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Great Library: Player Cheats

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  • #46
    species8474... I'll have to check this one out. Does this happen only in MP or in solo games, or both. If only MP, is it another lag time problem (Does it only work if you aren't the host)
    I have never seen a hut not disappear, or maybe I've just not noticed it because strange things always happen, and you get used to seeing it. I'll have to watch for it now so I can experiment.

    Good cheat... Keep them coming folks
    Keep on Civin'
    RIP rah, Tony Bogey & Baron O

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    • #47
      it only works in multiplayer games. and you have to be lucky to get such a hut. but it really works

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      • #48
        That means I can't check it out now.

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        • #49
          species8474...
          I tried to duplicate this one over the weekend. I never saw it. You say it happens in MP... were you the host (since that's all I could test by myself) or were you just a player in a game where somebody else was hosting, or both? Let me know... Thanks!
          Keep on Civin'
          RIP rah, Tony Bogey & Baron O

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          • #50
            I don't think it has anything to do with lag since it's the player's turn (a lag time bug happens when somebody else is moving or when it is switching from one player to another).

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            • #51
              i always join games, i cant host in MP games

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              • #52
                I have seen the hut remain, but never thought about keeping it there, or how to keep it there.
                NICE catch!

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                • #53
                  Ming and others - Thank you so much for the list; it's depressing how many loopholes there are in the software. I had no IDEA!

                  I have printed out the list and will keep it with my manual. I'd feel rather bad if I discovered one of them myself and used it, not realizing it wasn't intended as legitimate tactics (most are obviously not intended to be done, but some are less certain.

                  Since gaming manuals deliberately do NOT tell you everything that you can do (part of the fun IS discovery, after all), it can get pretty difficult to tell sometimes. This whole discussion helps immensely.
                  Civ2 Demo Game #1 City-Planner, President, Historian
                  Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
                  Civ2 Demo Game #3 President, Minister of War, President
                  Civ2 Demo Game #4 Despot, City-Planner, Consul

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                  • #54
                    Hey Ming,
                    How about the Poorman's SDI. I guess it isn't a cheat, and I've never seen anyone do it, but it is interesting. A player can suuround his city with unoccupied airports. Then, during an air raid (especially nuke!) the opponents nuke is forced to occupy the airport rather than attack your city.
                    Also regarding airports, doesn't building them on hills produce extra shields or something like that?

                    ------------------
                    See you next December in the Kremlin, Komrade, when the first snow falls... if you are still there...

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                    • #55
                      Yeah... that is a good trick. I actually cover it in section 8.1 Xin Yu was the first person I know to really use it. Works like a charm.
                      But, again I ask, is this what the designers had in mind
                      Keep on Civin'
                      RIP rah, Tony Bogey & Baron O

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                      • #56
                        I know people stopped commenting on this a long time ago, but I've got something not mentioned…

                        If you take an air unit, and move it onto a hut square, then the hut dissapears. This could be used to 'remove' huts close to one of your enimies cities.



                        ------------------
                        adaMada
                        Civ 3 Democracy Game:
                        PTW Game: Proud member of the Roleplay Team, and Ambassador to Glory of War
                        Intersite PTW Game: Member of Apolyton

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                        • #57
                          Aslo:
                          I would say that using the city icon to see if a city has units, or a wall, is very much a legit. tactic. That's why they made seperate icons…
                          Civ 3 Democracy Game:
                          PTW Game: Proud member of the Roleplay Team, and Ambassador to Glory of War
                          Intersite PTW Game: Member of Apolyton

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                          • #58
                            There are a few other bugs that we have not gone over. The purple civs have astronomical GNP, and all the other 'money' things in the demographics section. When you start a game as a civ, such as the Americans, and build a few cities. Let's say Washington and New York. Then quit, then start another game as the Americans, it will try to name your first city Boston, then Philadelphia. Neither of thes are useful, and they don't appear in most games, but they happen.

                            ------------------
                            Long live the Communists!
                            -- SilverDragon

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                            • #59
                              You are so correct on the meaningless bugs.
                              It just shows how sloppy it all really is.
                              But it's just one reason why I try to keep this thread alive. We are still finding more bugs that really can effect the game.
                              After 1000's of games, there are still more to find.

                              Keep up the good work folks.
                              Keep on Civin'
                              RIP rah, Tony Bogey & Baron O

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                              • #60
                                Excellent Summary Ming!

                                Here are a couple of other "exploits" (good term) that I believe violate the "Spirit of the Game"

                                1) Continually "harvesting" a barbarian city for "NONE" units (especially when the player deliberately creates conditions for the barbarian capture of one of his cities for this purpose).

                                2) Just before a caravan sets up a trade route, maxing out the "connected" cities trade production to increase the one-time pay-off, and then resetting the workers afterward.

                                Do you agree with this opinion?


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