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Great Library: Player Cheats

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  • #61
    While I can understand how many might think that the first example violates the spirit of the game... I just can't see how the second one does. Many people micromanage their "workers" in every city for every turn to maximize what the city needs. Increasing the trade in both cities to maximize the bonus seems legit to me. Conversely, if an AI or enemy civ in MP is ready to establish a trade route to one of my cities, I might minimize trade to keep his science and trade bonus lower.

    Now, after saying this... one of the things that really slows down a MP game is when people do this. It is not something you can do between turns... so it must be done during your turn. Once a player starts really rolling on caravans/freights, this can add a ton of time to his turn.
    Keep on Civin'
    RIP rah, Tony Bogey & Baron O

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    • #62
      "If you take an air unit, and move it onto a hut square, then the hut disappears. This could be used to 'remove' huts close to one of your enemy's cities."

      This is actually described in the manual, as the air unit "frightens" the villagers and they abandon the area. What you describe is more of a tactic than a cheat, IMHO.

      "When you start a game as a civ, such as the Americans, and build a few cities. Let's say
      Washington and New York. Then quit, then start another game as the Americans, it will try to name your first city Boston, then Philadelphia. Neither of thes are useful, and they don't appear in most games, but they happen."

      This won't happen if you quit Civ2 entirely, back to the desktop. If you quit only to the main screen, then you'll encounter this problem. Very annoying.

      -----------------

      Theben
      Co-Moderator of the Civ3 Forums
      I'm consitently stupid- Japher
      I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned

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      • #63
        Theben:

        Sorry. Never had time to read the whole manual, and I never saw that part .



        ------------------
        adaMada
        adamada@springmail.com
        Civ 3 Democracy Game:
        PTW Game: Proud member of the Roleplay Team, and Ambassador to Glory of War
        Intersite PTW Game: Member of Apolyton

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        • #64
          quote:

          Originally posted by Xin Yu on 01-30-2000 07:34 PM
          While more details still need to be tested, one more bug is found and confirmed once. You can use 'w' key to put your airplanes on the air on hold and move other units, then use 'Ctrl-n' to end the current turn. The planes won't crash.


          It seems like this same trick can be used to keep your ships from being lost at sea early in the game. If you move your ships just two squares, hit wait, and then do a Ctrl-n to end the turn, they will not sink. The problem with this one is, it would be very difficult to detect in an MP game... sigh.

          Keep on Civin'
          RIP rah, Tony Bogey & Baron O

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          • #65
            One of the biggest bugs that i have found and reported several months ago, is later in the game when you give someone 5 or 10 cash, it increases there money by the total amount of money they made in that turn This is a very very critical bug.
            Join the army, travel to foreign countries, meet exotic people -
            and kill them!

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            • #66
              Yeah... While reading through the old threads in the MP section before deleting a bunch of them, I ran across your thread on the subject. It surprised me that nobody really noticed or commented. I must have missed it completely. A couple of weeks ago, Xin Yu posted it, and it got a little more visibility. It doesn't seem to work all the time, and the amount of money you get seems to vary. But you are right, what a critical bug... free money can make ALL THE DIFFERENCE in an MP game!
              Keep on Civin'
              RIP rah, Tony Bogey & Baron O

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              • #67
                Just popping in for a moment.
                Did you guys already have that thing where you can investigate an enemy city using a diplomat/spy and while you're there you can rename the city? I've gotten into the habit of doing this to cities I plan to take over.
                [This message has been edited by Father Beast (edited May 05, 2000).]
                Any man can be a Father, but it takes someone special to be a BEAST

                I was just about to point out that Horsie is simply making excuses in advance for why he will suck at Civ III...
                ...but Father Beast beat me to it! - Randomturn

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                • #68
                  Hey, you beat me to it

                  Also, I just saw another civ move a horseman in territory that I hadn't explored.
                  Here were the circumstances. I was playing SP as the Germans, and then the Celts found me with a horseman. Then I saw another Celtic horseman move in unexplored (black)territory. I sent a ship by where I saw it move, and came right into the middle of the Celtic continent.

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                  • #69
                    And I really thought it was bad starts that were giving me a hard time.

                    I did know about some of these cheats but not all of them. I've never had a spaceship successful land before 2010. I've never had a score anywhere near a record. I always played/play against the AI with fast games. The whole game played in 1 or 2 days (like 4 hours total). Than MP came along and I found myself having to play my best game every single freaking stupid turn. Why? Because everyone does the things listed here in this thread. Yes, say what you want but I've played with many here and everyone cheats. I've even used the two PC, peek at maps during play before with... don't make me say who! When people get into a tight spot they will do whatever it takes to win. Thats why we play MP - we like to win. MP is so full of bugs it's not worth it. Could I land a ship before 1900? Could I do OCC? Probably, just never bothered before. I play MP the same way, fast. Those of you who have played MP with me know this. You don't see 'Savages turn' up there very long. Some of you take sooooo long (I'm sure taking advantage of every single little loophole), it's just not fun. It just goes to show what a good start can do for you. Some games I can keep up with the best players (best players... ?? what does that mean?).

                    MWHC - waiting for CIV III.
                    [This message has been edited by My Wife Hates CIV (edited May 14, 2000).]

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                    • #70
                      There is one other problem that needs to be fixed. The use of a third party program heap editor to change values during the game. There should be a method of checksums to see if a value is even possible. Items that I know for a fact can be modified during game play:
                      Money
                      Stored Science Beakers
                      City Shields
                      City Food
                      City Improvements (Not only adding improvements, but removing them from someone else)
                      The Random Number Seed (Always get a set result when a hut is opened)
                      The Terrain (Yes, the map and map improvements can be changed DURING a game)
                      Ressurrect Dead Units (Units are never removed from the full list)
                      Change Unit attributes
                      Speed Settler (A Settler/Engineer can be made to perform any task instantly)
                      Change Unit ownership
                      Change City Ownership

                      The game should check to see if any of these types of activities has occured.

                      P.S. Don't write me asking how to do any of the above. I hate cheating and would rather see it stop, not proliferate.

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                      • #71
                        As some have said, play with those you know and those extreme problems of cheating will not be a problem. That's why I don't play with anyone who has the eyes of a cheater.

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                        • #72
                          You can move a ship onto an inland square. What you do is you build a city, move the ship in, and buy an engineers. Then the ship will stay on the land square, and the city will be gone. Then build another city, farther inland, and move the ship in. Buy an engineer, and the ship will end up two squares away from the sea. Repeat until your ship is far enough inland. This cheat can make an invincible stack. (How are you going to destroy a vet battleship and a vet AEGIS cruiser five squares inland in a fort on a mountain?) We came up with it in the strategy forum a while ago.

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                          • #73
                            The thread is here
                            [This message has been edited by SilverDragon (edited June 03, 2000).]

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                            • #74
                              It's amazing that after all this time, people are still coming up with new "tricks".
                              This last one is a classic.

                              So keep them coming people. I want to thank everybody that has helped make this thread a good resource for civ players!
                              Keep on Civin'
                              RIP rah, Tony Bogey & Baron O

                              Comment


                              • #75
                                haven't seen anyone mention this one yet - if you find the wrap around point in a round map, you can found a city on each side of it and both can use all overlapping spaces at the same time

                                edit: oops - side note - i was following links from the civ 2 forums - didn't see i was in Civ3 - no idea if that bug still holds
                                [This message has been edited by SCG (edited June 08, 2000).]
                                Insert witty phrase here

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