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Great Library: Player Cheats

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  • #76
    Ming, is your intent to also document AI cheats? If not, let me know and just delete this post.

    Some of the more obvious and annoying AI cheats:

    1) AI Triremes never sink.
    2) AI can switch gov'ts with no period of Anarchy.
    3) AI Democracies cannot be made to collapse.
    4) AI can bribe units with any unit. This is especially annoying in scenarios where diplomacy units are purposefully not included.
    5) AI has an unlimited supply of Cruise Missiles when your Battleship or Carrier comes close by.
    6) AI knows which cities have SDI without needing to investigate first.
    7) AI Bombers don't crash if they don't return to a city at the end of their second turn out.

    The below are lesser AI cheats and may legitimately be considered part of the handicap that the AI gets at certain difficulty levels:

    1) AI seems to know where all my cities are without exploring first.
    2) AI can partially buy shields to speed up production.
    3) AI can instantly build units in the same turn when it discovers the tech.
    4) AI can instantly move its capital.
    5) AI has fewer columns in the shield box at higher difficulty levels.
    6) AI can sue for peace in the middle of my turn.
    7) AI can overlap a city with mine and demand that I remove my units in the overlapped region.
    8) AI can declare war and refuse peace when in Democracry.
    9) AI barbarians can stuff 4 or more units on a Frigate that should only be able to hold 2 units.

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    • #77
      Sieve Too... That wasn't my intent with the original thread. Since this was originally meant to let the designers know how we were abusing the game, I assumed they already knew how bad the AI cheated

      But since that job is really done, this now is meant to provide a list for those that play. So thanks for adding your AI cheat list for those that aren't aware of how they can be cheated by the AI during a game...

      Keep on Civin'
      RIP rah, Tony Bogey & Baron O

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      • #78
        Just one last AI annoying handicap.
        I've seen the AI units violate ZOC rules to grab a hut.

        RAH
        It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
        RIP Tony Bogey & Baron O

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        • #79
          Not exactly a cheat, but a weird bug that could hurt you early on...

          If you build a city on a single square out in the middle of the ocean as a future airbase/supply center, you could conceivably have a problem. This square would have to have no borders except the ocean. If you put a trireme inside the city, it can be ***lost at sea***. I guess there is ***coast*** around your city, even if your trireme is safely stuck in dock!

          I didn't have units in the trireme at the time, so I don't know whether the units were also ***lost at sea*** or whether they just became the garrison.

          Needless to say, I was suppressed.

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          • #80
            Someone mentioned that one before... I think you need to fortify or put the ship to sleep to keep it from sinking... It's been a while, so I really don't remember
            Keep on Civin'
            RIP rah, Tony Bogey & Baron O

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            • #81
              OK I haven't passed through the whole list but there is one thing I've noticed :

              no one does seem to know the Airfield cheat .

              I dunno , maybe I am using an old version or something or maybe it's common knowledge but:

              if you build Airfields over mined hills it gives you both the advantage of the mining and it also gives you farmland (well you dont see it but try to work that tile with a city ; look at the output : 4 shield 3 food.)


              am I the naive guy who's just discovered this ?



              ------------------
              Prepare to Land !
              urgh.NSFW

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              • #82
                Check section 8.1 in the first post to this thread
                Keep on Civin'
                RIP rah, Tony Bogey & Baron O

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                • #83
                  species8474... I tried to check this one out again... and still no luck. Do you remember the circumstances of when it worked? And again, were you the host?

                  Any information would help... Thanks!
                  Keep on Civin'
                  RIP rah, Tony Bogey & Baron O

                  Comment


                  • #84
                    Ming: he mentioned that he could not host.

                    Here's what I feel to be a possible reason: The map must be round and of a certain size that near the edge (0 column) of the map two huts occupy the same position (just like two cities share one square). When your unit enters the square one of the huts is opened but another is still there. As far as you don't move the unit out, next time when another unit enters the square the first hut get opened again so you have unlimited huts.

                    Drinking too much....

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                    • #85
                      Well done Ming !!!

                      I don't think this is a cheat, simply a design program flaw -

                      if you build 2 cities on either side of the 0° meridian, they will both benifit from overlapping city radius squares at the same time. Most randomly generated maps have only open ocean on the 0° meridian.
                      There's nothing wrong with the dream, my friend, the problem lies with the dreamer.

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                      • #86
                        I've made a copy of my Cheat thread that was in the Civ 3 section. It seems appropriate to also have it here for the Great Library Project. Plus, maybe some people haven't seen it yet.

                        I only want to revise it one more time... so if you have a "few" minutes, read through it and see what cheats haven't been added. Your help would be appreciated... Thanks!
                        Keep on Civin'
                        RIP rah, Tony Bogey & Baron O

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                        • #87
                          I'm not altogether sure this is the correct place to post this, but I've experienced a bug which allows a considerable amount of cheating. When I was playing IP over a LAN, every so often, after a game was started or loaded, the cheat menu would be active. There was never a sign on the score about this, not even the scenario sign as the scenario editor stayed inactive. I couldn't even deactivate it, because that field in the cheat menu is greyed out in MP. Nice little irony, eh?

                          This is in the Ultimate Classic Collection, with all the bells and whistles, so I presume it was never fixed. It rather spoiled the IP games I had going, and contributed to my subsequent lapse in Civing.. very annoying, all in all.
                          "Wise men make proverbs, but fools repeat them."
                          - Samuel Palmer

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                          • #88
                            Has anybody else run across this one?
                            I've never seen that one before... and that would take the fun out of the game...
                            Keep on Civin'
                            RIP rah, Tony Bogey & Baron O

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                            • #89
                              I've only seen this happen in one game, so I don't know if you guys will be all that interested, but I built two cities in one turn with two engineers, then still had both the engineers available to move on the next turn.

                              Tiz

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                              • #90
                                Yeah... A lot of people have run across some strange one time events while playing Civ...
                                If an action can be duplicated or repeated by anybody, then it should be added to the list. So, If anybody else has seen the event of having the engineer/settler survive after starting a city, lets try to track down what events are needed to duplicate this event.
                                Keep on Civin'
                                RIP rah, Tony Bogey & Baron O

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