-4 100
                      1570-Space Flight
                      1590-Mobile Warfare
                      1600-Apollo
                      1610-Robotics-offshore platform
                      1630-Plastics-Manufacturing plant
                      1650-Nuclear Fission
                      1670-Nuclear Power
                      1690-The Laser
                      1720-gems>pheasant-81 sheilds
                      1740-Superconductor
                      1754-Fusion Power-sell research lab
                      1756-15 structurals ready-sell university
                      1758-sell library
                      1760-sell mass transit
                      1768-6 components
                      1774-3 modules-LAUNCH
                      the usual
                      1789-ARRIVAL AC
                      The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

                      Comment


                      • #12
                        quote:

                        <font size=1>Originally posted by Smash on 10-02-2000 04:41 AM</font>
                        I was falling asleep so I made abit of a mess of the end but can't(shouldn't). complain.Got a HUGE amount of gold gifts.Around 5000 gold.

                        deity 2.42

                        AC-1789AD



                        The gifts seem to be the big difference between 2.42 and MGE, rather than the hostility. We lost 8 turns (16 years) after APOLLO because we had not enough - even though we got more than usual from the white civ and chased Barb Leaders all over the world. Less trade opportunities is another difference, unless you're lucky and can exploit the Hides bug. I also noticed you were able to trade for Feudalism, gaining another 4 years. It is strange that in MGE this rarely happens. Despite all the fighting none of the AIs has this as a priority.

                        In the middlegame, while you can trade for techs like Seafaring and Banking, I get Polytheism and Monotheism instead (if I don't trade, I get them as a gift). From very early on the AIs hardly do any research anymore and put about all their effort into (rush-)building military units - when this puts their cities on zero shields, they disband some! In fact, in this game none of our allies made a single discovery for the duration of the alliances.


                        ------------------
                        If you have no feet, don't walk on fire
                        [This message has been edited by Ribannah (edited October 02, 2000).]
                        A horse! A horse! Mingapulco for a horse! Someone must give chase to Brave Sir Robin and get those missing flags ...
                        Project Lead of Might and Magic Tribute

                        Comment


                        • #13
                          Yay, a nice simple OCC. In 17 I was doing well until one of my barb cities built Cope's by accident . That was confusing.

                          Comment


                          • #14
                            Ok, I finished. First time, my spaceship landed in 1851, but that was 3 years after spaceship 5 . Second time, I won in 1761. Big difference once I knew the map.

                            Comment


                            • #15
                              A Slow start but had alliances with all six AI civs by midgame. No real problems in the end game.

                              2.42 Deity

                              AC: 1781

                              Monarchy: -1250
                              Republic: -325
                              Democracy: 380

                              Colossus: -2200
                              Copernicus: -75
                              Shakespeare: 40
                              Newton: 500
                              Darwin: 940
                              Apollo: 1590

                              Trade routes: -750, -725, -700

                              Size 12: -125
                              Size 21: 280

                              Trade: -950
                              Construction: -725
                              Sanitation: 80
                              Refrigeration: 800
                              Automobile: 1060
                              Computers: 1380
                              Space Flight: 1580

                              4000 BC Hut=Chariot
                              City7a founded
                              3600 BC Hut=25
                              3500 BC Bronze Working
                              Hut=50
                              3450 BC Hut=Archer
                              3350 BC Hut=currency
                              3300 BC Hut=Horseman
                              3250 BC civ2: peace
                              3200 BC Civ5: peace
                              3150 BC Civ5: exchange Ceremonial Burial, Alliance
                              2950 BC Civ6: Alliance + gift of Warrior Code
                              2800 BC Hut=Alphabet
                              Civ1: peace
                              Civ2: 25
                              2700 BC Civ4: Alliance
                              2650 BC BarbLeader=150
                              2500 BC Civ6: 25
                              2300 BC Civ2: 50
                              2250 BC Civ5: 50
                              2200 BC Colossus
                              2150 BC Code of Laws
                              2000 BC Civ4: gift of Horseback Riding
                              1750 BC Hut=50
                              1700 BC Marketplace disband Warrior
                              1600 BC Civ3: Peace
                              1550 BC BarbLeader=150
                              1500 BC BarbLeader=150
                              1350 BC Monarchy
                              Civ1: Tribute of Wheel
                              Civ2: exchange Masonry & Writing
                              Civ5: 50 Civ6: 50
                              1300 BC revolution Library
                              1250 BC Govt. Monarchy
                              1150 BC BarbLeader=150
                              950 BC Trade
                              Civ4: 25
                              Civ6: exchange Mysticism
                              925 BC Dye caravan built
                              900 BC Beads caravan built
                              Civ3: 100 Civ4: 25
                              875 BC Gold caravan built
                              750 BC Dye to City2c (demanded)=76
                              725 BC Construction Beads to City 2c (not demanded)=44
                              Civ6: gift of Pottery
                              700 BC Gold to City 2c (not demanded)=46
                              Civ4: 50 Civ5: gift of Mapmaking Civ6: 100
                              600 BC Literacy
                              575 BC Civ6: 50
                              475 BC BarbLeader=150
                              450 BC Colosseum
                              400 BC Republic Civ3: 100
                              350 BC Aqueduct revolution
                              325 BC Govt Republic Civ6: 50 Start WLTCD
                              225 BC BarbLeader=150
                              200 BC Civ4: 50
                              125 BC Pop=12 Stop WLTCD
                              Silk to City 3b (demanded)=209
                              100 BC Civ2: Alliance + gift of Ironworking
                              75 BC Copernicus Civ3: exchange Engineering
                              25 BC Civ4: gift of Polytheism Civ5: 150

                              1AD Philosophy get Medicine
                              40 AD Shakespeare's Theatre
                              80 Sanitation Civ5: 50 Civ3: War
                              100 Sewer System Start WLTCD
                              120 Civ2: gift of Feudalism Civ6: 150
                              140 Sell Colosseum
                              160 University sell Temple
                              200 Civ4: 50
                              220 Civ2: 100
                              240 Banking Civ6: 50
                              260 Bank
                              280 Pop: 21 Stop WLTCD Civ5: 50
                              300 Theory of Gravity Civ1: exchange Invention Disband Phalanx
                              320 Civ2: 150
                              360 Democracy revolution
                              380 Govt. Democracy Civ4: 50
                              400 Wool to City 6f (demanded): 174
                              420 Economics
                              Civ5: 50
                              460 Civ2: exchange Chemistry
                              480 Gunpowder
                              500 Isaac Newton's College
                              Civ5: 50
                              520 Explosives Civ2: 100
                              540 Stock Exchange
                              560 Seafaring
                              600 Navigation
                              Civ6: gift of Bridge Building
                              620 Civ5: 50 Civ6: 50
                              640 Physics Harbor
                              660 2nd Engineer built Civ2: 100 Civ4: 50
                              680 Magnetism
                              700 Civ6: 150
                              720 Metallurgy
                              740 Civ5: 50 Civ2: 200
                              760 Electricity
                              800 Refrigeration
                              820 Sewer System
                              840 Steam Engine Wool to City6f (demanded): 214
                              860 Civ2: 150
                              880 Railroad
                              Civ4: 50
                              900 Civ6: 50 Civ2: 150
                              Bribe Civ5 Caravan: Wine (170)
                              920 Industrialization
                              940 Darwin's Voyage Corporation Refining
                              960 Steel
                              1000 Combustion
                              Oil freight built Civ6: 50
                              1020 Start WLTPD Bribe Civ5 Caravan: Salt
                              Civ5: 25 Civ6: 50
                              1040 Cloth freight built
                              1060 Automobile
                              Wine to 2c (demanded) 128
                              1080 Civ5: 25 Civ6: gift of Monotheism
                              1100 Civ2: 75
                              1120 Electronics Civ1: exchange chivalry
                              1140 max size=26 End WLTPD Sell Sewer System
                              1160 Mass Production
                              Civ1: Alliance gift of 250 Sell Aqueduct
                              Oil to 1d (not demanded): 237 Civ5: 25
                              1180 Bribe Barb Frigate Civ4: 50
                              1200 Leadership Factory 3rd Engineer built
                              1220 Civ2: 75
                              1240 Conscription, Power Plant
                              1260 Civ3: Alliance gift of 200 Civ6: 50 Civ5: 50
                              1280 Tactics
                              Cloth to 3b (not demanded): 262, Salt to 3b (not demanded): 173
                              1300 Machine Tools
                              1320 Civ1: 125 Civ2: 200
                              1340 Miniaturization 4th Engineer built Civ5: 50 Civ6: 50
                              1360 Offshore Platform
                              1380 Computers
                              1400 Research Lab Civ3: exchange Atomic Theory
                              Civ4: 50 Disband Warrior
                              1420 Mobile Warfare disband Archer
                              1440 Disband Diplo Civ1: 125 Civ2: 200 Civ3: 75 Civ5: 50 Civ6: 100
                              1460 Robotics
                              1480 Manufacturing Plant
                              1500 Flight
                              1510 Civ4: 50
                              1520 Radio
                              1530 Civ1: 250 Civ2: 150 Civ3: 100 Civ5: 50 Civ6: 100
                              1540 Advanced Flight
                              1550 Civ4: 50
                              1560 Rocketry Civ1: 150 Civ3: 200 Civ6: 50
                              1570 Civ2: 100
                              1580 Space Flight
                              1590 Apollo
                              1610 Plastics
                              1630 Civ6 war with Civ1
                              1650 Nuclear Fission
                              1690 Nuclear Power
                              1730 Laser
                              1740 Disband Frigate
                              1754 Superconductor
                              1760 Disband Settler
                              1762 Disband Engineer
                              1764 Disband Horseman
                              1766 Fusion Power
                              Launch 15-3-3-1-1-1 SS
                              1767 Barracks
                              1768 Armor
                              1769 Stealth Civ2: Alliance cancelled
                              1770 Stealth Fighter
                              1771 Armor
                              1772 Espionage SAM
                              1773 Spy
                              1774 Nuclear Plant sell Power Plant
                              1775 Guerilla Warfare Mass Transit
                              1778 Labor Union
                              1781 Landed AC

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